# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Fennel_Bomb # Used to describe your yaml. Useful if you have multiple files. description: Default Bomberman 64 Template game: Bomberman 64 requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Bomberman 64: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 open_stages: # If Selected The first 3 stages of the main 4 worlds will be open from the start # You will still require a key to access the Boss Stage 'false': 50 'true': 0 gold_cards: # Number of Gold Cards required to access Black Fortress # Keep in mind 3 black keys will also be required to reach the goal # if Final Boss is Selected # If Gold Card Goal is Selected then this determines the number of Cards # Needed to hit your goal # # You can define additional values between the minimum and maximum values. # Minimum value is 8 # Maximum value is 100 45: 50 random: 0 random-low: 0 random-high: 0 max_cards: # Max number of Gold Cards in the pool # # You can define additional values between the minimum and maximum values. # Minimum value is 8 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 game_goal: # Required Goal to complete the seed # Altair - Clear the game by defeating the final boss # Gold Cards - Clear the game by getting enough gold cards for shorter seeds # Bosses - Clear the game by beating the 4 main world bosses altair: 0 goalcards: 0 mainbosses: 50 difficulty: # Determines The Logic Used for Gold Card Checks, # This should be Set to the in game difficulty you want to use normal: 50 hard: 0 random_music: # Shuffles the game music 'false': 50 'true': 0 random_sound: # Shuffles the game sounds 'false': 50 'true': 0 enemy_model: # If enabled will randomize enemies # This option will require the use of the companion bomberman_64.lua script to function # Shuffle: Suffles the enemy models consistently # Chaotic: Randomizes enemy model every load 'off': 50 shuffle: 0 chaos: 0 color: # Changes Bomberman's model color white: 50 black: 0 palace_on: # Includes Locations for Rainbow Palace stages, # When this option is disabled, filler items will be placed in Rainbow Palace's locations but the stages will still unlock # Stages are unlocked for every 25% of required gold cards. 'false': 50 'true': 0 enemy_ai: # If enabled will randomize enemies # This option will require the use of the companion bomberman_64.lua script to function # Shuffle: Suffles the enemy AI consistently # Chaotic: Randomizes enemy AI every load 'off': 50 shuffle: 0 chaos: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []