--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerMario64 # Used to describe your yaml. Useful if you have multiple files. description: Default Super Mario 64 Template game: Super Mario 64 requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Super Mario 64: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 completion_type: # Set goal for game completion last_bowser_stage: 50 all_bowser_stages: 0 # Logic Options area_rando: # Randomize Entrances 'off': 50 courses_only: 0 courses_and_secrets_separate: 0 courses_and_secrets: 0 buddy_checks: # Bob-omb Buddies are checks, Cannon Unlocks are items 'false': 50 'true': 0 exclamation_boxes: # Include 1Up Exclamation Boxes during randomization. # Adds 29 locations to the pool. 'false': 50 'true': 0 progressive_keys: # Keys will first grant you access to the Basement, then to the Second Floor 'false': 0 'true': 50 enable_coin_stars: # Determine logic for 100 Coin Stars. # # Off - Removed from pool. You can still collect them, but they don't do anything. # Optimal for ignoring 100 Coin Stars entirely. Removes 15 locations from the pool. # # On - Kept in pool, potentially randomized. # # Vanilla - Kept in pool, but NOT randomized. 'off': 50 'on': 0 vanilla: 0 strict_cap_requirements: # If disabled, Stars that expect special caps may have to be acquired without the caps 'false': 0 'true': 50 strict_cannon_requirements: # If disabled, Stars that expect cannons may have to be acquired without them. # Has no effect if Buddy Checks and Move Randomizer are disabled 'false': 0 'true': 50 # Ability Options enable_move_rando: # Mario is unable to perform some actions until a corresponding item is picked up. # This option is incompatible with builds using a 'nomoverando' branch. # Specific actions to randomize can be specified in the YAML. 'false': 50 'true': 0 move_rando_actions: # Which actions to randomize when Move Randomizer is enabled ['Triple Jump', 'Long Jump', 'Backflip', 'Side Flip', 'Wall Kick', 'Dive', 'Ground Pound', 'Kick', 'Climb', 'Ledge Grab'] strict_move_requirements: # If disabled, Stars that expect certain moves may have to be acquired without them. Only makes a difference # if Move Randomization is enabled 'false': 0 'true': 50 # Star Options amount_of_stars: # How many stars exist. # If there aren't enough locations to hold the given total, the total will be reduced. # # You can define additional values between the minimum and maximum values. # Minimum value is 35 # Maximum value is 120 120: 50 random: 0 random-low: 0 random-high: 0 first_bowser_star_door_cost: # What percent of the total stars are required at the Star Door to Bowser in the Dark World # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 40 7: 50 random: 0 random-low: 0 random-high: 0 basement_star_door_cost: # What percent of the total stars are required at the Star Door in the Basement # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 50 25: 50 random: 0 random-low: 0 random-high: 0 second_floor_star_door_cost: # What percent of the total stars are required to access the third floor # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 70 42: 50 random: 0 random-low: 0 random-high: 0 mips1_cost: # What percent of the total stars are required to spawn MIPS the first time # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 35 12: 50 random: 0 random-low: 0 random-high: 0 mips2_cost: # What percent of the total stars are required to spawn MIPS the second time. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 70 42: 50 random: 0 random-low: 0 random-high: 0 stars_to_finish: # What percent of the total stars are required at the infinite stairs # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 90 58: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []