206 lines
7.1 KiB
YAML
206 lines
7.1 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Fen_KongRacing
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Diddy Kong Racing Template
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game: Diddy Kong Racing
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requires:
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version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
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Diddy Kong Racing:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 0 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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victory_condition:
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# The victory condition for the seed:
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# Beat Wizpig 1: Find the 4 Wizpig amulet pieces and beat the first Wizpig race. Future Fun Land items will not be randomized.
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# Beat Wizpig 2: Get access to Future Fun Land, find the 4 T.T. amulet pieces and all 47 golden balloons, and beat the second Wizpig race.
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beat_wizpig_1: 50
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beat_wizpig_2: 0
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shuffle_wizpig_amulet:
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# Shuffle the 4 Wizpig amulet pieces into the item pool
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'false': 0
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'true': 50
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shuffle_tt_amulet:
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# Shuffle the 4 T.T. amulet pieces into the item pool
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'false': 0
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'true': 50
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open_worlds:
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# All worlds, including Future Fun Land, will be open from the start
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'false': 50
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'true': 0
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door_requirement_progression:
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# The progression of door requirement amounts:
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# Vanilla: Same requirement amounts as vanilla, roughly exponential with a big jump at the end of Dragon Forest
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# Looks like this: [1, 1, 2, 2, 2, 3, 3, 5, 6, 6, 7, 8, 9, 10, 10, 10, 10, 11, 11, 13, 14, 16, 16, 16, 16, 17, 17, 18, 20, 20, 22, 22, 23, 24, 30, 37, 39, 40, 41, 42, 43, 44, 45, 46]
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# Linear: Door requirements go up at a consistent rate
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# Looks like this if max door requirement = 46: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46]
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# Exponential: Door requirements are clustered towards lower numbers, same trend as vanilla but without big gaps
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# Looks like this if max door requirement = 46: [1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 7, 7, 8, 8, 9, 10, 11, 12, 12, 13, 14, 16, 17, 18, 19, 21, 22, 24, 25, 27, 29, 31, 33, 36, 38, 41, 44, 46]
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vanilla: 50
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linear: 0
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exponential: 0
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maximum_door_requirement:
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# Maximum balloon requirement for a numbered door (does not include the Wizpig 2 door). Only used if door requirement progression is not vanilla.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 46
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46: 50
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random: 0
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random-low: 0
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random-high: 0
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shuffle_door_requirements:
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# The balloon requirements to open all numbered doors will be shuffled
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'false': 50
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'true': 0
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boss_1_regional_balloons:
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# The number of regional balloons required to unlock boss race 1 for that region
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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boss_2_regional_balloons:
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# The number of regional balloons required to unlock boss race 2 for that region (cannot be less than the boss 1 requirement)
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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wizpig_1_amulet_pieces:
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# The number of Wizpig amulet pieces required to unlock Wizpig race 1
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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wizpig_2_amulet_pieces:
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# The number of T.T. amulet pieces required to unlock Wizpig race 2, along with the balloon requirement
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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wizpig_2_balloons:
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# The number of balloons required to unlock Wizpig race 2, along with the T.T. amulet piece requirement
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 47
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47: 50
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random: 0
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random-low: 0
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random-high: 0
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skip_trophy_races:
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# Start with all 1st place trophies, so you only need to beat Wizpig 1 to unlock Future Fun Land
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'false': 0
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'true': 50
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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