--- # Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerWordle # Used to describe your yaml. Useful if you have multiple files. description: Default Wordipelago Template game: Wordipelago requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Wordipelago: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 words_to_win: # How many words you have to get right to hit you goal # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 50 10: 50 random: 0 random-low: 0 random-high: 0 green_checks: # How checks work for green letters in words # none: No checks for getting green letters # best: Checks for 1-5 correct letters in a word # composition: checks for every configuration of green letters # complete: Best and composition combined none: 0 best: 50 composition: 0 complete: 0 yellow_checks: # How checks work for yellow letters in words # none: No checks for getting yellow letters # composition: checks for every configuration of yellow letters none: 50 composition: 0 letter_checks: # Which letters do you want to unlock items for sucessfully using in a word # none: No checks for using letters # vowels: Checks for using vowels # common: Checks for using vowels and common consonants # all: Checks for using all letters none: 0 vowels: 0 common: 50 all: 0 starting_letters: # How many letters you start with # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 26 1: 50 random: 0 random-low: 0 random-high: 0 starting_guesses: # How many letters you start with # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 6 1: 50 random: 0 random-low: 0 random-high: 0 starting_cooldown: # How many letters you start with # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 600 120: 50 random: 0 random-low: 0 random-high: 0 time_reward_count: # The number of cooldown reduction rewards in the pool # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 30 10: 50 random: 0 random-low: 0 random-high: 0 time_reward_seconds: # How many seconds each time reward decreases cooldown by # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 30 10: 50 random: 0 random-low: 0 random-high: 0 yellow_unlocked: # Whether you start with yellow tiles shown or not 'false': 50 'true': 0 unused_letters_unlocked: # Whether you start with keyboard letters fading out when discovered not to be in the current word 'false': 50 'true': 0 shuffle_typing: # ==Not Yet Implimented== # Whether typing on your physical keyboard mimics the layout of the game keyboard # none: Typing is not shuffled # querty: Typing is shuffled as if using a querty keyboard # azerty: Typing is shuffled as if using a azerty keyboard # dvorak: Typing is shuffled as if using a dvorak keyboard none: 50 querty: 0 azerty: 0 dvorak: 0 extra_time_reward_percent: # What percentage of filler items will be replaced with an extra cooldown reduction # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 clue_item_reward_percent: # ==Not Yet Implimented== # What percentage of filler items will be replaced with Clue Points # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 clue_item_point_size: # ==Not Yet Implimented== # How many Clue Points are awarded with Clue Point filler items # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 1000 100: 50 random: 0 random-low: 0 random-high: 0 bad_guess_trap_percent: # ==Not Yet Implimented== # What percentage of filler items will be replaced with Bad Guess traps # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 extra_cooldown_trap_percent: # ==Not Yet Implimented== # What percentage of filler items will be replaced with Extra Cooldown traps # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 extra_cooldown_trap_size: # ==Not Yet Implimented== # How many second are added with the extra cooldown traps # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 300 60: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_inventory_from_pool: # Start with these items and don't place them in the world. # # The game decides what the replacement items will be. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []