# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerJigsaw # Used to describe your yaml. Useful if you have multiple files. description: Default Jigsaw Template game: Jigsaw requires: version: 0.5.1 # Version of Archipelago required for this yaml to work as expected. Jigsaw: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 number_of_pieces: # Approximate number of pieces in the puzzle. # # You can define additional values between the minimum and maximum values. # Minimum value is 25 # Maximum value is 1000 100: 50 random: 0 random-low: 0 random-high: 0 orientation_of_image: # If you're using a custom image, select the orientation here. square: 0 landscape: 50 portrait: 0 allow_filler_items: # If this option is enabled, the pool will contain several Squawks. # Squawks is the green-feathered parrot that helps Donkey Kong find puzzle pieces, but in this game they're useless. # If this option is disabled, no filler items will be in the pool and every item will be one or more puzzle pieces. 'false': 50 'true': 0 percentage_of_merges_that_are_checks: # This option affects the number of checks that are in the pool. # 100 means every merge will be a check. So with 500 merges, there will be 500 checks. # 10 means 10% of all merges will result in a check. If you have 500 merges, there will be 50 checks. # If you have selected fewer checks, items like "5 Puzzle Pieces" will be shuffled into the pool. # Note that 100% may not be reached if you disable filler items, in that case there will simply be less checks. # # You can define additional values between the minimum and maximum values. # Minimum value is 10 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 maximum_number_of_checks: # The pool can be filled with puzzle pieces really quickly. # When there are hundred of puzzle pieces in the pool, it really changes the dynamics in multiworlds. # As such, by default, there are at most 100 checks and items for Jigsaw. # If you choose a larger puzzle, you will receive multiple pieces at once. # This setting overrides the previous option. # # You can define additional values between the minimum and maximum values. # Minimum value is 25 # Maximum value is 1000 100: 50 random: 0 random-low: 0 random-high: 0 which_image: # *ONLY IF YOU SELECTED THE LANDSCAPE ORIENTATION* # This option will decide which landscape picture will be set for you. Don't worry, you can change it in the game. # Every number corresponds to a set image. See the images here: https://jigsaw-ap.netlify.app/images.html # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 16 random: 50 random-low: 0 random-high: 0 percentage_of_extra_pieces: # This option allows for there being more pieces in the pool than necessary. # When you have all your items already, the additional don't do anything anymore. # 0 means there are exactly enough pieces in the pool. # 100 means there are twice as many pieces in the pool than necessary. # That means you would only need half of your items to finish the game. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 piece_order_type: # This option affects the order in which you receive puzzle piece types (corners, edges, normal). # This is prioritized over the Piece Order option. random_order: 50 corners_edges_normal: 0 normal_edges_corners: 0 edges_normal_corners: 0 corners_normal_edges: 0 normal_corners_edges: 0 edges_corners_normal: 0 strictness_piece_order_type: # This option determines how strictly the above piece type order is followed. # 1 means it is barely followed, 100 means it is followed in the strictest way possible. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 piece_order: # This option affects the order in which you receive puzzle pieces. # random_order: pieces are added in random order with no extra constraints whatsoever # every_piece_fits: every piece you receive, will be able to merge with another piece # least_merges_possible: you will receive pieces in an order that gives the least number of possible merges random_order: 50 every_piece_fits: 0 least_merges_possible: 0 strictness_piece_order: # This option determines how strictly the above piece order is followed. # 1 means it is barely followed, 100 means it is followed in the strictest way possible. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 number_of_checks_out_of_logic: # It might be hard to find the one connection you can make. # As such, this option will make it so that there are always additional checks not considered by logic. # This makes it easier to get "all your checks in logic". # Of course this won't make a difference at the very end when few pieces are left. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 1: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []