--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerSTPPC # Used to describe your yaml. Useful if you have multiple files. description: Default Simon Tatham's Portable Puzzle Collection Template game: Simon Tatham's Portable Puzzle Collection requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Simon Tatham's Portable Puzzle Collection: # Game Options puzzle_count: # Number of puzzles to randomly generate. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 2000 200: 50 random: 0 random-low: 0 random-high: 0 starting_puzzles: # Number of puzzles to randomly add to the starting inventory. These will be # removed from the item pool. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 20 5: 50 random: 0 random-low: 0 random-high: 0 completion_percentage: # Percent of puzzles which must be completed to finish the world, rounding up. # # If you set this to a low value, it is HIGHLY RECOMMENDED to disable release on world completion. # # You can define additional values between the minimum and maximum values. # Minimum value is 10 # Maximum value is 100 80: 50 random: 0 random-low: 0 random-high: 0 genre_weights: # Relative chance for each genre to be selected as a random preset. Set a genre's # weight to 0 or remove it from this list to disable it. blackbox: 10 bridges: 10 cube: 10 dominosa: 10 fifteen: 10 filling: 10 flip: 10 flood: 10 galaxies: 10 guess: 10 inertia: 10 keen: 10 lightup: 10 loopy: 10 magnets: 10 map: 10 mines: 10 mosaic: 10 net: 0 netslide: 0 palisade: 10 pattern: 10 pearl: 10 pegs: 0 range: 10 rect: 10 samegame: 10 signpost: 10 singles: 10 sixteen: 0 slant: 10 solo: 10 tents: 10 towers: 10 tracks: 10 twiddle: 0 undead: 10 unequal: 10 unruly: 10 untangle: 10 preset_overrides: # List of presets to use for a given genre. Replaces the default presets for # that puzzle if specified. # # For example, to make Net puzzles always use wrapping grids, add: # net: [5x5w, 7x7w, 9x9w, 11x11w] {} genre_min_difficulty: # Minimum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous. {} genre_max_difficulty: # Maximum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous. {} # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items and don't place them in the world. # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []