# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: howwywiousShart # Used to describe your yaml. Useful if you have multiple files. description: Default The Simpsons Hit And Run Template game: The Simpsons Hit And Run requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. The Simpsons Hit And Run: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 levelsanity: # Choose how you want missions to be sent in the multiworld. Levels logically require the level access item and at least 1 car from that level or higher. You're guaranteed to start with a level and it's default car with either option. # Linear will add progressive levels to the pool. You'll start with Level 1 and the Family Sedan, then get the next level each time you receive a progressive level item. # Levels will add levels to the pool. You'll start the game with a random level and it's required items and receive levels from the multiworld. # Regardless of your choice, missions can be played in any order on an unlocked level. linear: 0 levels: 50 moverandomizer: # Choose whether or not to shuffle moves into the item pool. # Moves that are shuffled are Double Jump and Attack for each character. # These have logical implications for wasp and card collection # as well as L7M4 requiring Homer Double Jump. 'false': 0 'true': 50 shuffleebrake: # Choose whether or not to shuffle ability to use the E-Brake # for each character into the item pool. *WARNING* This is not # considered in logic and has not been heavily tested. # It may create unreasonably hard seeds. 'false': 0 'true': 50 EnableWaspPercent: # Whether to include Wasps in goal requirements. # This setting is always treated as true if your # goal is Goal: Wasps and Cards Collected! 'false': 0 'true': 50 wasppercent: # Percent of Wasps required to goal if Wasp Requirements is enabled. # # You can define additional values between the minimum and maximum values. # Minimum value is 10 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 EnableCardPercent: # Whether to include Cards in goal requirements. # This setting is always treated as true if your # goal is Goal: Wasps and Cards Collected! 'false': 0 'true': 50 cardpercent: # Percent of Cards required to goal if Card Requirements is enabled. # # You can define additional values between the minimum and maximum values. # Minimum value is 10 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 minprice: # The minimum cost of any item in Gil's Shop. If this is greater than the max shop price, then the max will be used instead. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 1000 100: 50 random: 0 random-low: 0 random-high: 0 maxprice: # The maximum cost of any item in Gil's Shop. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 500 300: 50 random: 0 random-low: 0 random-high: 0 shopscalemod: # The multiplier for shop costs per levels # L2 costs = L1 * multiplier, L3 = L1 * 2(multiplier), etc # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 5 2: 50 random: 0 random-low: 0 random-high: 0 goal: # Choose your victory condition. 'goal: all missions complete!': 50 'goal: all story missions complete!': 0 'goal: final mission(l7m7)': 0 'goal: wasps and cards collected!': 0 filler_traps: # How many fillers will be replaced with traps. 0 means no additional traps, 100 means all fillers are traps. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []