# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: PuzzlerWorld # Used to describe your yaml. Useful if you have multiple files. description: Default Super Mario World Template game: Super Mario World requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Super Mario World: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 death_link: # When you die, everyone who enabled death link dies. Of course, the reverse is true too. 'false': 50 'true': 0 early_climb: # Force Climb to appear early in the seed as a local item. # # This is particularly useful to prevent BK when Level Shuffle is disabled 'false': 0 'true': 50 # Goal Options goal: # Determines the goal of the seed # # Bowser: Defeat Koopalings, reach Bowser's Castle and defeat Bowser # # Yoshi Egg Hunt: Find a certain number of Yoshi Eggs bowser: 50 yoshi_egg_hunt: 0 bosses_required: # How many Bosses (Koopalings or Reznor) must be defeated in order to defeat Bowser # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 11 7: 50 random: 0 random-low: 0 random-high: 0 max_yoshi_egg_cap: # Maximum possible number of Yoshi Eggs that will be in the item pool # # If fewer available locations exist in the pool than this number, the number of available locations will be used instead. # # Required Percentage of Yoshi Eggs will be calculated based off of that number. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 255 50: 50 random: 0 random-low: 0 random-high: 0 percentage_of_yoshi_eggs: # What Percentage of Yoshi Eggs are required to finish Yoshi Egg Hunt # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 100 100: 50 random: 0 random-low: 0 random-high: 0 # Sanity Options dragon_coin_checks: # Whether collecting 5 Dragon Coins in each level will grant a check 'false': 50 'true': 0 moon_checks: # Whether collecting a 3-Up Moon in a level will grant a check 'false': 50 'true': 0 hidden_1up_checks: # Whether collecting a hidden 1-Up mushroom in a level will grant a check # # These checks are considered cryptic as there's no actual indicator that they're in their respective places # # Enable this option at your own risk 'false': 50 'true': 0 bonus_block_checks: # Whether collecting a 1-Up mushroom from a Bonus Block in a level will grant a check 'false': 50 'true': 0 blocksanity: # Whether hitting a block with an item or coin inside will grant a check # # Note that some blocks are excluded due to how the option and the game works! # # Exclusion list: # * Blocks in Top Secret Area & Front Door/Bowser Castle # * Blocks that are unreachable unless you glitch your way in 'false': 50 'true': 0 # Level Shuffling level_shuffle: # Whether levels are shuffled 'false': 50 'true': 0 exclude_special_zone: # If active, this option will prevent any progression items from being placed in Special Zone levels. # # Additionally, if Level Shuffle is active, Special Zone levels will not be shuffled away from their vanilla tiles. 'false': 0 'true': 50 bowser_castle_doors: # How the doors of Bowser's Castle behave # # Vanilla: Front and Back Doors behave as vanilla # # Fast: Both doors behave as the Back Door # # Slow: Both doors behave as the Front Door # # "Front Door" rooms depend on the `bowser_castle_rooms` option # # "Back Door" only requires going through the dark hallway to Bowser vanilla: 50 fast: 0 slow: 0 bowser_castle_rooms: # How the rooms of Bowser's Castle Front Door behave # # Vanilla: You can choose which rooms to enter, as in vanilla # # Random Two Room: Two random rooms are chosen # # Random Five Room: Five random rooms are chosen # # Gauntlet: All eight rooms must be cleared # # Labyrinth: Which room leads to Bowser? vanilla: 0 random_two_room: 50 random_five_room: 0 gauntlet: 0 labyrinth: 0 boss_shuffle: # How bosses are shuffled # # None: Bosses are not shuffled # # Simple: Four Reznors and the seven Koopalings are shuffled around # # Full: Each boss location gets a fully random boss # # Singularity: One or two bosses are chosen and placed at every boss location none: 0 simple: 50 full: 0 singularity: 0 swap_donut_gh_exits: # If enabled, this option will swap which overworld direction the two exits of the level at the Donut Ghost House overworld tile go: # # False: Normal Exit goes up, Secret Exit goes right. # # True: Normal Exit goes right, Secret Exit goes up. 'false': 50 'true': 0 # Junk and Traps junk_fill_percentage: # Replace a percentage of non-required Yoshi Eggs in the item pool with random junk items (only applicable on Yoshi Egg Hunt goal) # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 0: 50 random: 0 random-low: 0 random-high: 0 trap_fill_percentage: # Replace a percentage of junk items in the item pool with random traps # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 100 10: 50 random: 0 random-low: 0 random-high: 0 ice_trap_weight: # Likelihood of a receiving a trap which causes the level to become slippery none: 0 low: 0 medium: 50 high: 0 stun_trap_weight: # Likelihood of a receiving a trap which briefly stuns Mario none: 0 low: 0 medium: 50 high: 0 literature_trap_weight: # Likelihood of a receiving a trap which causes the player to read literature none: 0 low: 0 medium: 50 high: 0 timer_trap_weight: # Likelihood of a receiving a trap which causes the timer to run low none: 0 low: 0 medium: 50 high: 0 reverse_trap_weight: # Likelihood of a receiving a trap which causes the controls to be reversed in the current level none: 0 low: 0 medium: 50 high: 0 thwimp_trap_weight: # Likelihood of a receiving a trap which causes a Thwimp to spawn above the player none: 0 low: 0 medium: 50 high: 0 # Aesthetics display_received_item_popups: # What messages to display in-game for items received none: 0 all: 0 progression: 0 progression_minus_yoshi_eggs: 50 autosave: # Whether a save prompt will appear after every level 'false': 0 'true': 50 overworld_speed: # How fast Mario moves on the overworld slow: 0 vanilla: 0 fast: 50 music_shuffle: # Music shuffle type # # None: No Music is shuffled # # Consistent: Each music track is consistently shuffled throughout the game # # Full: Each individual level has a random music track # # Singularity: The entire game uses one song for overworld and one song for levels none: 50 consistent: 0 full: 0 singularity: 0 sfx_shuffle: # Shuffles almost every instance of sound effect playback # # Archipelago elements that play sound effects aren't randomized # # None: No SFX are shuffled # # Full: Each individual SFX call has a random SFX # # Singularity: The entire game uses one SFX for every SFX call none: 50 full: 0 singularity: 0 mario_palette: # Mario palette color mario: 50 luigi: 0 wario: 0 waluigi: 0 geno: 0 princess: 0 dark: 0 sponge: 0 level_palette_shuffle: # Whether to shuffle level palettes # # Off: Do not shuffle palettes # # On Legacy: Uses only the palette sets from the original game # # On Curated: Uses custom, hand-crafted palette sets 'off': 50 on_legacy: 0 on_curated: 0 overworld_palette_shuffle: # Whether to shuffle overworld palettes # # Off: Do not shuffle palettes # # On Legacy: Uses only the palette sets from the original game # # On Curated: Uses custom, hand-crafted palette sets 'off': 50 on_legacy: 0 on_curated: 0 starting_life_count: # How many extra lives to start the game with # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 99 99: 50 random: 0 random-low: 0 random-high: 0 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []