--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Fen_Podracer # Used to describe your yaml. Useful if you have multiple files. description: Default Star Wars Episode I Racer Template game: Star Wars Episode I Racer requires: version: 0.4.6 # Version of Archipelago required for this yaml to work as expected. Star Wars Episode I Racer: progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 30: 50 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 0 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # Locations: ensure everything can be reached and acquired. # Items: ensure all logically relevant items can be acquired. # Minimal: ensure what is needed to reach your goal can be acquired. locations: 0 items: 50 minimal: 0 local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the !hint command. [] start_location_hints: # Start with these locations and their item prefilled into the !hint command [] exclude_locations: # Prevent these locations from having an important item [] priority_locations: # Prevent these locations from having an unimportant item [] item_links: # Share part of your item pool with other players. [] progressive_parts: # Pod racer parts will always be the next level upgrade false: 50 true: 0 course_unlock_mode: # Sets how courses should unlock # Circuit Pass: Semi-pro and Galactic Circuits are accessed by items called 'circuit passes'. Courses unlock normally as you beat the previous course # Circuit Pass Invitational: Same as Circuit Pass but with the addition of the Invitational Circuit # Shuffle: Course unlocks are shuffled circuit_pass: 0 circuit_pass_invitational: 0 shuffle: 50 progressive_circuits: # Access to circuits will be in the regular order # Only applies when using Circuit Pass or Circuit Pass Invitational unlock modes false: 50 true: 0 starting_racers: # Change which racers are available to use at the beginning vanilla: 0 random_range: 50 starting_racers_count: # How many random racers to start with # This option is only used if Starting Racers is set to 'random_range' # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 23 6: 50 random: 0 random-low: 0 random-high: 0 mirrored_tracks: # How many tracks should be mirrored # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 25 0: 50 random: 0 random-low: 0 random-high: 0 disable_part_damage: # Prevents parts from being damaged and removes pit droids from the item pool # Extra money will be added to the pool false: 0 true: 50 ai_scaling: # Affects AI speed # Vanilla: Courses use their default scaling # Circuits: AI is scaled according to the current circuit # Parts: AI is dynamically scaled according to the quality of your parts vanilla: 50 circuits: 0 parts: 0 additional_ai_multiplier: # Applies additional scaling to AI # 1000 = 1.000 # # You can define additional values between the minimum and maximum values. # Minimum value is 100 # Maximum value is 5000 1000: 50 random: 0 random-low: 0 random-high: 0 enable_multiplier_control: # Allows the player to change the additional AI multiplier in-game false: 0 true: 50 one_lap_mode: # Races only require 1 lap to complete false: 50 true: 0 auto_hint_shop: # Automatically hints shop items as they unlock false: 50 true: 0 deathlink: # When you die, everyone dies. Of course the reverse is true too. false: 50 true: 0