# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerCeleste3D # Used to describe your yaml. Useful if you have multiple files. description: Default Celeste 64 Template game: Celeste 64 requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Celeste 64: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 death_link_amnesty: # How many deaths it takes to send a DeathLink # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 30 10: 50 random: 0 random-low: 0 random-high: 0 logic_difficulty: # Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips standard: 50 hard: 0 move_shuffle: # Whether the following base movement abilities are shuffled into the item pool: # - Ground Dash # - Air Dash # - Skid Jump # - Climb # # NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible # # WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks 'false': 50 'true': 0 # Goal Options total_strawberries: # How many Strawberries exist # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 55 20: 50 random: 0 random-low: 0 random-high: 0 strawberries_required_percentage: # Percentage of existing Strawberries you must receive to finish # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 80: 50 random: 0 random-low: 0 random-high: 0 # Sanity Options friendsanity: # Whether chatting with your friends grants location checks 'false': 0 'true': 50 signsanity: # Whether reading signs grants location checks 'false': 0 'true': 50 carsanity: # Whether riding on cars grants location checks 'false': 50 'true': 0 checkpointsanity: # Whether activating Checkpoints grants location checks # # Activating this will also shuffle items into the pool which allow usage and warping to each Checkpoint 'false': 0 'true': 50 # Aesthetic Options madeline_one_dash_hair_color: # What color Madeline's hair is when she has one dash # # The `any_color` option will choose a fully random color # # A custom color entry may be supplied as a 6-character RGB hex color code # e.g. F542C8 strawberry: 50 empty: 0 double: 0 golden: 0 baddy: 0 fire_red: 0 maroon: 0 salmon: 0 orange: 0 lime_green: 0 bright_green: 0 forest_green: 0 royal_blue: 0 brown: 0 black: 0 white: 0 grey: 0 any_color: 0 madeline_two_dash_hair_color: # What color Madeline's hair is when she has two dashes # # The `any_color` option will choose a fully random color # # A custom color entry may be supplied as a 6-character RGB hex color code # e.g. F542C8 strawberry: 0 empty: 0 double: 50 golden: 0 baddy: 0 fire_red: 0 maroon: 0 salmon: 0 orange: 0 lime_green: 0 bright_green: 0 forest_green: 0 royal_blue: 0 brown: 0 black: 0 white: 0 grey: 0 any_color: 0 madeline_no_dash_hair_color: # What color Madeline's hair is when she has no dashes # # The `any_color` option will choose a fully random color # # A custom color entry may be supplied as a 6-character RGB hex color code # e.g. F542C8 strawberry: 0 empty: 50 double: 0 golden: 0 baddy: 0 fire_red: 0 maroon: 0 salmon: 0 orange: 0 lime_green: 0 bright_green: 0 forest_green: 0 royal_blue: 0 brown: 0 black: 0 white: 0 grey: 0 any_color: 0 madeline_feather_hair_color: # What color Madeline's hair is when she has a feather # # The `any_color` option will choose a fully random color # # A custom color entry may be supplied as a 6-character RGB hex color code # e.g. F542C8 strawberry: 0 empty: 0 double: 0 golden: 50 baddy: 0 fire_red: 0 maroon: 0 salmon: 0 orange: 0 lime_green: 0 bright_green: 0 forest_green: 0 royal_blue: 0 brown: 0 black: 0 white: 0 grey: 0 any_color: 0 # Badeline Chasers badeline_chaser_source: # What type of action causes more Badeline Chasers to start spawning # # Locations: The number of locations you've checked contributes to Badeline Chasers # # Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers locations: 50 strawberries: 0 badeline_chaser_frequency: # How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning # # NOTE: Choosing `0` disables Badeline Chasers entirely # # WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 0: 50 random: 0 random-low: 0 random-high: 0 badeline_chaser_speed: # How many seconds behind you each Badeline Chaser will be # # You can define additional values between the minimum and maximum values. # Minimum value is 2 # Maximum value is 10 3: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []