--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerDOOMII # Used to describe your yaml. Useful if you have multiple files. description: Default DOOM II Template game: DOOM II requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. DOOM II: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 difficulty: # Choose the game difficulty. These options match DOOM's skill levels. # baby (I'm too young to die.) Same as easy, with double ammo pickups and half damage taken. # easy (Hey, not too rough.) Less monsters or strength. # medium (Hurt me plenty.) Default. # hard (Ultra-Violence.) More monsters or strength. # nightmare (Nightmare!) Monsters attack more rapidly and respawn. baby: 50 easy: 0 medium: 0 hard: 0 nightmare: 0 random_monsters: # Choose how monsters are randomized. # vanilla: No randomization # shuffle: Monsters are shuffled within the level # random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big) # random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game. vanilla: 0 shuffle: 0 random_balanced: 50 random_chaotic: 0 random_pickups: # Choose how pickups are randomized. # vanilla: No randomization # shuffle: Pickups are shuffled within the level # random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big) vanilla: 0 shuffle: 50 random_balanced: 0 random_music: # Level musics will be randomized. # vanilla: No randomization # shuffle_selected: Selected episodes' levels will be shuffled # shuffle_game: All the music will be shuffled vanilla: 50 shuffle_selected: 0 shuffle_game: 0 flip_levels: # Flip levels on one axis. # vanilla: No flipping # flipped: All levels are flipped # random: Random levels are flipped vanilla: 50 flipped: 0 randomly_flipped: 0 allow_death_logic: # Some locations require a timed puzzle that can only be tried once. # After which, if the player failed to get it, the location cannot be checked anymore. # By default, no progression items are placed here. There is a way, hovewer, to still get them: # Get killed in the current map. The map will reset, you can now attempt the puzzle again. 'false': 50 'true': 0 pro: # Include difficult tricks into rules. Mostly employed by speed runners. # i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc. 'false': 50 'true': 0 start_with_computer_area_maps: # Give the player all Computer Area Map items from the start. 'false': 50 'true': 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 reset_level_on_death: # When dying, levels are reset and monsters respawned. But inventory and checks are kept. # Turning this setting off is considered easy mode. Good for new players that don't know the levels well. 'false': 50 'true': 0 episode1: # Subterranean and Outpost. # If none of the episodes are chosen, Episode 1 will be chosen by default. 'false': 0 'true': 50 episode2: # City. # If none of the episodes are chosen, Episode 1 will be chosen by default. 'false': 0 'true': 50 episode3: # Hell. # If none of the episodes are chosen, Episode 1 will be chosen by default. 'false': 0 'true': 50 episode4: # Secret levels. # This is too short to be an episode. It's additive. # Another episode will have to be selected along with this one. # Otherwise episode 1 will be added. 'false': 50 'true': 0 split_backpack: # Split the Backpack into four individual items, each one increasing ammo capacity for one type of weapon only. 'false': 50 'true': 0 backpack_count: # How many Backpacks will be available. # If Split Backpack is set, this will be the number of each capacity upgrade available. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 1: 50 random: 0 random-low: 0 random-high: 0 max_ammo_bullets: # Set the starting ammo capacity for bullets. # # You can define additional values between the minimum and maximum values. # Minimum value is 200 # Maximum value is 999 200: 50 random: 0 random-low: 0 random-high: 0 max_ammo_shells: # Set the starting ammo capacity for shotgun shells. # # You can define additional values between the minimum and maximum values. # Minimum value is 50 # Maximum value is 999 50: 50 random: 0 random-low: 0 random-high: 0 max_ammo_rockets: # Set the starting ammo capacity for rockets. # # You can define additional values between the minimum and maximum values. # Minimum value is 50 # Maximum value is 999 50: 50 random: 0 random-low: 0 random-high: 0 max_ammo_energy_cells: # Set the starting ammo capacity for energy cells. # # You can define additional values between the minimum and maximum values. # Minimum value is 300 # Maximum value is 999 300: 50 random: 0 random-low: 0 random-high: 0 added_ammo_bullets: # Set the amount of bullet capacity added when collecting a backpack or capacity upgrade. # # You can define additional values between the minimum and maximum values. # Minimum value is 20 # Maximum value is 999 200: 50 random: 0 random-low: 0 random-high: 0 added_ammo_shells: # Set the amount of shotgun shell capacity added when collecting a backpack or capacity upgrade. # # You can define additional values between the minimum and maximum values. # Minimum value is 5 # Maximum value is 999 50: 50 random: 0 random-low: 0 random-high: 0 added_ammo_rockets: # Set the amount of rocket capacity added when collecting a backpack or capacity upgrade. # # You can define additional values between the minimum and maximum values. # Minimum value is 5 # Maximum value is 999 50: 50 random: 0 random-low: 0 random-high: 0 added_ammo_energy_cells: # Set the amount of energy cell capacity added when collecting a backpack or capacity upgrade. # # You can define additional values between the minimum and maximum values. # Minimum value is 30 # Maximum value is 999 300: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_inventory_from_pool: # Start with these items and don't place them in the world. # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []