--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerHike # Used to describe your yaml. Useful if you have multiple files. description: Default A Short Hike Template game: A Short Hike requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. A Short Hike: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 # General Options goal: # Choose the end goal. # Nap: Complete the climb to the top of Hawk Peak and take a nap # Photo: Get your picture taken at the top of Hawk Peak # Races: Complete all three races with Avery # Help Everyone: Travel around Hawk Peak and help every character with their troubles # Fishmonger: Catch one of every fish from around Hawk Peak nap: 0 photo: 0 races: 0 help_everyone: 50 fishmonger: 0 filler_coin_amount: # The number of coins that will be in each filler coin item. 7_coins: 0 13_coins: 50 15_coins: 0 18_coins: 0 21_coins: 0 25_coins: 0 27_coins: 0 32_coins: 0 33_coins: 0 50_coins: 0 random_walkie_talkie: # When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location. # This item usually allows the player to locate Avery around the map or restart a race. 'false': 0 'true': 50 # Logic Options golden_feather_progression: # Determines which locations are considered in logic based on the required amount of golden feathers to reach them. # Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting. # Normal: Locations will be considered inaccessible until the player has the minimum possible number of golden feathers to reach them. A minimum of 7 golden feathers is recommended for this setting. # Hard: Removes the requirement of golden feathers for progression entirely and glitches may need to be used to progress easy: 50 normal: 0 hard: 0 easier_races: # When enabled, the Running Shoes will be added as a logical requirement for beating any of the races. 'false': 0 'true': 50 # Item Pool Options golden_feathers: # Number of Golden Feathers in the item pool. # (Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced) # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 20 20: 50 random: 0 random-low: 0 random-high: 0 silver_feathers: # Number of Silver Feathers in the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 20 2: 50 random: 0 random-low: 0 random-high: 0 buckets: # Number of Buckets in the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 2 2: 50 random: 0 random-low: 0 random-high: 0 sticks: # Number of Sticks in the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 toy_shovels: # Number of Toy Shovels in the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 5 5: 50 random: 0 random-low: 0 random-high: 0 # Shop Options coins_in_shops: # When enabled, the randomizer can place coins into locations that are purchased, such as shops. 'false': 50 'true': 0 cost_multiplier: # The percentage that all item shop costs will be of the vanilla values. # # You can define additional values between the minimum and maximum values. # Minimum value is 25 # Maximum value is 200 100: 50 random: 0 random-low: 0 random-high: 0 shop_check_logic: # Determines which items will be added as logical requirements to making certain purchases in shops. nothing: 0 fishing_rod: 50 shovel: 0 fishing_rod_and_shovel: 0 golden_fishing_rod: 0 golden_fishing_rod_and_shovel: 0 min_shop_check_logic: # Determines the minimum cost of a shop item that will have the shop check logic applied to it. # If the cost of a shop item is less than this value, no items will be required to access it. # This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value. 40_coins: 0 100_coins: 50 400_coins: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_inventory_from_pool: # Start with these items and don't place them in the world. # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []