# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: AmadasPetHyka # Used to describe your yaml. Useful if you have multiple files. description: Default Autopelago Template game: Autopelago requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Autopelago: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 1 random-high: 0 disabled: 0 # equivalent to 0 normal: 0 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 0 minimal: 1 fill_with_determination: # Either fills the rat with determination, or does nothing. Perhaps both. # # This option was added early on for technical reasons. It does not directly affect the game. 'false': 50 'true': 0 victory_location: # Optionally moves the final victory location earlier to reduce the number of locations in the multiworld. # # - **Snakes on a Planet (default):** The game goes all the way to "Moon, The". This gives the longest game. # - **Secret Cache:** The game stops at the end of Cool World. This gives the middlest-length game. # - **Captured Goldfish:** The game stops at the end of The Sewers. This gives the shortest game. snakes_on_a_planet: 50 secret_cache: 0 captured_goldfish: 0 enabled_buffs: # Enables various buffs that affect how the rat behaves. All are enabled by default. # # - **Well Fed:** Gets more done # - **Lucky:** One free success # - **Energized:** Moves faster # - **Stylish:** Better RNG # - **Confident:** Ignore a trap # - **Smart:** Next check is progression ['Well Fed', 'Smart', 'Lucky', 'Confident', 'Energized', 'Stylish'] enabled_traps: # Enables various traps that affect how the rat behaves. All are enabled by default. # # - **Upset Tummy:** Gets less done # - **Unlucky:** Worse RNG # - **Sluggish:** Moves slower # - **Distracted:** Skip a "step" # - **Startled:** Run towards start # - **Conspiratorial:** Next check is trap ['Unlucky', 'Distracted', 'Startled', 'Sluggish', 'Conspiratorial', 'Upset Tummy'] msg_changed_target: # What messages the rat can say when a buff or trap is added to the queue of location checks to send before resuming its normal logic. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # The text {LOCATION} will be replaced with the name of the actual location. # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - "Oh, hey, what's that thing over there at {LOCATION}?" - "There's something at {LOCATION}, I'm sure of it!" - 'Something at {LOCATION} smells good!' - "There's a rumor that something's going on at {LOCATION}!" msg_enter_go_mode: # What messages the rat can say when it first realizes that it can complete its goal. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - "That's it! I have everything I need! The goal is in sight!" msg_enter_bk: # What messages the rat can say when it first sees that no further location checks are in logic. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - "I don't have anything to do right now. Go team!" - "Hey, I'm completely stuck. But I still believe in you!" - "I've run out of things to do. How are you?" - "I'm out of things for now, gonna get a coffee. Anyone want something?" msg_remind_bk: # What messages the rat can say to occasionally remind the players that it has no further location checks in logic. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - "I don't have anything to do right now. Go team!" - "Hey, I'm completely stuck. But I still believe in you!" - "I've run out of things to do. How are you?" - "I'm out of things for now, gonna get a coffee. Anyone want something?" msg_exit_bk: # What messages the rat can say after one or more location checks become in logic. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - "Yippee, that's just what I needed!" - "I'm back! I knew you could do it!" - "Sweet, I'm unblocked! Thanks!" - "Squeak-squeak, it's rattin' time!" msg_completed_goal: # What messages the rat can say to celebrate victory. # # Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1). # # If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself. - 'Yeah, I did it! er... WE did it!' lactose_intolerant: # Replaces all references to lactose-containing products with less offensive ones. 'false': 50 'true': 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []