700 lines
22 KiB
YAML
700 lines
22 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerHatty
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default A Hat in Time Template
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game: A Hat in Time
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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A Hat in Time:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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# General Options
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EndGoal:
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# The end goal required to beat the game.
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# Finale: Reach Time's End and beat Mustache Girl. The Finale will be in its vanilla location.
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#
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# Rush Hour: Reach and complete Rush Hour. The level will be in its vanilla location and Chapter 7
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# will be the final chapter. You also must find Nyakuza Metro itself and complete all of its levels.
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# Requires DLC2 content to be enabled.
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#
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# Seal the Deal: Reach and complete the Seal the Deal death wish main objective.
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# Requires Death Wish content to be enabled.
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finale: 50
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rush_hour: 0
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seal_the_deal: 0
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ShuffleStorybookPages:
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# If enabled, each storybook page in the purple Time Rifts is an item check.
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# The Compass Badge can track these down for you.
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'false': 0
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'true': 50
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ShuffleAlpineZiplines:
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# If enabled, Alpine's zipline paths leading to the peaks will be locked behind items.
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'false': 0
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'true': 50
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ShuffleSubconPaintings:
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# If enabled, shuffle items into the pool that unlock Subcon Forest fire spirit paintings.
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# These items are progressive, with the order of Village-Swamp-Courtyard.
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'false': 0
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'true': 50
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ShuffleActContracts:
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# If enabled, shuffle Snatcher's act contracts into the pool as items
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'false': 0
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'true': 50
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MinPonCost:
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# The minimum number of Pons that any item in the Badge Seller's shop can cost.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 800
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75: 50
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random: 0
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random-low: 0
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random-high: 0
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MaxPonCost:
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# The maximum number of Pons that any item in the Badge Seller's shop can cost.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 800
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300: 50
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random: 0
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random-low: 0
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random-high: 0
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BadgeSellerMinItems:
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# The smallest number of items that the Badge Seller can have for sale.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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BadgeSellerMaxItems:
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# The largest number of items that the Badge Seller can have for sale.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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LogicDifficulty:
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# Choose the difficulty setting for logic.
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# For an exhaustive list of all logic tricks for each difficulty, see this Google Doc:
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# https://docs.google.com/document/d/1x9VLSQ5davfx1KGamR9T0mD5h69_lDXJ6H7Gq7knJRI/edit?usp=sharing
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normal: 50
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moderate: 0
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hard: 0
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expert: 0
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NoPaintingSkips:
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# If enabled, prevent Subcon fire wall skips from being in logic on higher difficulty settings.
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'false': 50
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'true': 0
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CTRLogic:
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# Choose how you want to logically clear Cheating the Race.
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time_stop_only: 50
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scooter: 0
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sprint: 0
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nothing: 0
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# Act Options
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ActRandomizer:
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# If enabled, shuffle the game's Acts between each other.
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# Light will cause Time Rifts to only be shuffled amongst each other,
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# and Blue Time Rifts and Purple Time Rifts to be shuffled separately.
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'false': 0
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light: 50
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insanity: 0
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StartingChapter:
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# Determines which chapter you will be guaranteed to be able to enter at the beginning of the game.
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'1': 50
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'2': 0
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'3': 0
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'4': 0
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LowestChapterCost:
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# Value determining the lowest possible cost for a chapter.
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# Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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HighestChapterCost:
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# Value determining the highest possible cost for a chapter.
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# Chapter costs will, progressively, be calculated based on this value (except for the final chapter).
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 15
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# Maximum value is 45
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25: 50
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random: 0
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random-low: 0
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random-high: 0
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ChapterCostIncrement:
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# Lower values mean chapter costs increase slower. Higher values make the cost differences more steep.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 8
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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ChapterCostMinDifference:
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# The minimum difference between chapter costs.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 8
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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FinalChapterMinCost:
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# Minimum Time Pieces required to enter the final chapter. This is part of your goal.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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FinalChapterMaxCost:
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# Maximum Time Pieces required to enter the final chapter. This is part of your goal.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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35: 50
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random: 0
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random-low: 0
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random-high: 0
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FinaleShuffle:
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# If enabled, chapter finales will only be shuffled amongst each other in act shuffle.
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'false': 50
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'true': 0
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ActPlando:
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# Plando acts onto other acts. For example, "Train Rush": "Alpine Free Roam" will place Alpine Free Roam
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# at Train Rush.
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{}
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ActBlacklist:
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# Blacklist acts from being shuffled onto other acts. Multiple can be listed per act.
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# For example, "Barrel Battle": ["The Big Parade", "Dead Bird Studio"]
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# will prevent The Big Parade and Dead Bird Studio from being shuffled onto Barrel Battle.
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{}
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# Item Options
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StartWithCompassBadge:
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# If enabled, start with the Compass Badge. In Archipelago, the Compass Badge will track all items in the world
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# (instead of just Relics). Recommended if you're not familiar with where item locations are.
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'false': 0
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'true': 50
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CompassBadgeMode:
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# closest - Compass Badge points to the closest item regardless of classification
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# important_only - Compass Badge points to progression/useful items only
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# important_first - Compass Badge points to progression/useful items first, then it will point to junk items
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closest: 50
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important_only: 0
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important_first: 0
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RandomizeHatOrder:
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# Randomize the order that hats are stitched in.
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# Time Stop Last will force Time Stop to be the last hat in the sequence.
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'false': 0
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'true': 50
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time_stop_last: 0
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YarnAvailable:
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# How much yarn is available to collect in the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 30
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# Maximum value is 80
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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YarnCostMin:
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# The minimum possible yarn needed to stitch a hat.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 12
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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YarnCostMax:
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# The maximum possible yarn needed to stitch a hat.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 12
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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MinExtraYarn:
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# The minimum number of extra yarn in the item pool.
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# There must be at least this much more yarn over the total number of yarn needed to craft all hats.
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# For example, if this option's value is 10, and the total yarn needed to craft all hats is 40,
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# there must be at least 50 yarn in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 5
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# Maximum value is 15
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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HatItems:
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# Removes all yarn from the pool and turns the hats into individual items instead.
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'false': 50
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'true': 0
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UmbrellaLogic:
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# Makes Hat Kid's default punch attack do absolutely nothing, making the Umbrella much more relevant and useful
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'false': 50
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'true': 0
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MaxExtraTimePieces:
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# Maximum number of extra Time Pieces from the DLCs.
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# Arctic Cruise will add up to 6. Nyakuza Metro will add up to 10. The absolute maximum is 56.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 16
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16: 50
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random: 0
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random-low: 0
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random-high: 0
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YarnBalancePercent:
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# How much (in percentage) of the yarn in the pool that will be progression balanced.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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TimePieceBalancePercent:
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# How much (in percentage) of time pieces in the pool that will be progression balanced.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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35: 50
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random: 0
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random-low: 0
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random-high: 0
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# Arctic Cruise Options
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EnableDLC1:
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# Shuffle content from The Arctic Cruise (Chapter 6) into the game. This also includes the Tour time rift.
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# DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
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'false': 0
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'true': 50
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Tasksanity:
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# If enabled, Ship Shape tasks will become checks. Requires DLC1 content to be enabled.
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'false': 50
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'true': 0
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TasksanityTaskStep:
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# How many tasks the player must complete in Tasksanity to send a check.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 3
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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TasksanityCheckCount:
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# How many Tasksanity checks there will be in total.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 30
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18: 50
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random: 0
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random-low: 0
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random-high: 0
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ShipShapeCustomTaskGoal:
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# Change the number of tasks required to complete Ship Shape. If this option's value is 0, the number of tasks
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# required will be TasksanityTaskStep x TasksanityCheckCount, if Tasksanity is enabled. If Tasksanity is disabled,
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# it will use the game's default of 18.
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# This option will not affect Cruisin' for a Bruisin'.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 90
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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ExcludeTour:
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# Removes the Tour time rift from the game. This option is recommended if you don't want to deal with
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# important levels being shuffled onto the Tour time rift, or important items being shuffled onto Tour pages
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# when your goal is Time's End.
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'false': 50
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'true': 0
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# Nyakuza Metro Options
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EnableDLC2:
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# Shuffle content from Nyakuza Metro (Chapter 7) into the game.
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# DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE NYAKUZA METRO DLC INSTALLED!!!
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'false': 0
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'true': 50
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MetroMinPonCost:
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# The cheapest an item can be in any Nyakuza Metro shop. Includes ticket booths.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 800
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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MetroMaxPonCost:
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# The most expensive an item can be in any Nyakuza Metro shop. Includes ticket booths.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 800
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200: 50
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random: 0
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random-low: 0
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random-high: 0
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NyakuzaThugMinShopItems:
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# The smallest number of items that the thugs in Nyakuza Metro can have for sale.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 5
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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NyakuzaThugMaxShopItems:
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# The largest number of items that the thugs in Nyakuza Metro can have for sale.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 5
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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BaseballBat:
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# Replace the Umbrella with the baseball bat from Nyakuza Metro.
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# DLC2 content does not have to be shuffled for this option but Nyakuza Metro still needs to be installed.
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'false': 0
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'true': 50
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NoTicketSkips:
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# Prevent metro gate skips from being in logic on higher difficulties.
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# Rush Hour option will only consider the ticket skips for Rush Hour in logic.
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'false': 50
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'true': 0
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rush_hour: 0
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# Death Wish Options
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EnableDeathWish:
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# Shuffle Death Wish contracts into the game. Each contract by default will have 1 check granted upon completion.
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# DO NOT ENABLE THIS OPTION IF YOU DO NOT HAVE SEAL THE DEAL DLC INSTALLED!!!
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'false': 0
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'true': 50
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DWTimePieceRequirement:
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# How many Time Pieces that will be required to unlock Death Wish.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 35
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15: 50
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random: 0
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random-low: 0
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random-high: 0
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DWShuffle:
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# An alternative mode for Death Wish where each contract is unlocked one by one, in a random order.
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# Stamp requirements to unlock contracts is removed. Any excluded contracts will not be shuffled into the sequence.
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# If Seal the Deal is the end goal, it will always be the last Death Wish in the sequence.
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# Disabling candles is highly recommended.
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'false': 50
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'true': 0
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DWShuffleCountMin:
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# The minimum number of Death Wishes that can be in the Death Wish shuffle sequence.
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# The final result is clamped at the number of non-excluded Death Wishes.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 5
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# Maximum value is 38
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18: 50
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random: 0
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random-low: 0
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random-high: 0
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DWShuffleCountMax:
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# The maximum number of Death Wishes that can be in the Death Wish shuffle sequence.
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# The final result is clamped at the number of non-excluded Death Wishes.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 5
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|
# Maximum value is 38
|
|
25: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
DWEnableBonus:
|
|
# In Death Wish, add a location for completing all of a DW contract's bonuses,
|
|
# in addition to the location for completing the DW contract normally.
|
|
# WARNING!! Only for the brave! This option can create VERY DIFFICULT SEEDS!
|
|
# ONLY turn this on if you know what you are doing to yourself and everyone else in the multiworld!
|
|
# Using Peace and Tranquility to auto-complete the bonuses will NOT count!
|
|
'false': 50
|
|
'true': 0
|
|
|
|
DWAutoCompleteBonuses:
|
|
# If enabled, auto complete all bonus stamps after completing the main objective in a Death Wish.
|
|
# This option will have no effect if bonus checks (DWEnableBonus) are turned on.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
DWExcludeAnnoyingContracts:
