--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerZelda # Used to describe your yaml. Useful if you have multiple files. description: Default The Legend of Zelda Template game: The Legend of Zelda requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. The Legend of Zelda: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 ExpandedPool: # Puts room clear drops and take any caves into the pool of items and locations. 'false': 0 'true': 50 TriforceLocations: # Where Triforce fragments can be located. Note that Triforce pieces # obtained in a dungeon will heal and warp you out, while overworld Triforce pieces obtained will appear to have # no immediate effect. This is normal. vanilla: 50 dungeons: 0 anywhere: 0 StartingPosition: # How easy is the start of the game. # Safe means a weapon is guaranteed in Starting Sword Cave. # Unsafe means that a weapon is guaranteed between Starting Sword Cave, Letter Cave, and Armos Knight. # Dangerous adds these level locations to the unsafe pool (if they exist): # Level 1 Compass, Level 2 Bomb Drop (Keese), Level 3 Key Drop (Zols Entrance), Level 3 Compass # Very Dangerous is the same as dangerous except it doesn't guarantee a weapon. It will only mean progression # will be there in single player seeds. In multi worlds, however, this means all bets are off and after checking # the dangerous spots, you could be stuck until someone sends you a weapon safe: 50 unsafe: 0 dangerous: 0 very_dangerous: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []