archipelago/yamls/archipelathon/PuzzlerWordle.yaml

289 lines
8.2 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerWordle
# Used to describe your yaml. Useful if you have multiple files.
description: Default Wordipelago Template
game: Wordipelago
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Wordipelago:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
words_to_win:
# How many words you have to get right to hit you goal
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 50
10: 50
random: 0
random-low: 0
random-high: 0
green_checks:
# How checks work for green letters in words
# none: No checks for getting green letters
# best: Checks for 1-5 correct letters in a word
# composition: checks for every configuration of green letters
# complete: Best and composition combined
none: 0
best: 50
composition: 0
complete: 0
yellow_checks:
# How checks work for yellow letters in words
# none: No checks for getting yellow letters
# composition: checks for every configuration of yellow letters
none: 50
composition: 0
letter_checks:
# Which letters do you want to unlock items for sucessfully using in a word
# none: No checks for using letters
# vowels: Checks for using vowels
# common: Checks for using vowels and common consonants
# all: Checks for using all letters
none: 0
vowels: 0
common: 50
all: 0
starting_letters:
# How many letters you start with
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 26
1: 50
random: 0
random-low: 0
random-high: 0
starting_guesses:
# How many letters you start with
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
1: 50
random: 0
random-low: 0
random-high: 0
starting_cooldown:
# How many letters you start with
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 600
120: 50
random: 0
random-low: 0
random-high: 0
time_reward_count:
# The number of cooldown reduction rewards in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 30
10: 50
random: 0
random-low: 0
random-high: 0
time_reward_seconds:
# How many seconds each time reward decreases cooldown by
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 30
10: 50
random: 0
random-low: 0
random-high: 0
yellow_unlocked:
# Whether you start with yellow tiles shown or not
'false': 50
'true': 0
unused_letters_unlocked:
# Whether you start with keyboard letters fading out when discovered not to be in the current word
'false': 50
'true': 0
shuffle_typing:
# ==Not Yet Implimented==
# Whether typing on your physical keyboard mimics the layout of the game keyboard
# none: Typing is not shuffled
# querty: Typing is shuffled as if using a querty keyboard
# azerty: Typing is shuffled as if using a azerty keyboard
# dvorak: Typing is shuffled as if using a dvorak keyboard
none: 50
querty: 0
azerty: 0
dvorak: 0
extra_time_reward_percent:
# What percentage of filler items will be replaced with an extra cooldown reduction
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
clue_item_reward_percent:
# ==Not Yet Implimented==
# What percentage of filler items will be replaced with Clue Points
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
clue_item_point_size:
# ==Not Yet Implimented==
# How many Clue Points are awarded with Clue Point filler items
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1000
100: 50
random: 0
random-low: 0
random-high: 0
bad_guess_trap_percent:
# ==Not Yet Implimented==
# What percentage of filler items will be replaced with Bad Guess traps
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
extra_cooldown_trap_percent:
# ==Not Yet Implimented==
# What percentage of filler items will be replaced with Extra Cooldown traps
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
extra_cooldown_trap_size:
# ==Not Yet Implimented==
# How many second are added with the extra cooldown traps
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 300
60: 50
random: 0
random-low: 0
random-high: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]