archipelago/yamls/archipelathon/AmadaSolar.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: AmadaSolar
# Used to describe your yaml. Useful if you have multiple files.
description: Default Pseudoregalia Template
game: Pseudoregalia
requires:
version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
Pseudoregalia:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 0 # equivalent to 50
extreme: 0 # equivalent to 99
30: 1
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 0
minimal: 1
logic_level:
# The overall difficulty of the logic, used to determine the requirements to access locations and regions.
#
# Normal: Suitable for anyone who has beaten the game. Requires backflips and knowing where everything is.
# Hard: Requires some easier movement tricks such as cling climbing, and more nuanced movement like turning during an air kick.
# Expert: Requires more difficult movement tricks such as ultrahops and reverse wallkicks, and obscure knowledge.
# Lunatic: Requires extremely difficult jumps and creative thinking. No holds barred. You have been warned.
#
# Currently applies to Castle, Dungeon, Library, Keep, and Underbelly.
normal: 50
hard: 0
expert: 0
lunatic: 0
obscure_logic:
# Enables logic for obscure knowledge and creative pathing that isn't difficult to execute but may not be obvious or commonly known.
# This option is forced on if logic level is set to Expert or Lunatic.
#
# Currently applies to Castle, Dungeon, Library, Keep, and Underbelly.
'false': 50
'true': 0
progressive_breaker:
# Replaces Dream Breaker, Strikebreak, and Soul Cutter with three Progressive Dream Breaker items.
'false': 0
'true': 50
progressive_slide:
# Replaces Slide and Solar Wind with two Progressive Slide items.
'false': 0
'true': 50
split_sun_greaves:
# Replaces Sun Greaves and Heliacal Power with four individual Air Kicks.
'false': 0
'true': 50
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]