479 lines
13 KiB
YAML
479 lines
13 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerSpinny
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Timespinner Template
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game: Timespinner
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Timespinner:
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# Game Options
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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start_with_jewelry_box:
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# Start with Jewelry Box unlocked
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'false': 50
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'true': 0
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downloadable_items:
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# With the tablet you will be able to download items at terminals
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'false': 0
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'true': 50
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eye_spy:
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# Requires Oculus Ring in inventory to be able to break hidden walls.
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'false': 50
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'true': 0
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start_with_meyef:
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# Start with Meyef, ideal for when you want to play multiplayer.
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'false': 50
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'true': 0
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quick_seed:
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# Start with Talaria Attachment, Nyoom!
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'false': 0
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'true': 50
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specific_keycards:
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# Keycards can only open corresponding doors
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'false': 0
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'true': 50
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inverted:
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# Start in the past
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'false': 50
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'true': 50
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gyre_archives:
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# Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo
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'false': 50
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'true': 0
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cantoran:
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# Cantoran's fight and check are available upon revisiting his room
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'false': 50
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'true': 0
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lore_checks:
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# Memories and journal entries contain items.
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'false': 0
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'true': 50
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boss_rando:
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# Wheter all boss locations are shuffled, and if their damage/hp should be scaled.
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'off': 0
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scaled: 50
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unscaled: 0
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enemy_rando:
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# Wheter enemies will be randomized, and if their damage/hp should be scaled.
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'off': 50
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scaled: 0
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unscaled: 0
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ryshia: 0
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no_hell_spiders: 0
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damage_rando:
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# Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings.
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'off': 0
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allnerfs: 0
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mostlynerfs: 0
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balanced: 0
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mostlybuffs: 50
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allbuffs: 0
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manual: 0
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damage_rando_overrides:
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# Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
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# you don't specify will roll with 1/1/1 as odds
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Blade:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Blood:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Blue:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Empire:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Eye:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Fire:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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ForbiddenTome:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Gun:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Ice:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Iron:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Nether:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Plasma:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Radiant:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Shattered:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Umbra:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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Wind:
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MinusOdds: 1
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NormalOdds: 1
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PlusOdds: 1
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hp_cap:
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# Sets the number that Lunais's HP maxes out at.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 999
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999: 50
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random: 0
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random-low: 0
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random-high: 0
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aura_cap:
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# Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 45
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# Maximum value is 999
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999: 50
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random: 0
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random-low: 0
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random-high: 0
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level_cap:
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# Sets the max level Lunais can achieve.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 99
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99: 50
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random: 0
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random-low: 0
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random-high: 0
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extra_earrings_xp:
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# Adds additional XP granted by Galaxy Earrings.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 24
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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boss_healing:
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# Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled.
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'false': 0
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'true': 50
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shop_fill:
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# Sets the items for sale in Merchant Crow's shops.
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# Default: No sunglasses or trendy jacket, but sand vials for sale.
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# Randomized: Up to 4 random items in each shop.
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# Vanilla: Keep shops the same as the base game.
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# Empty: Sell no items at the shop.
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default: 50
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randomized: 0
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vanilla: 0
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empty: 0
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shop_warp_shards:
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# Shops always sell warp shards (when keys possessed), ignoring inventory setting.
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'false': 0
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'true': 50
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shop_multiplier:
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# Multiplier for the cost of items in the shop. Set to 0 for free shops.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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loot_pool:
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# Sets the items that drop from enemies (does not apply to boss reward checks)
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# Vanilla: Drops are the same as the base game
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# Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment.
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# Empty: Enemies drop nothing.
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vanilla: 50
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randomized: 0
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empty: 0
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drop_rate_category:
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# Sets the drop rate when 'Loot Pool' is set to 'Random'
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# Tiered: Based on item rarity/value
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# Vanilla: Based on bestiary slot the item is placed into
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# Random: Assigned a random tier/drop rate
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# Fixed: Set by the 'Fixed Drop Rate' setting
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tiered: 50
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vanilla: 0
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randomized: 0
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fixed: 0
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fixed_drop_rate:
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# Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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loot_tier_distro:
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# Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random'
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# Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items
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# Full Random: Any item has an equal chance of being placed in an enemy's drop slot
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# Inverted Weight: Rarest items show up the most frequently, while common items are the rarest
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default_weight: 50
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full_random: 0
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inverted_weight: 0
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show_bestiary:
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# All entries in the bestiary are visible, without needing to kill one of a given enemy first
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'false': 50
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'true': 0
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show_drops:
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# All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first
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'false': 50
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'true': 0
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enter_sandman:
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# The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces
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'false': 50
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'true': 0
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dad_percent:
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# The win condition is beating the boss of Emperor's Tower
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'false': 50
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'true': 0
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rising_tides:
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# Random areas are flooded or drained, can be further specified with RisingTidesOverrides
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'false': 50
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'true': 0
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rising_tides_overrides:
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# Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
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# Areas that are not specified will roll with the default 33% chance of getting flooded or drained
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AncientPyramidShaft:
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Dry: 67
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Flooded: 33
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CastleBasement:
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Dry: 66
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Flooded: 17
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FloodedWithSavePointAvailable: 17
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CastleCourtyard:
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Dry: 67
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Flooded: 33
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CastleMoat:
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Dry: 67
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Flooded: 33
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Lab:
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Dry: 67
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Flooded: 33
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LakeDesolation:
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Dry: 67
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Flooded: 33
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LakeSerene:
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Dry: 33
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Flooded: 67
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LakeSereneBridge:
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Dry: 67
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Flooded: 33
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Maw:
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Dry: 67
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Flooded: 33
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Sandman:
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Dry: 67
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Flooded: 33
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Xarion:
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Dry: 67
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Flooded: 33
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unchained_keys:
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# Start with Twin Pyramid Key, which does not give free warp;
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# warp items for Past, Present, (and ??? with Enter Sandman) can be found.
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'false': 50
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'true': 0
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back_to_the_future:
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# When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.
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'false': 50
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'true': 0
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prism_break:
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# Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area
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# instead of needing to beat the Golden Idol, Aelana, and The Maw.
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'false': 50
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'true': 0
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lock_key_amadeus:
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# Lasers in Amadeus' Laboratory are disabled via items, rather than by de-powering the lab. Experiments will spawn in the lab.
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'false': 50
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'true': 0
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risky_warps:
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# Expanded free-warp eligible locations, including Azure Queen, Xarion, Amadeus' Laboratory, and Emperor's Tower.
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'false': 50
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'true': 0
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pyramid_start:
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# Start in ???. Takes priority over Inverted. Additional chests in Dark Forest and Pyramid. Sandman door behaves as it does in Enter Sandman.
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'false': 50
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'true': 0
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gate_keep:
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# The castle drawbridge starts raised, and can be lowered via item.
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'false': 50
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'true': 0
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royal_roadblock:
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# The Royal Towers entrance door requires a royal orb (Plasma Orb, Plasma Geyser, or Royal Ring) to enter.
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'false': 50
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'true': 0
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trap_chance:
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# Chance of traps in the item pool.
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# Traps will only replace filler items such as potions, vials and antidotes
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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traps:
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# List of traps that may be in the item pool to find
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['Meteor Sparrow Trap', 'Poison Trap', 'Chaos Trap', 'Neurotoxin Trap', 'Bee Trap', 'Throw Stun Trap']
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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