# Q. What is this file? # A. This file contains options which allow you to configure your multiworld experience while allowing # others to play how they want as well. # # Q. How do I use it? # A. The options in this file are weighted. This means the higher number you assign to a value, the # more chances you have for that option to be chosen. For example, an option like this: # # map_shuffle: # on: 5 # off: 15 # # Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned # off. # # Q. I've never seen a file like this before. What characters am I allowed to use? # A. This is a .yaml file. You are allowed to use most characters. # To test if your yaml is valid or not, you can use this website: # http://www.yamllint.com/ # You can also verify that your Archipelago options are valid at this site: # https://archipelago.gg/check # Your name in-game, limited to 16 characters. # {player} will be replaced with the player's slot number. # {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1. # {number} will be replaced with the counter value of the name. # {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1. name: Fennel_Paint # Used to describe your yaml. Useful if you have multiple files. description: Default Paint Template game: Paint requires: version: 0.6.1 # Version of Archipelago required for this yaml to work as expected. Paint: # Game Options progression_balancing: # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early. # # A lower setting means more getting stuck. A higher setting means less getting stuck. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 99 random: 0 random-low: 0 random-high: 0 disabled: 0 # equivalent to 0 normal: 50 # equivalent to 50 extreme: 0 # equivalent to 99 accessibility: # Set rules for reachability of your items/locations. # # **Full:** ensure everything can be reached and acquired. # # **Minimal:** ensure what is needed to reach your goal can be acquired. full: 50 minimal: 0 logic_percent: # Sets the maximum percent similarity required for a check to be in logic. # Higher values are more difficult and items/locations will not be generated beyond this number. # # You can define additional values between the minimum and maximum values. # Minimum value is 50 # Maximum value is 95 80: 50 random: 0 random-low: 0 random-high: 0 goal_percent: # Sets the percent similarity required to achieve your goal. # If this number is higher than the value for logic percent, # reaching goal will be in logic upon obtaining all progression items. # # You can define additional values between the minimum and maximum values. # Minimum value is 50 # Maximum value is 95 80: 50 random: 0 random-low: 0 random-high: 0 goal_image: # Sets the numbered image you will be required to match. # See https://github.com/MarioManTAW/jspaint/tree/master/images/archipelago # for a list of possible images or choose random. # This can also be overwritten client-side by using File->Open. # # You can define additional values between the minimum and maximum values. # Minimum value is 1 # Maximum value is 1 random: 50 random-low: 0 random-high: 0 starting_tool: # Sets which tool (other than Magnifier) you will be able to use from the start. brush: 50 pencil: 0 eraser: 0 airbrush: 0 line: 0 rectangle: 0 ellipse: 0 rounded_rectangle: 0 trap_count: # Sets the number of filler items to be replaced by random traps. # # You can define additional values between the minimum and maximum values. # Minimum value is 0 # Maximum value is 50 0: 0 random: 0 random-low: 50 random-high: 0 death_link: # If on, using the Undo or Clear Image functions will send a death to all other players with death link on. # Receiving a death will clear the image and reset the history. # This option also prevents Undo and Clear Image traps from being generated in the item pool. 'false': 0 'true': 50 # Item & Location Options local_items: # Forces these items to be in their native world. [] non_local_items: # Forces these items to be outside their native world. [] start_inventory: # Start with these items. {} start_hints: # Start with these item's locations prefilled into the ``!hint`` command. [] start_location_hints: # Start with these locations and their item prefilled into the ``!hint`` command. [] exclude_locations: # Prevent these locations from having an important item. [] priority_locations: # Prevent these locations from having an unimportant item. [] item_links: # Share part of your item pool with other players. []