# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: VeeloNote # Used to describe your yaml. Useful if you have multiple files. description: Default Banjo-Tooie Template game: Banjo-Tooie requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Banjo-Tooie: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 logic_type: # Choose your logic difficulty and difficulty of tricks you are expected to perform to reach certain areas. # Please be aware that if you plan on randomizing worlds with BK Moves in the pool, you cannot use "intended" logic. intended: 0 easy_tricks: 50 hard_tricks: 0 glitches: 0 victory_condition: # Choose the victory condition. # HAG1: Unlock the HAG1 fight and defeat Gruntilda. # Minigame Hunt: Clear the 14 minigames and the final Canary Mary race in Cloud Cuckcoo Land to collect Mumbo Tokens. # Boss Hunt: Defeat the 8 world bosses and collect their Mumbo Tokens. # Jinjo Family Rescue: Rescue Jinjo Families to collect their prized Mumbo Tokens. # Wonderwing Challenge: Collect all 32 Mumbo Tokens across all boss fights, mini games, and every Jinjo family to gain access to HAG1 and Defeat Grunty. The Ultimate Banjo Tooie experience!! # Token Hunt: Mumbo's Tokens are scattered around the world. Help him find them! # Boss Hunt + Hag1: Combines Boss Hunt with HAG-1. HAG-1 won't open until the required amount of bosses are defeated. hag1: 50 minigame_hunt: 0 boss_hunt: 0 jinjo_family_rescue: 0 wonderwing_challenge: 0 token_hunt: 0 boss_hunt_and_hag1: 0 open_hag1: # HAG 1 boss fight is opened when Cauldron Keep is opened, requiring fewer Jiggies to win. 'false': 0 'true': 50 minigame_hunt_length: # How many Mumbo Tokens are needed to clear the Minigame Hunt. # Choose a value between 1 and 15. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 15 14: 50 random: 0 random-low: 0 random-high: 0 boss_hunt_length: # How many Mumbo Tokens are needed to clear the Boss Hunt. # Choose a value between 1 and 8. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 jinjo_family_rescue_length: # How many Jinjo families' Mumbo Tokens are needed to clear the Jinjo family rescue. # Choose a value between 1 and 9. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 9 9: 50 random: 0 random-low: 0 random-high: 0 token_hunt_length: # How many Mumbo Tokens of the 15 hidden throughout the world do you need to find. # Choose a value between 1 and 15. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 15 5: 50 random: 0 random-low: 0 random-high: 0 game_length: # Choose how quickly the worlds open. # quick: Worlds open at 1, 3, 6, 10, 15, 21, 28, 36, and 44 Jiggys # normal: Worlds open at 1, 4, 8, 14, 20, 28, 36, 45, and 55 Jiggys # long: Worlds open at 1, 8, 16, 25, 34, 43, 52, 61, and 70 Jiggys # custom: You pick when worlds open quick: 0 normal: 50 long: 0 custom: 0 randomize: 0 custom_worlds: # Enter a list of jiggy requirements you want for each world unlock. Max values of each world are: 1,20,30,40,50,60,70,80,90. # This option only functions if the World Requirements option is set to custom. 1,4,8,14,20,28,36,45,55: 50 randomize_moves: # Jamjars' & Roysten's Movelist are randomized. 'false': 0 'true': 50 jamjars_silo_costs: # Change how many notes it takes to use Jamjars' move silos. Requires the Banjo-Tooie move list to be randomized. vanilla: 0 randomize: 50 progressive: 0 randomize_bk_moves: # Banjo-Kazooie's Movelist are randomized. # Mcjiggy Special - Talon Trot and Tall Jump are removed from the pool. none: 0 mcjiggy_special: 0 all: 50 egg_behaviour: # Change the way Eggs work. Randomize Moves and Randomize BK Moves are required. start_with_blue_eggs: 0 random_starting_egg: 50 progressive_eggs: 0 simple_random_starting_egg: 0 progressive_beak_buster: # Beak Buster to Bill Drill. Randomize Moves and Randomize BK Moves are required. 'false': 0 'true': 50 progressive_shoes: # Stilt Stride to Turbo Trainers to Spring Boots to Claw Climber Boots. Randomize Moves and Randomize BK Moves are required. 'false': 50 'true': 0 progressive_water_training: # Basic: Dive to Double Air to Faster Swimming. # Advanced: Dive to Sub Aqua Aiming to Talon Torpedo to Double Air to Faster Swimming. # Randomize Moves and Randomize BK Moves are required. none: 0 basic: 0 advanced: 50 progressive_flight: # Flight Pad to Beak Bomb to Airborne Egg Aim. Randomize Moves and Randomize BK Moves are required. 'false': 0 'true': 50 progressive_egg_aiming: # Basic: Third Person Egg Shooting to Egg Aim. # Advanced: Third Person Egg Shooting to Amaze-O-Gaze to Egg Aim to Breegull Blaster. # Randomize Moves and Randomize BK Moves are required. none: 50 basic: 0 advanced: 0 progressive_bash_attack: # Ground Rat-a-tat Rap to Breegull Bash. Randomize Stop N Swap and Randomize BK Moves are required 'false': 0 'true': 50 randomize_notes: # Note Nests are randomized. 'false': 0 'true': 50 randomize_treble: # Treble Clefs are randomized. 'false': 0 'true': 50 extra_trebleclefs_count: # Convert some 5 notes into Treble Clefs (20 notes). How many notes do you want converted? # Be aware that 1 Treble Clef removes four 5 notes and adds three additional Big-O-Pants. # Randomize Notes is required. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 21 0: 50 random: 0 random-low: 0 random-high: 0 bass_clef_amount: # Convert some 5 notes into Bass Clefs (10 notes). How many notes do you want converted? # Be aware that 1 Bass Clef removes two 5 notes and adds an additional Big-O-Pants. # Randomize Notes is required. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 30 0: 0 random: 0 random-low: 50 random-high: 0 randomize_jinjos: # Jinjos have fled to other worlds. Other players need to return them home. 'false': 0 'true': 50 randomize_doubloons: # Jolly Roger's Doubloons are randomized. 'false': 0 'true': 50 randomize_cheato: # Cheato pages are randomized. 'false': 0 'true': 50 cheato_rewards: # Cheato rewards you with a cheat and an additional randomized reward. # Cheato Pages are set to progression when this setting is enabled. 'false': 0 'true': 50 randomize_honeycombs: # Honeycombs are randomized. 'false': 0 'true': 50 honeyb_rewards: # Honey B gives you health and an additional randomized reward. 'false': 0 'true': 50 randomize_glowbos: # Glowbos are randomized. 'false': 0 'true': 50 randomize_stop_n_swap: # Mystery Eggs, their rewards, and the Ice Key are scattered across the MultiWorld. 'false': 0 'true': 50 randomize_dino_roar: # Baby T-Rex's Roar is lost across the MultiWorld. Other players need to help him learn to ROAR! 'false': 0 'true': 50 nestsanity: # Eggs and feather nests give checks when you collect them for the first time. They behave as regular egg nests after they have been collected. 'false': 0 'true': 50 randomize_signposts: # Signposts give items when read. 'false': 0 'true': 50 replace_extra_jiggies: # Jiggies over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps. # If turned off, you are guranteed exactly 90 jiggies. # You can control how likely extra jiggies show up as fillers by extra_jiggies_weight. 'false': 50 'true': 0 replace_extra_notes: # Notes over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps. # If turned off, you are guranteed exactly 900 notes in total. # You can control how likely extra notes show up as fillers by extra_notes_weight. 'false': 50 'true': 0 extra_jiggies_weight: # The weight of Jiggies in the filler pool. Requires replace_extra_jiggies. # You are guarenteed enough jigges to open all levels. These are extra. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 15: 50 random: 0 random-low: 0 random-high: 0 extra_notes_weight: # The weight of 5 pack notes in the filler pool. Requires randomize_notes and replace_extra_notes. # You are guarenteed enough notes to open all jamjars silos. These are extra. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 extra_doubloons_weight: # The weight of extra doubloons in the filler pool. Requires randomize_doubloons. # You are guarenteed the original 30 doubloons. These are extra. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 egg_nests_weight: # The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 30: 50 random: 0 random-low: 0 random-high: 0 feather_nests_weight: # The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 15: 50 random: 0 random-low: 0 random-high: 0 big_o_pants_weight: # The weight of Big-O-Pants (nothing) in the filler pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 5: 50 random: 0 random-low: 0 random-high: 0 golden_eggs_weight: # The weight of Golden Eggs in the filler pool. # You are forced to use Golden Eggs for a minute upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 25: 50 random: 0 random-low: 0 random-high: 0 trip_trap_weight: # The weight of Trip Traps in the filler pool. # You trip upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 30: 50 random: 0 random-low: 0 random-high: 0 slip_trap_weight: # The weight of Slip Traps in the filler pool. # You slip upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 30: 50 random: 0 random-low: 0 random-high: 0 transform_trap_weight: # The weight of Transform Traps in the filler pool. # A transformation animation upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 30: 50 random: 0 random-low: 0 random-high: 0 squish_trap_weight: # The weight of Squish Traps in the filler pool. # Stomponadon attempts to squish you upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 15: 50 random: 0 random-low: 0 random-high: 0 tip_trap_weight: # The weight of Tip Traps in the filler pool. # You receive a random textbox upon receiving the trap. # Requires Max Traps to be nonzero to have an effect # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 20: 50 random: 0 random-low: 0 random-high: 0 max_traps: # The maximum possible amount of traps that replace fillers in the pool. # Notice that the real number of traps is limited by the number of fillers in the pool, which varies depending on your settings. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 random: 0 random-low: 0 random-high: 0 none: 50 # equivalent to 0 light: 0 # equivalent to 15 moderate: 0 # equivalent to 30 mayhem: 0 # equivalent to 70 unlimited: 0 # equivalent to 99999 randomize_stations: # Train Stations are randomized. 'false': 0 'true': 50 randomize_chuffy: # Chuffy is randomized. # Once received, you can call Chuffy at any unlocked station without defeating Old King Coal. 'false': 0 'true': 50 randomize_warp_pads: # Warp Pads give checks when tagging them. They can only be used once you receive the corresponding item to use a warp pad. 'false': 0 'true': 50 randomize_silos: # Overworld silos give checks when tagging them. They can only be used once you receive the corresponding item to use a silo. 'false': 0 'true': 50 open_silos: # Choose how many overworld silos are pre-opened. # If you have Randomized Worlds, pre-opened silos are guaranteed to lead to the first world. # If you enabled Randomized Worlds with BK Moves randomized, you must have at least 2 silos opened. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 7 2: 50 random: 0 random-low: 0 random-high: 0 jingaling_jiggy: # King Jingaling will always have a Jiggy for you. 'false': 0 'true': 50 skip_puzzles: # Open world entrances without having to go to Jiggywiggy. 'false': 0 'true': 50 randomize_worlds: # Worlds will open in a randomized order. Randomized Moves and Skip Puzzles required. 'false': 50 'true': 0 randomize_world_loading_zone: # World Entrances will warp you to a different world. This does not affect Chuffy. 'false': 50 'true': 0 backdoors: # Opens many one-way switches on game start, allowing for more backdoor access to levels. # The following gates are preopened: MT -> TDL, MT -> HFP, GGM -> WW, WW -> TDL. # For MT -> TDL, only the gate accessed from TDL's side is opened. For GGM -> WW, the boulders are still intact. # The bridge from HFP's entrance is pre-moved to allow secondary access to Cliff Top. # George is pre-dropped to make HFP -> JRL more accessible. 'false': 0 'true': 50 extra_cheats: # Extra cheats will be added to the "CHEATS" sub-menu: # NESTKING - Infinite eggs/feathers. # HONEYKING - Infinite health/air. # SUPERBANJO - Gotta go fast! # SUPERBADDY - They gotta go fast! 'false': 50 'true': 0 easy_canary: # Makes Canary Mary Races much easier. 'false': 0 'true': 50 speed_up_minigames: # Start 3-round minigames at Round 3. 'false': 0 'true': 50 tower_of_tragedy: # Choose whether to play the full quiz, start at round 3, or skip it. full: 0 skip: 50 round_3: 0 skip_klungo: # Make it so you can skip Klungo 1 and 2. 'false': 0 'true': 50 signpost_hints: # Choose how many signpost give a hint when read. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 61 61: 50 random: 0 random-low: 0 random-high: 0 signpost_move_hints: # Choose how many signposts, out of the signposts that contain a hint, will hint for one of your moves. # The rest of the hints will hint slow locations. # Silos and BT moves will not be hinted if randomize_bt_moves is not enabled. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 61 20: 50 random: 0 random-low: 0 random-high: 0 add_signpost_hints_to_ap: # Choose if a signpost hint is added to the Archipelago hints upon reading the hint. # Due to a limitation, only your own locations will be added as hints; your items in # other people worlds won't be hinted. # Never: signpost hints are never added # Progression: hints are added only if the hinted location has a progression item. # Always: hints are always added. # This option only has an effect if signpost hints are enabled. never: 0 progression: 50 always: 0 hint_clarity: # Choose how clear hints are. # Cryptic: hints will only tell you how good the item is. # Clear: hints will tell you what the item is. cryptic: 0 clear: 50 dialog_character: # Change the character that announces your obtained moves, worlds, etc. glowbo: 0 jiggy: 0 honeycomb: 0 sub: 0 washer: 0 banjo: 0 kazooie: 0 bottles: 0 mumbo: 0 jinjo_yellow: 0 jinjo_green: 0 jinjo_blue: 0 jinjo_purple: 0 jinjo_orange: 0 beehive: 0 grunty: 0 zubba: 0 jamjars: 0 bovina: 0 minjo_white: 0 minjo_orange: 0 minjo_yellow: 0 minjo_brown: 0 unogopaz: 0 chief_bloatazin: 0 dilberta: 0 stonies1: 0 canary_mary: 0 cheato: 0 gobi: 0 dino_kid1: 0 mr_patch: 0 moggy: 0 soggy: 0 groggy: 0 mrs_boggy: 0 prospector: 0 humba: 0 ufo: 0 old_king_coal: 0 ssslumber: 0 boggy: 0 big_al: 0 salty_joe: 0 conga: 0 pawno: 0 tiptup: 0 jolly: 0 merry_maggie: 0 terry: 0 bargasaurus: 0 yellow_stony: 0 alien: 0 chris_p_bacon: 0 captain_blubber: 0 styracosaurus_mom: 0 roysten: 0 safe: 0 guffo: 0 mr_fit: 0 captain_blackeye: 0 jinjo_red: 0 jinjo_white: 0 jinjo_black: 0 jinjo_brown: 0 chilly_willy: 0 chilli_billi: 0 mingy_jongo: 0 yellow_dodgem: 0 mingella: 0 blobbelda: 0 klungo: 0 bottles_dead: 0 minjo_green: 0 minjo_red: 0 minjo_blue: 0 minjo_purple: 0 minjo_black: 0 rabbit_worker1: 0 unga_bunga: 0 jiggywiggy: 0 jiggywiggy_disciple: 0 honey_b: 0 banjo_kazooie: 0 pig1: 0 oogle_boogle: 0 gi_announcer: 0 dingpot: 0 king_jingaling_dead: 0 rocknut: 0 mildred: 0 bigga_foot: 0 george: 0 sabreman: 0 dippy: 0 loggo: 0 king_jingaling: 0 mrs_bottles: 0 speccy: 0 goggles: 0 targitzan: 0 chompa: 0 lord_woo_fak_fak: 0 weldar: 0 alien_child: 0 evil_bottles: 0 dino_kid2: 0 dino_scrit_small: 0 dino_scrit_big: 0 heggy: 0 default_icons: 0 complete_random: 50 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_inventory_from_pool: # Start with these items and don't place them in the world. # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []