122 lines
4.2 KiB
YAML
122 lines
4.2 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerZelda
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default The Legend of Zelda Template
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game: The Legend of Zelda
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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The Legend of Zelda:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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ExpandedPool:
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# Puts room clear drops and take any caves into the pool of items and locations.
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'false': 0
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'true': 50
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TriforceLocations:
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# Where Triforce fragments can be located. Note that Triforce pieces
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# obtained in a dungeon will heal and warp you out, while overworld Triforce pieces obtained will appear to have
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# no immediate effect. This is normal.
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vanilla: 50
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dungeons: 0
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anywhere: 0
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StartingPosition:
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# How easy is the start of the game.
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# Safe means a weapon is guaranteed in Starting Sword Cave.
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# Unsafe means that a weapon is guaranteed between Starting Sword Cave, Letter Cave, and Armos Knight.
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# Dangerous adds these level locations to the unsafe pool (if they exist):
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# Level 1 Compass, Level 2 Bomb Drop (Keese), Level 3 Key Drop (Zols Entrance), Level 3 Compass
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# Very Dangerous is the same as dangerous except it doesn't guarantee a weapon. It will only mean progression
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# will be there in single player seeds. In multi worlds, however, this means all bets are off and after checking
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# the dangerous spots, you could be stuck until someone sends you a weapon
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safe: 50
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unsafe: 0
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dangerous: 0
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very_dangerous: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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