name: Fen_Wilds description: Outer Wilds Example game: Outer Wilds requires: version: 0.5.0 # Version of Archipelago required for this yaml to work as expected. Outer Wilds: # Generic Archipelago options. These are documented at # https://archipelago.gg/tutorial/Archipelago/advanced_settings/en#universal-game-options # In addition to the "Everything" and "Everywhere" name groups that all AP games come with, # the following name groups are provided by Outer Wilds: # item name groups: "progression", "useful", "filler", "trap", "Frequencies", "Signals", "Ship Upgrades", # "Translators", "Tools", "Base Progression", "DLC Progression", "Quantum Rules", "Patches", # and dozens of single-item aliases # location name groups: "Frequencies", "Signals", "Ship Logs", "Ember Twin", "Ash Twin", "Hourglass Twins", # "Timber Hearth", "Attlerock", "Brittle Hollow", "Giant's Deep", "Dark Bramble", "Quantum Moon", # "Interloper", "Sun Station", "WHS", "The Stranger", "Dreamworld" progression_balancing: 30 accessibility: items local_items: [] non_local_items: [] start_inventory: {} start_hints: [] start_location_hints: [] exclude_locations: [] priority_locations: [] item_links: [] start_inventory_from_pool: {} # Options specific to Outer Wilds goal: # The victory condition for your Archipelago run. Goals involving the Prisoner require enable_eote_dlc to be true. # # Song of Five: Reach the Eye # Song of the Nomai: Reach the Eye after meeting Solanum # Song of the Stranger: Reach the Eye after meeting the Prisoner # Song of Six: Reach the Eye after meeting either Solanum or the Prisoner # Song of Seven: Reach the Eye after meeting both Solanum and the Prisoner # Echoes of the Eye: Meet the Prisoner and complete the DLC song_of_five: 0 song_of_the_nomai: 50 song_of_the_stranger: 0 song_of_six: 0 song_of_seven: 0 echoes_of_the_eye: 0 spawn: # Where you wake up at the start of each loop. # # 'vanilla' is the same as the base game: you wake up in TH Village, talk to Hornfels to get the Launch Codes, then walk by the Nomai statue to start the time loop. # All other options (including timber_hearth) will spawn you in your spacesuit, with the time loop already started, and the Launch Codes item placed randomly like any other AP item. # stranger of course requires enable_eotc_dlc to be true. # # The idea is that non-vanilla spawns will require you to play "shipless" for a while, possibly using Nomai Warp Codes to visit other planets. The ship will still spawn nearby, so you can use the ship log/tracker right away. # When playing with non-vanilla spawns, we recommend: # - Consider enabling randomize_warp_platforms for greater variety if you get warp codes early # - Consider using early_key_item, especially in non-solo games # - Install a fast-forward mod such as Alter Time or Cheat And Debug Mod, since you may need to do a lot of waiting for e.g. Ash Twin sand or Giant's Deep islands vanilla: 50 hourglass_twins: 0 timber_hearth: 0 brittle_hollow: 0 giants_deep: 0 stranger: 0 random_non_vanilla: 0 early_key_item: # Ensure that one of Translator, Nomai Warp Codes, Launch Codes, or Stranger Light Modulator will be somewhere # in sphere 1 and in your own world, guaranteeing you can find it without waiting on other players. # # `any` will randomly select one of these items that's relevant to your spawn (especially useful with `spawn: random`). # For base game spawns it will choose Translator, NWC or LC, and for stranger spawns it will choose LC or SLM. # If split_translator is also on, then "Translator" means the one for your spawn planet. # # Recommended for games with non-vanilla spawns, especially async games. # In addition, without this AP seems to almost always put Launch Codes in sphere 1, so `any` also helps increase variety. 'off': 50 any: 0 translator: 0 nomai_warp_codes: 0 launch_codes: 0 stranger_light_modulator: 0 enable_eote_dlc: # Incorporates Echoes of the Eye content into the randomizer with an additional 10 items and 34 locations. # If logsanity is enabled, that will add another 72 locations, for a total of 106 DLC locations. # # When this is enabled, the randomizer mod will give you the "The Stranger" ship log automatically, # so you can fly there without repeating the satellite puzzle (once you have Launch Codes). 'false': 50 'true': 0 dlc_only: # Sets enable_eote_dlc to true, spawn to stranger, goal to echoes_of_the_eye (see descriptions of those options), # and then prevents generation of all the base game locations and of many items not useful in the DLC. # # Not compatible with story mods. 'false': 50 'true': 0 randomize_coordinates: # Randomize the Eye of the Universe coordinates needed to reach the end of the game. 'false': 0 'true': 50 randomize_orbits: # Randomizes: # - The order of the five planets (the Hourglass Twins as a whole, Timber Hearth, Brittle Hollow, Giant's Deep, Dark Bramble), i.e. which ones are closer or farther from the sun # - The orbit angles of the five planets, as well as four satellites (Sun Station, Attlerock, Hollow's Lantern, and the Orbital Probe Cannon) 'false': 0 'true': 50 randomize_rotations: # Randomizes the axes of rotation for Ember Twin, Ash Twin, Timber Hearth and Brittle Hollow. # # This often causes the Hourglass Twins' sand pillar to pass through different areas, # and structures inside the ATP to move differently (becoming a hazard for the player). 'false': 0 'true': 50 randomize_warp_platforms: # Randomize which Nomai warp platforms are connected to each other. # Warp connections are still 'coupled', i.e. if platform A warps to platform B, then B will take you back to A. # Highly recommended when playing with non-vanilla spawns. 'false': 0 'true': 50 randomize_dark_bramble_layout: # Randomizes which Dark Bramble 'rooms' link to which other rooms, so you can't rely on your memory of the vanilla layout. # Be aware that randomized layouts are often significantly harder to navigate than vanilla Dark Bramble, since they allow several paths to the same room and more complex loops / recursion. # 'hub_start' forces the first room to be Hub (same as the vanilla game), which tends to generate shorter and simpler paths than full randomization. 'false': 50 'true': 0 hub_start: 0 trap_chance: # The probability for each filler item (including unique filler) to be replaced with a trap item. # The exact number of trap items will still be somewhat random, so you can't know # if you've seen the 'last trap' in your world without checking the spoiler log. # If you don't want any traps, set this to 0. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 15: 50 random: 0 random-low: 0 random-high: 0 trap_type_weights: # When a filler item is replaced with a trap, these weights determine the # odds for each trap type to be selected. # If you don't want a specific trap type, set its weight to 0. # Setting all weights to 0 is the same as setting trap_chance to 0. Audio Trap: 1 Nap Trap: 2 Ship Damage Trap: 2 death_link: # When you die, everyone dies. Of course the reverse is true too. # The "default" option will not include deaths to meditation, the supernova, the time loop ending, # or 'deaths' that merely enter or exit the dreamworld. # Be aware that the game mod provides a 'Death Link Override' setting, in case you change your mind later. 'off': 50 default: 0 all_deaths: 0 logsanity: # Adds 176 locations for all the (non-rumor, non-missable) ship log facts in the game. # Also affects how many locations are added by enable_eote_dlc. 'false': 50 'true': 0 shuffle_spacesuit: # Puts the spacesuit into the Archipelago item pool, forcing you to play suitless until it's found. # # This option is incompatible with non-vanilla spawns (i.e. generation will fail), since those imply playing "shipless" at first, and almost nothing can be done both shipless and suitless. 'false': 0 'true': 50 split_translator: # Splits the "Translator" item into 6 items: 5 for the main planets and their satellites, plus a # "Translator (Other)" for smaller parts of the vanilla system and systems added by story mods. 'false': 0 'true': 50 enable_hn1_mod: # Incorporates Hearth's Neighbor story mod content into the randomizer with an additional 3 items and 20 locations. # If logsanity is enabled, that will add another 41 locations, for a total of 61 HN1 locations. 'false': 50 'true': 0 enable_outsider_mod: # Incorporates The Outsider story mod content into the randomizer with an additional 21 locations. # If logsanity is enabled, that will add another 44 locations, for a total of 65 TO (The Outsider) locations. # # split_translator is highly recommended with this mod, since it adds a lot of Translator checks to Dark Bramble. # # If randomize_orbits is true, this option forces GD and DB to be in their vanilla "lanes" and have the same orbit angle. 'false': 50 'true': 0 enable_ac_mod: # Incorporates Astral Codec story mod content into the randomizer with an additional 1 item and 21 locations. # If logsanity is enabled, that will add another 39 locations, for a total of 60 AC locations. # # If randomize_warp_platforms is true, this option will ensure there's a warp from the Hourglass Twins to Timber Hearth. 'false': 50 'true': 0 enable_hn2_mod: # Incorporates Hearth's Neighbor 2: Magistarium story mod content into the randomizer with an additional 4 items and 18 locations. # If logsanity is enabled, that will add another 30 locations, for a total of 48 HN2 locations. 'false': 50 'true': 0 enable_fq_mod: # Incorporates Fret's Quest story mod content into the randomizer with an additional 1 item and 18 locations. # If logsanity is enabled, that will add another 38 locations, for a total of 56 FQ locations. 'false': 50 'true': 0