|
|
# Exclude Death Wish contracts from the pool that are particularly tedious or take a long time to reach/clear.
|
|
# Excluded Death Wishes are automatically completed as soon as they are unlocked.
|
|
# This option currently excludes the following contracts:
|
|
# - Vault Codes in the Wind
|
|
# - Boss Rush
|
|
# - Camera Tourist
|
|
# - The Mustache Gauntlet
|
|
# - Rift Collapse: Deep Sea
|
|
# - Cruisin' for a Bruisin'
|
|
# - Seal the Deal (non-excluded if goal, but the checks are still excluded)
|
|
'false': 0
|
|
'true': 50
|
|
|
|
DWExcludeAnnoyingBonuses:
|
|
# If Death Wish full completions are shuffled in, exclude tedious Death Wish full completions from the pool.
|
|
# Excluded bonus Death Wishes automatically reward their bonus stamps upon completion of the main objective.
|
|
# This option currently excludes the following bonuses:
|
|
# - So You're Back From Outer Space
|
|
# - Encore! Encore!
|
|
# - Snatcher's Hit List
|
|
# - 10 Seconds until Self-Destruct
|
|
# - Killing Two Birds
|
|
# - Zero Jumps
|
|
# - Bird Sanctuary
|
|
# - Wound-Up Windmill
|
|
# - Vault Codes in the Wind
|
|
# - Boss Rush
|
|
# - Camera Tourist
|
|
# - The Mustache Gauntlet
|
|
# - Rift Collapse: Deep Sea
|
|
# - Cruisin' for a Bruisin'
|
|
# - Seal the Deal
|
|
'false': 0
|
|
'true': 50
|
|
|
|
DWExcludeCandles:
|
|
# If enabled, exclude all candle Death Wishes.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
DeathWishOnly:
|
|
# An alternative gameplay mode that allows you to exclusively play Death Wish in a seed.
|
|
# This has the following effects:
|
|
# - Death Wish is instantly unlocked from the start
|
|
# - All hats and other progression items are instantly given to you
|
|
# - Useful items such as Fast Hatter Badge will still be in the item pool instead of in your inventory at the start
|
|
# - All chapters and their levels are unlocked, act shuffle is forced off
|
|
# - Any checks other than Death Wish contracts are completely removed
|
|
# - All Pons in the item pool are replaced with Health Pons or random cosmetics
|
|
# - The EndGoal option is forced to complete Seal the Deal
|
|
'false': 50
|
|
'true': 0
|
|
|
|
# Trap Options
|
|
TrapChance:
|
|
# The chance for any junk item in the pool to be replaced by a trap.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 100
|
|
0: 0
|
|
random: 50
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
BabyTrapWeight:
|
|
# The weight of Baby Traps in the trap pool.
|
|
# Baby Traps place a multitude of the Conductor's grandkids into Hat Kid's hands, causing her to lose her balance.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 100
|
|
40: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
LaserTrapWeight:
|
|
# The weight of Laser Traps in the trap pool.
|
|
# Laser Traps will spawn multiple giant lasers (from Snatcher's boss fight) at Hat Kid's location.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 100
|
|
40: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
ParadeTrapWeight:
|
|
# The weight of Parade Traps in the trap pool.
|
|
# Parade Traps will summon multiple Express Band owls with knives that chase Hat Kid by mimicking her movement.
|
|
#
|
|
# You can define additional values between the minimum and maximum values.
|
|
# Minimum value is 0
|
|
# Maximum value is 100
|
|
20: 50
|
|
random: 0
|
|
random-low: 0
|
|
random-high: 0
|
|
|
|
# Item & Location Options
|
|
local_items:
|
|
# Forces these items to be in their native world.
|
|
[]
|
|
|
|
non_local_items:
|
|
# Forces these items to be outside their native world.
|
|
[]
|
|
|
|
start_inventory:
|
|
# Start with these items.
|
|
{}
|
|
|
|
start_hints:
|
|
# Start with these item's locations prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
start_location_hints:
|
|
# Start with these locations and their item prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
exclude_locations:
|
|
# Prevent these locations from having an important item.
|
|
[]
|
|
|
|
priority_locations:
|
|
# Prevent these locations from having an unimportant item.
|
|
[]
|
|
|
|
item_links:
|
|
# Share part of your item pool with other players.
|
|
[]
|