289 lines
8.2 KiB
YAML
289 lines
8.2 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerWordle
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Wordipelago Template
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game: Wordipelago
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Wordipelago:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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words_to_win:
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# How many words you have to get right to hit you goal
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 50
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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green_checks:
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# How checks work for green letters in words
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# none: No checks for getting green letters
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# best: Checks for 1-5 correct letters in a word
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# composition: checks for every configuration of green letters
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# complete: Best and composition combined
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none: 0
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best: 50
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composition: 0
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complete: 0
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yellow_checks:
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# How checks work for yellow letters in words
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# none: No checks for getting yellow letters
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# composition: checks for every configuration of yellow letters
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none: 50
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composition: 0
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letter_checks:
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# Which letters do you want to unlock items for sucessfully using in a word
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# none: No checks for using letters
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# vowels: Checks for using vowels
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# common: Checks for using vowels and common consonants
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# all: Checks for using all letters
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none: 0
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vowels: 0
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common: 50
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all: 0
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starting_letters:
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# How many letters you start with
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 26
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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starting_guesses:
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# How many letters you start with
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 6
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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starting_cooldown:
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# How many letters you start with
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 600
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120: 50
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random: 0
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random-low: 0
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random-high: 0
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time_reward_count:
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# The number of cooldown reduction rewards in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 30
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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time_reward_seconds:
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# How many seconds each time reward decreases cooldown by
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 30
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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yellow_unlocked:
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# Whether you start with yellow tiles shown or not
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'false': 50
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'true': 0
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unused_letters_unlocked:
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# Whether you start with keyboard letters fading out when discovered not to be in the current word
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'false': 50
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'true': 0
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shuffle_typing:
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# ==Not Yet Implimented==
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# Whether typing on your physical keyboard mimics the layout of the game keyboard
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# none: Typing is not shuffled
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# querty: Typing is shuffled as if using a querty keyboard
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# azerty: Typing is shuffled as if using a azerty keyboard
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# dvorak: Typing is shuffled as if using a dvorak keyboard
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none: 50
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querty: 0
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azerty: 0
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dvorak: 0
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extra_time_reward_percent:
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# What percentage of filler items will be replaced with an extra cooldown reduction
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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clue_item_reward_percent:
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# ==Not Yet Implimented==
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# What percentage of filler items will be replaced with Clue Points
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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clue_item_point_size:
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# ==Not Yet Implimented==
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# How many Clue Points are awarded with Clue Point filler items
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1000
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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bad_guess_trap_percent:
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# ==Not Yet Implimented==
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# What percentage of filler items will be replaced with Bad Guess traps
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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extra_cooldown_trap_percent:
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# ==Not Yet Implimented==
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# What percentage of filler items will be replaced with Extra Cooldown traps
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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extra_cooldown_trap_size:
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# ==Not Yet Implimented==
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# How many second are added with the extra cooldown traps
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 300
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60: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_inventory_from_pool:
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# Start with these items and don't place them in the world.
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#
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# The game decides what the replacement items will be.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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