archipelago/yamls/archipelathon/Fen_KongRacing.yaml

206 lines
7.1 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Fen_KongRacing
# Used to describe your yaml. Useful if you have multiple files.
description: Default Diddy Kong Racing Template
game: Diddy Kong Racing
requires:
version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
Diddy Kong Racing:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
30: 50
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 0 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
victory_condition:
# The victory condition for the seed:
# Beat Wizpig 1: Find the 4 Wizpig amulet pieces and beat the first Wizpig race. Future Fun Land items will not be randomized.
# Beat Wizpig 2: Get access to Future Fun Land, find the 4 T.T. amulet pieces and all 47 golden balloons, and beat the second Wizpig race.
beat_wizpig_1: 50
beat_wizpig_2: 0
shuffle_wizpig_amulet:
# Shuffle the 4 Wizpig amulet pieces into the item pool
'false': 0
'true': 50
shuffle_tt_amulet:
# Shuffle the 4 T.T. amulet pieces into the item pool
'false': 0
'true': 50
open_worlds:
# All worlds, including Future Fun Land, will be open from the start
'false': 50
'true': 0
door_requirement_progression:
# The progression of door requirement amounts:
# Vanilla: Same requirement amounts as vanilla, roughly exponential with a big jump at the end of Dragon Forest
# Looks like this: [1, 1, 2, 2, 2, 3, 3, 5, 6, 6, 7, 8, 9, 10, 10, 10, 10, 11, 11, 13, 14, 16, 16, 16, 16, 17, 17, 18, 20, 20, 22, 22, 23, 24, 30, 37, 39, 40, 41, 42, 43, 44, 45, 46]
# Linear: Door requirements go up at a consistent rate
# Looks like this if max door requirement = 46: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 46]
# Exponential: Door requirements are clustered towards lower numbers, same trend as vanilla but without big gaps
# Looks like this if max door requirement = 46: [1, 1, 1, 1, 2, 2, 2, 3, 3, 3, 4, 4, 5, 5, 5, 6, 7, 7, 8, 8, 9, 10, 11, 12, 12, 13, 14, 16, 17, 18, 19, 21, 22, 24, 25, 27, 29, 31, 33, 36, 38, 41, 44, 46]
vanilla: 50
linear: 0
exponential: 0
maximum_door_requirement:
# Maximum balloon requirement for a numbered door (does not include the Wizpig 2 door). Only used if door requirement progression is not vanilla.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 46
46: 50
random: 0
random-low: 0
random-high: 0
shuffle_door_requirements:
# The balloon requirements to open all numbered doors will be shuffled
'false': 50
'true': 0
boss_1_regional_balloons:
# The number of regional balloons required to unlock boss race 1 for that region
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
4: 50
random: 0
random-low: 0
random-high: 0
boss_2_regional_balloons:
# The number of regional balloons required to unlock boss race 2 for that region (cannot be less than the boss 1 requirement)
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
wizpig_1_amulet_pieces:
# The number of Wizpig amulet pieces required to unlock Wizpig race 1
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
4: 50
random: 0
random-low: 0
random-high: 0
wizpig_2_amulet_pieces:
# The number of T.T. amulet pieces required to unlock Wizpig race 2, along with the balloon requirement
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
4: 50
random: 0
random-low: 0
random-high: 0
wizpig_2_balloons:
# The number of balloons required to unlock Wizpig race 2, along with the T.T. amulet piece requirement
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 47
47: 50
random: 0
random-low: 0
random-high: 0
skip_trophy_races:
# Start with all 1st place trophies, so you only need to beat Wizpig 1 to unlock Future Fun Land
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]