--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerSpinny # Used to describe your yaml. Useful if you have multiple files. description: Default Timespinner Template game: Timespinner requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Timespinner: # Game Options death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 start_with_jewelry_box: # Start with Jewelry Box unlocked 'false': 50 'true': 0 downloadable_items: # With the tablet you will be able to download items at terminals 'false': 0 'true': 50 eye_spy: # Requires Oculus Ring in inventory to be able to break hidden walls. 'false': 50 'true': 0 start_with_meyef: # Start with Meyef, ideal for when you want to play multiplayer. 'false': 50 'true': 0 quick_seed: # Start with Talaria Attachment, Nyoom! 'false': 0 'true': 50 specific_keycards: # Keycards can only open corresponding doors 'false': 0 'true': 50 inverted: # Start in the past 'false': 50 'true': 50 gyre_archives: # Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo 'false': 50 'true': 0 cantoran: # Cantoran's fight and check are available upon revisiting his room 'false': 50 'true': 0 lore_checks: # Memories and journal entries contain items. 'false': 0 'true': 50 boss_rando: # Wheter all boss locations are shuffled, and if their damage/hp should be scaled. 'off': 0 scaled: 50 unscaled: 0 enemy_rando: # Wheter enemies will be randomized, and if their damage/hp should be scaled. 'off': 50 scaled: 0 unscaled: 0 ryshia: 0 no_hell_spiders: 0 damage_rando: # Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings. 'off': 0 allnerfs: 0 mostlynerfs: 0 balanced: 0 mostlybuffs: 50 allbuffs: 0 manual: 0 damage_rando_overrides: # Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that # you don't specify will roll with 1/1/1 as odds Blade: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Blood: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Blue: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Empire: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Eye: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Fire: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 ForbiddenTome: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Gun: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Ice: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Iron: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Nether: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Plasma: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Radiant: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Shattered: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Umbra: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 Wind: MinusOdds: 1 NormalOdds: 1 PlusOdds: 1 hp_cap: # Sets the number that Lunais's HP maxes out at. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 999 999: 50 random: 0 random-low: 0 random-high: 0 aura_cap: # Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45. # # You can define additional values between the minimum and maximum values. # Minimum value is 45 # Maximum value is 999 999: 50 random: 0 random-low: 0 random-high: 0 level_cap: # Sets the max level Lunais can achieve. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 99 99: 50 random: 0 random-low: 0 random-high: 0 extra_earrings_xp: # Adds additional XP granted by Galaxy Earrings. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 24 0: 50 random: 0 random-low: 0 random-high: 0 boss_healing: # Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled. 'false': 0 'true': 50 shop_fill: # Sets the items for sale in Merchant Crow's shops. # Default: No sunglasses or trendy jacket, but sand vials for sale. # Randomized: Up to 4 random items in each shop. # Vanilla: Keep shops the same as the base game. # Empty: Sell no items at the shop. default: 50 randomized: 0 vanilla: 0 empty: 0 shop_warp_shards: # Shops always sell warp shards (when keys possessed), ignoring inventory setting. 'false': 0 'true': 50 shop_multiplier: # Multiplier for the cost of items in the shop. Set to 0 for free shops. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 10 0: 50 random: 0 random-low: 0 random-high: 0 loot_pool: # Sets the items that drop from enemies (does not apply to boss reward checks) # Vanilla: Drops are the same as the base game # Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment. # Empty: Enemies drop nothing. vanilla: 50 randomized: 0 empty: 0 drop_rate_category: # Sets the drop rate when 'Loot Pool' is set to 'Random' # Tiered: Based on item rarity/value # Vanilla: Based on bestiary slot the item is placed into # Random: Assigned a random tier/drop rate # Fixed: Set by the 'Fixed Drop Rate' setting tiered: 50 vanilla: 0 randomized: 0 fixed: 0 fixed_drop_rate: # Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed' # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 5: 50 random: 0 random-low: 0 random-high: 0 loot_tier_distro: # Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random' # Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items # Full Random: Any item has an equal chance of being placed in an enemy's drop slot # Inverted Weight: Rarest items show up the most frequently, while common items are the rarest default_weight: 50 full_random: 0 inverted_weight: 0 show_bestiary: # All entries in the bestiary are visible, without needing to kill one of a given enemy first 'false': 50 'true': 0 show_drops: # All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first 'false': 50 'true': 0 enter_sandman: # The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces 'false': 50 'true': 0 dad_percent: # The win condition is beating the boss of Emperor's Tower 'false': 50 'true': 0 rising_tides: # Random areas are flooded or drained, can be further specified with RisingTidesOverrides 'false': 50 'true': 0 rising_tides_overrides: # Odds for specific areas to be flooded or drained, only has effect when RisingTides is on. # Areas that are not specified will roll with the default 33% chance of getting flooded or drained AncientPyramidShaft: Dry: 67 Flooded: 33 CastleBasement: Dry: 66 Flooded: 17 FloodedWithSavePointAvailable: 17 CastleCourtyard: Dry: 67 Flooded: 33 CastleMoat: Dry: 67 Flooded: 33 Lab: Dry: 67 Flooded: 33 LakeDesolation: Dry: 67 Flooded: 33 LakeSerene: Dry: 33 Flooded: 67 LakeSereneBridge: Dry: 67 Flooded: 33 Maw: Dry: 67 Flooded: 33 Sandman: Dry: 67 Flooded: 33 Xarion: Dry: 67 Flooded: 33 unchained_keys: # Start with Twin Pyramid Key, which does not give free warp; # warp items for Past, Present, (and ??? with Enter Sandman) can be found. 'false': 50 'true': 0 back_to_the_future: # When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired. 'false': 50 'true': 0 prism_break: # Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area # instead of needing to beat the Golden Idol, Aelana, and The Maw. 'false': 50 'true': 0 lock_key_amadeus: # Lasers in Amadeus' Laboratory are disabled via items, rather than by de-powering the lab. Experiments will spawn in the lab. 'false': 50 'true': 0 risky_warps: # Expanded free-warp eligible locations, including Azure Queen, Xarion, Amadeus' Laboratory, and Emperor's Tower. 'false': 50 'true': 0 pyramid_start: # Start in ???. Takes priority over Inverted. Additional chests in Dark Forest and Pyramid. Sandman door behaves as it does in Enter Sandman. 'false': 50 'true': 0 gate_keep: # The castle drawbridge starts raised, and can be lowered via item. 'false': 50 'true': 0 royal_roadblock: # The Royal Towers entrance door requires a royal orb (Plasma Orb, Plasma Geyser, or Royal Ring) to enter. 'false': 50 'true': 0 trap_chance: # Chance of traps in the item pool. # Traps will only replace filler items such as potions, vials and antidotes # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 traps: # List of traps that may be in the item pool to find ['Meteor Sparrow Trap', 'Poison Trap', 'Chaos Trap', 'Neurotoxin Trap', 'Bee Trap', 'Throw Stun Trap'] # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []