--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Fen_KongRacing # Used to describe your yaml. Useful if you have multiple files. description: Default Diddy Kong Racing Template game: Diddy Kong Racing requires: version: 0.5.1 # Version of Archipelago required for this yaml to work as expected. Diddy Kong Racing: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 30: 50 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 0 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 victory_condition: # The victory condition for the seed: # Beat Wizpig 1: Find the 4 Wizpig amulet pieces and beat the first Wizpig race. Future Fun Land items will not be randomized. # Beat Wizpig 2: Get access to Future Fun Land, find the 4 T.T. amulet pieces and all 47 golden balloons, and beat the second Wizpig race. beat_wizpig_1: 50 beat_wizpig_2: 0 shuffle_wizpig_amulet: # Shuffle the 4 Wizpig amulet pieces into the item pool 'false': 0 'true': 50 shuffle_tt_amulet: # Shuffle the 4 T.T. amulet pieces into the item pool 'false': 0 'true': 50 open_worlds: # All worlds, including Future Fun Land, will be open from the start 'false': 50 'true': 0 door_requirement_progression: # The progression of door requirement amounts: # Vanilla: Same requirement amounts as vanilla, roughly exponential with a big jump at the end of Dragon Forest # Looks like this: [1, 1, 2, 2, 2, 3, 3, 5, 6, 6, 7, 8, 9, 10, 10, 10, 10, 11, 11, 13, 14, 16, 16, 16, 16, 17, 17, 18, 20, 20, 22, 22, 23, 24, 30, 37, 39, 40, 41, 42, 43, 44, 45, 46] # Linear: Door requirements go up at a consistent rate # Looks like this if max door requirement = 46: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46] # Exponential: Door requirements are clustered towards lower numbers, same trend as vanilla but without big gaps # Looks like this if max door requirement = 46: [1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 7, 7, 8, 8, 9, 10, 11, 12, 12, 13, 14, 16, 17, 18, 19, 21, 22, 24, 25, 27, 29, 31, 33, 36, 38, 41, 44, 46] vanilla: 50 linear: 0 exponential: 0 maximum_door_requirement: # Maximum balloon requirement for a numbered door (does not include the Wizpig 2 door). Only used if door requirement progression is not vanilla. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 46 46: 50 random: 0 random-low: 0 random-high: 0 shuffle_door_requirements: # The balloon requirements to open all numbered doors will be shuffled 'false': 50 'true': 0 boss_1_regional_balloons: # The number of regional balloons required to unlock boss race 1 for that region # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 4 4: 50 random: 0 random-low: 0 random-high: 0 boss_2_regional_balloons: # The number of regional balloons required to unlock boss race 2 for that region (cannot be less than the boss 1 requirement) # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 8 8: 50 random: 0 random-low: 0 random-high: 0 wizpig_1_amulet_pieces: # The number of Wizpig amulet pieces required to unlock Wizpig race 1 # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 4 4: 50 random: 0 random-low: 0 random-high: 0 wizpig_2_amulet_pieces: # The number of T.T. amulet pieces required to unlock Wizpig race 2, along with the balloon requirement # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 4 4: 50 random: 0 random-low: 0 random-high: 0 wizpig_2_balloons: # The number of balloons required to unlock Wizpig race 2, along with the T.T. amulet piece requirement # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 47 47: 50 random: 0 random-low: 0 random-high: 0 skip_trophy_races: # Start with all 1st place trophies, so you only need to beat Wizpig 1 to unlock Future Fun Land 'false': 0 'true': 50 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []