# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Amada2Remake # Used to describe your yaml. Useful if you have multiple files. description: Default AM2R Template game: AM2R requires: version: 0.5.0 # Version of Archipelago required for this yaml to work as expected. AM2R: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # - **Locations:** ensure everything can be reached and acquired. # - **Items:** ensure all logically relevant items can be acquired. # - **Minimal:** ensure what is needed to reach your goal can be acquired. locations: 0 items: 0 minimal: 1 MetroidsRequired: # Chose how many Metroids need to be killed or obtained to go through to the Omega Nest # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 46: 1 random: 0 random-low: 0 random-high: 0 MetroidsInPool: # Chose how many Metroids will be in the pool, if Metroids are randomized. # This will value will be ignored if smaller than the required amount # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 46: 1 random: 0 random-low: 0 random-high: 4 random-middle: 2 LocationSettings: # Chose what items you want in the pool # not including checks via the no_A6 will force them to be excluded # not adding Metroids will force them to be vanilla and will not randomize them into item locations # adding metroids but excluding A6 will leave the A6 and omega nest metroids vanilla but will leave the full amount in the pool items_no_a6: 0 items_and_a6: 1 add_metroids_no_a6: 0 add_metroids_and_a6: 0 TrapFillPercentage: # Adds in slightly inconvenient traps into the item pool # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 1 random: 0 random-low: 0 random-high: 0 RemoveFloodTrap: # Removes Flood Traps from trap fill 'false': 50 'true': 0 RemoveTossTrap: # There is a pipebomb in your mailbox 'false': 50 'true': 0 RemoveShortBeam: # Remove muscle memory trap 'false': 50 'true': 0 RemoveEMPTrap: # Yes we know that it looks weird during the idle animation, but it's a vanilla bug 'false': 50 'true': 0 RemoveTouhouTrap: # Removes Touhou Traps from trap fill 'false': 50 'true': 0 RemoveOHKOTrap: # Removes OHKO Traps from trap fill 'false': 50 'true': 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. ["The Tower: After Tester"] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []