# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerDice # Used to describe your yaml. Useful if you have multiple files. description: Default Yacht Dice Template game: Yacht Dice requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Yacht Dice: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 game_difficulty: # Difficulty. This option determines how difficult the scores are to achieve. # Easy: for beginners. No luck required, just roll the dice and have fun. Lower final goal. # Medium: intended difficulty. If you play smart, you will finish the game without any trouble. # Hard: you will need to play smart and be lucky. # Extreme: really hard mode, which requires many brain wrinkles and insane luck. NOT RECOMMENDED FOR MULTIWORLDS. easy: 0 medium: 50 hard: 0 extreme: 0 score_for_last_check: # The items in the item pool will always allow you to reach a score of 1000. # By default, the last check is also at a score of 1000. # However, you can set the score for the last check to be lower. This will make the game shorter and easier. # # You can define additional values between the minimum and maximum values. # Minimum value is 500 # Maximum value is 1000 1000: 50 random: 0 random-low: 0 random-high: 0 score_for_goal: # This option determines what score you need to reach to finish the game. # It cannot be higher than the score for the last check (if it is, this option is changed automatically). # # You can define additional values between the minimum and maximum values. # Minimum value is 500 # Maximum value is 1000 777: 50 random: 0 random-low: 0 random-high: 0 minimal_number_of_dice_and_rolls: # The minimal number of dice and rolls in the pool. # These are guaranteed, unlike the later items. # You can never get more than 8 dice and 5 rolls. # You start with one dice and one roll. 5_dice_and_3_rolls: 50 5_dice_and_5_rolls: 0 6_dice_and_4_rolls: 0 7_dice_and_3_rolls: 0 8_dice_and_2_rolls: 0 number_of_dice_fragments_per_dice: # Dice can be split into fragments, gathering enough will give you an extra dice. # You start with one dice, and there will always be one full dice in the pool. # The other dice are split into fragments, according to this option. # Setting this to 1 fragment per dice just puts "Dice" objects in the pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 5 4: 50 random: 0 random-low: 0 random-high: 0 number_of_roll_fragments_per_roll: # Rolls can be split into fragments, gathering enough will give you an extra roll. # You start with one roll, and there will always be one full roll in the pool. # The other rolls are split into fragments, according to this option. # Setting this to 1 fragment per roll just puts "Roll" objects in the pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 5 4: 50 random: 0 random-low: 0 random-high: 0 alternative_categories: # There are 16 default categories, but there are also 16 alternative categories. # These alternative categories can be randomly selected to replace the default categories. # They are a little strange, but can give a fun new experience. # In the game, you can hover over categories to check what they do. # This option determines the number of alternative categories in your game. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 16 0: 50 random: 0 random-low: 0 random-high: 0 allow_manual_input: # If allowed, players can roll IRL dice and input them manually into the game. # By sending "manual" in the chat, an input field appears where you can type your dice rolls. # Of course, we cannot check anymore if the player is playing fair. yes_allow: 50 no_dont_allow: 0 # Extra progression items weight_of_dice: # The item pool is always filled in such a way that you can reach a score of 1000. # Extra progression items are added that will help you on your quest. # You can set the weight for each extra progressive item in the following options. # # Of course, more dice = more points! # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 5: 50 random: 0 random-low: 0 random-high: 0 weight_of_roll: # With more rolls, you will be able to reach higher scores. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 20: 50 random: 0 random-low: 0 random-high: 0 weight_of_fixed_score_multiplier: # Getting a Fixed Score Multiplier will boost all future scores by 10%. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 30: 50 random: 0 random-low: 0 random-high: 0 weight_of_step_score_multiplier: # The Step Score Multiplier boosts your multiplier after every roll by 1%, and resets on sheet reset. # So, keep high scoring categories for later to get the most out of them. # By default, this item is not included. It is fun however, you just need to know the above strategy. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 weight_of_double_category: # This option allows categories to appear multiple times. # Each time you get a category after the first, its score value gets doubled. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 50: 50 random: 0 random-low: 0 random-high: 0 weight_of_points: # Are you tired of rolling dice countless times and tallying up points one by one, all by yourself? # Worry not, as this option will simply add some points items to the item pool! # And getting one of these points items gives you... points! # Imagine how nice it would be to find tons of them. Or even better, having others find them FOR you! # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 20: 50 random: 0 random-low: 0 random-high: 0 points_size: # If you choose to add points to the item pool, you can choose to have many small points, # medium-size points, a few larger points, or a mix of them. small: 0 medium: 50 large: 0 mix: 0 # Other items minimize_extra_items: # Besides necessary items, Yacht Dice has extra useful/filler items in the item pool. # It is possible however to decrease the number of locations and extra items. # This option will: # - decrease the number of locations at the start (you'll start with 2 dice and 2 rolls). # - will limit the number of dice/roll fragments per dice/roll to 2. # - in multiplayer games, it will reduce the number of filler items. no_dont: 50 yes_please: 0 add_bonus_points: # Yacht Dice typically has space for extra items. # This option determines if bonus points are put into the item pool. # They make the game a little bit easier, as they are not considered in the logic. # # All Of It: fill all locations with extra points # Sure: put some bonus points in # Never: do not put any bonus points all_of_it: 0 sure: 50 never: 0 add_story_chapters: # Yacht Dice typically has space for more items. # This option determines if extra story chapters are put into the item pool. # Note: if you have extra points on "all_of_it", there will not be story chapters. # # All Of It: fill all locations with story chapters # Sure: if there is space left, put in 10 story chapters. # Never: do not put any story chapters in, I do not like reading (but I am glad you are reading THIS!) all_of_it: 0 sure: 0 never: 50 which_story: # The most important part of Yacht Dice is the narrative. # Of course you will need to add story chapters to the item pool. # You can read story chapters in the feed on the website and there are several stories to choose from. the_quest_of_the_dice_warrior: 0 the_tragedy_of_fortunas_gambit: 0 the_dicey_animal_dice_game: 0 whispers_of_fate: 0 a_yacht_dice_odyssey: 0 a_rollin_rhyme_adventure: 0 random_story: 50 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []