--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerNap # Used to describe your yaml. Useful if you have multiple files. description: Default Links Awakening DX Template game: Links Awakening DX requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Links Awakening DX: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 logic: # Affects where items are allowed to be placed. # [Normal] Playable without using any tricks or glitches. Can require knowledge from a vanilla playthrough, such as how to open Color Dungeon. # [Hard] More advanced techniques may be required, but glitches are not. Examples include tricky jumps, killing enemies with only pots. # [Glitched] Advanced glitches and techniques may be required, but extremely difficult or tedious tricks are not required. Examples include Bomb Triggers, Super Jumps and Jesus Jumps. # [Hell] Obscure knowledge and hard techniques may be required. Examples include featherless jumping with boots and/or hookshot, sequential pit buffers and unclipped superjumps. Things in here can be extremely hard to do or very time consuming. normal: 50 hard: 0 glitched: 0 hell: 0 # Goal Options goal: # The Goal of the game # [Instruments] The Wind Fish's Egg will only open if you have the required number of Instruments of the Sirens, and play the Ballad of the Wind Fish. # [Seashells] The Egg will open when you bring 20 seashells. The Ballad and Ocarina are not needed. # [Open] The Egg will start pre-opened. instruments: 50 seashells: 0 open: 0 instrument_count: # Sets the number of instruments required to open the Egg # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 # Shuffles shuffle_instruments: # Shuffle Instruments # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world # [Vanilla] The item will be in its vanilla location in your world original_dungeon: 0 own_dungeons: 0 own_world: 0 any_world: 50 different_world: 0 vanilla: 0 shuffle_nightmare_keys: # Shuffle Nightmare Keys # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world original_dungeon: 50 own_dungeons: 0 own_world: 0 any_world: 0 different_world: 0 shuffle_small_keys: # Shuffle Small Keys # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world original_dungeon: 50 own_dungeons: 0 own_world: 0 any_world: 0 different_world: 0 shuffle_maps: # Shuffle Dungeon Maps # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world original_dungeon: 50 own_dungeons: 0 own_world: 0 any_world: 0 different_world: 0 shuffle_compasses: # Shuffle Dungeon Compasses # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world original_dungeon: 50 own_dungeons: 0 own_world: 0 any_world: 0 different_world: 0 shuffle_stone_beaks: # Shuffle Owl Beaks # [Original Dungeon] The item will be within its original dungeon # [Own Dungeons] The item will be within a dungeon in your world # [Own World] The item will be somewhere in your world # [Any World] The item could be anywhere # [Different World] The item will be somewhere in another world original_dungeon: 50 own_dungeons: 0 own_world: 0 any_world: 0 different_world: 0 # Warp Points warps: # [Improved] Adds remake style warp screen to the game. Choose your warp destination on the map after jumping in a portal and press B to select. # [Improved Additional] Improved warps, and adds a warp point at Crazy Tracy's house (the Mambo teleport spot) and Eagle's Tower. vanilla: 0 improved: 0 improved_additional: 50 # Miscellaneous tradequest: # [On] adds the trade items to the pool (the trade locations will always be local items) # [Off] (default) doesn't add them 'false': 50 'true': 0 rooster: # [On] Adds the rooster to the item pool. # [Off] The rooster spot is still a check giving an item. But you will never find the rooster. In that case, any rooster spot is accessible without rooster by other means. 'false': 0 'true': 50 tarins_gift: # [Local Progression] Forces Tarin's gift to be an item that immediately opens up local checks. # Has little effect in single player games, and isn't always necessary with randomized entrances. # [Bush Breaker] Forces Tarin's gift to be an item that can destroy bushes. # [Any Item] Tarin's gift can be any item for any world local_progression: 0 bush_breaker: 50 any_item: 0 overworld: # [Open Mabe] Replaces rock on the east side of Mabe Village with bushes, allowing access to Ukuku Prairie without Power Bracelet. normal: 50 open_mabe: 0 trendy_game: # [Easy] All of the items hold still for you # [Normal] The vanilla behavior # [Hard] The trade item also moves # [Harder] The items move faster # [Hardest] The items move diagonally # [Impossible] The items move impossibly fast, may scroll on and off the screen easy: 0 normal: 50 hard: 0 harder: 0 hardest: 0 impossible: 0 in_game_hints: # When enabled, owl statues and library books may indicate the location of your items in the multiworld. 'false': 0 'true': 50 nag_messages: # Controls if nag messages are shown when rocks and crystals are touched. Useful for glitches, annoying for everyone else. 'false': 50 'true': 0 stabilize_item_pool: # By default, rupees in the item pool may be randomly swapped with bombs, arrows, powders, or capacity upgrades. This option disables that swapping, which is useful for plando. 'false': 50 'true': 0 quickswap: # Adds that the SELECT button swaps with either A or B. The item is swapped with the top inventory slot. The map is not available when quickswap is enabled. none: 50 a: 0 b: 0 hard_mode: # [Oracle] Less iframes and health from drops. Bombs damage yourself. Water damages you without flippers. No piece of power or acorn. # [Hero] Switch version hero mode, double damage, no heart/fairy drops. # [One hit KO] You die on a single hit, always. none: 50 oracle: 0 hero: 0 ohko: 0 boots_controls: # Adds additional button to activate Pegasus Boots (does nothing if you haven't picked up your boots!) # [Vanilla] Nothing changes, you have to equip the boots to use them # [Bracelet] Holding down the button for the bracelet also activates boots (somewhat like Link to the Past) # [Press A] Holding down A activates boots # [Press B] Holding down B activates boots vanilla: 50 bracelet: 0 press_a: 0 press_b: 0 # Experimental experimental_dungeon_shuffle: # [WARNING] Experimental, may fail to fill # Randomizes dungeon entrances within eachother 'false': 50 'true': 0 experimental_entrance_shuffle: # [WARNING] Experimental, may fail to fill # Randomizes where overworld entrances lead to. # [Simple] Single-entrance caves/houses that have items are shuffled amongst each other. # If random start location and/or dungeon shuffle is enabled, then these will be shuffled with all the non-connector entrance pool. # Note, some entrances can lead into water, use the warp-to-home from the save&quit menu to escape this. none: 50 simple: 0 # Visuals & Sound link_palette: # Sets link's palette # A-D are color palettes usually used during the damage animation and can change based on where you are. normal: 50 green: 0 yellow: 0 red: 0 blue: 0 invert_a: 0 invert_b: 0 invert_c: 0 invert_d: 0 palette: # Sets the palette for the game. # Note: A few places aren't patched, such as the menu and a few color dungeon tiles. # [Normal] The vanilla palette # [1-Bit] One bit of color per channel # [2-Bit] Two bits of color per channel # [Greyscale] Shades of grey # [Pink] Aesthetic # [Inverted] Inverted normal: 50 1bit: 0 2bit: 0 greyscale: 0 pink: 0 inverted: 0 text_shuffle: # [On] Shuffles all the text in the game # [Off] (default) doesn't shuffle them. 'false': 50 'true': 0 foreign_item_icons: # Choose how to display foreign items. # [Guess By Name] Foreign items can look like any Link's Awakening item. # [Indicate Progression] Foreign items are either a Piece of Power (progression) or Guardian Acorn (non-progression). guess_by_name: 50 indicate_progression: 0 ap_title_screen: # Enables AP specific title screen and disables the intro cutscene 'false': 0 'true': 50 gfxmod: # Sets the sprite for link, among other things # The option should be the same name as a with sprite (and optional name) file in data/sprites/ladx Link: 50 music: # [Vanilla] Regular Music # [Shuffled] Shuffled Music # [Off] No music vanilla: 50 shuffled: 0 'off': 0 music_change_condition: # Controls how the music changes. # [Sword] When you pick up a sword, the music changes # [Always] You always have the post-sword music sword: 0 always: 50 low_hp_beep: # Slows or disables the low health beeping sound. default: 50 slow: 0 none: 0 text_mode: # [Fast] Makes text appear twice as fast normal: 0 fast: 50 no_flash: # Remove the flashing light effects from Mamu, shopkeeper and MadBatter. Useful for capture cards and people that are sensitive to these things. 'false': 0 'true': 50 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []