247 lines
No EOL
8.5 KiB
YAML
247 lines
No EOL
8.5 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: AmadaBunny
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Rabi-Ribi Template
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game: Rabi-Ribi
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requires:
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version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
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Rabi-Ribi:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 0 # equivalent to 50
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extreme: 0 # equivalent to 99
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30: 5
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 0
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minimal: 50
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open_mode:
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# Gain access to chapter 1 areas without needing to complete the prologue
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'false': 0
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'true': 50
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knowledge:
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# Knowledge can be BASIC, INTERMEDIATE, ADVANCED, or OBSCURE.
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#
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# There are many tricks in the game that requires advanced knowledge of how the game works to perform.
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# Knowledge levels (mostly) align with the tricks explained on each section of the Platforming Tricks Tutorial custom map.
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# Obscure contains tricks that require incredibly specific game knowledge and may be scarcely documented, if at all.
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basic: 50
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intermediate: 0
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advanced: 0
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obscure: 0
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trick_difficulty:
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# Difficulty can be NORMAL, HARD, V_HARD, EXTREME, or STUPID.
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#
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# Some tricks in Rabi-Ribi can be very difficult to execute. This flag determines the minimum execution ability required to complete the seed.
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#
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# Normal is recommended for most players. There are many tight jumps which are still labeled as NORMAL.
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# Hard involves some tricks that are tight, and can be difficult to execute for newer players.
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# V_Hard involves some tricks that are very tight, and can be difficult to execute even for experienced players.
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# Extreme involves tricks that can be quite unreasonable to be expected to execute.
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# Stupid refers to tricks that no one wants to do, ever. This often refers to tricks that have only been performed successfully once, just to prove that it is possible.
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normal: 50
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hard: 0
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v_hard: 0
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extreme: 0
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stupid: 0
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block_clips_required:
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# Block clips are performed by quick-dropping onto the top of a one-tile block to obtain the item inside the block.
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# Turning off this flag removes the need for block clips.
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'false': 50
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'true': 0
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semi_solid_clips_required:
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# Semisolid Clips refers to clipping through semisolid
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# (one-way) platforms via a specific glitch. If this flag is turned on,
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# reaching some of the items may require semisolid clips to be performed.
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# If turned off, all the required items can be obtained without the need
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# for semisolid clips.
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'false': 50
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'true': 0
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zips_required:
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# Zips are glitches that allow you to clip through terrain.
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# The main types of zips are slide zips and hammer roll zips.
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# If this flag is turned on, reaching some of the items may require
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# zips to be performed. If turned off, all the required items can be
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# obtained without the need for zips.
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'false': 50
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'true': 0
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darkness_without_light_orb:
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# If this flag is true, the game might expect you to go into dark areas,
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# even if you don’t have the Light Orb.
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'false': 50
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'true': 0
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underwater_without_water_orb:
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# If this flag is true, the game might expect you to go into underwater areas,
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# even if you don’t have the Water Orb.
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'false': 50
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'true': 0
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carrot_shooter_in_logic:
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# If set to false, carrot shooter will not be required to bomb locations.
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# These locations will be locked behind carrot bomb instead.
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'false': 0
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'true': 50
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event_warps_in_logic:
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# If this flag is true, events that warp the player to another location are considered in logic.
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# While some of these events can only be reached once normally, the randomizer adds doors that
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# allow these events to be accessed multiple times.
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'false': 0
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'true': 50
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attack_mode:
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# Normal attack mode starts you with 0 attack ups.
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# Super attack mode starts you with 20 attack ups.
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# Hyper attack mode starts you with 30 attack ups.
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#
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# This gives you a lot more damage, which is especially useful because you often don't get
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# the hammer early in randomizer games. (Ribbon does about 20 damage per shot in super attack mode)
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normal: 50
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super: 0
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hyper: 0
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encourage_eggs_in_late_spheres:
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# If set to true, the randomizer logic will attempt to place eggs in later spheres
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# resulting in harder to get to eggs.
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'false': 0
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'true': 50
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randomize_hammer:
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# If set to false, the hammer is at the default location
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'false': 50
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'true': 0
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randomize_gift_items:
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# If set to false, items given by NPCs (Speed Boost, Hammer Strike, P Hairpin) are at their default locations
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'false': 0
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'true': 50
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plurkwood_reachable:
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# If this flag is true, the game might expect you to go into Plurkwood.
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'false': 0
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'true': 50
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enable_constraint_changes:
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# If this flag is true, the randomizer will choose a number of predefined map
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# edits to restrict access to areas.
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'false': 50
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'true': 0
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number_of_constraint_changes:
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# Sets the total number of map constraint changes to be added.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 30
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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shuffle_map_transitions:
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# If this flag is true, the randomizer will shuffle the entrances between maps.
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'false': 50
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'true': 0
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shuffle_start_location:
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# If this flag is true, the randomizer will start the player at one of several locations
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# around Rabi Rabi Island.
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'false': 50
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'true': 0
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shuffle_music:
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# If this flag is true, the randomizer will shuffle the music tracks played in each area.
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'false': 50
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'true': 0
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shuffle_backgrounds:
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# If this flag is true, the randomizer will shuffle the room backgrounds in each area.
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# Note that some backgrounds that introduce lag or make tricks difficult to perform are disabled.
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'false': 50
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'true': 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |