archipelago/yamls/archipelathon/Shaycrystal.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Shaycrystal
# Used to describe your yaml. Useful if you have multiple files.
description: Default Pokemon Crystal Template
game: Pokemon Crystal
requires:
version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
Pokemon Crystal:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
goal:
# Elite Four: collect 8 badges and enter the Hall of Fame
# Red: collect 16 badges and defeat Red at Mt. Silver
elite_four: 0
red: 50
johto_only:
# Excludes all of Kanto, disables Kanto access
# Forces Goal to Elite Four unless Silver Cave is included
# Goal badges will be limited to 8 if badges are shuffled or vanilla
'off': 50
'on': 0
include_silver_cave: 0
elite_four_badges:
# Number of badges required to enter Victory Road
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
8: 0
random: 50
random-low: 0
random-high: 0
red_badges:
# Number of badges required to battle Red
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
16: 0
random: 50
random-low: 0
random-high: 0
mt_silver_badges:
# Number of badges required to access Mt. Silver and Silver Cave
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
16: 0
random: 50
random-low: 0
random-high: 0
radio_tower_badges:
# Number of badges at which Team Rocket takes over the Goldenrod Radio Tower
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 16
7: 0
random: 50
random-low: 0
random-high: 0
randomize_badges:
# Shuffles gym badge locations into the pool
# Vanilla: Does not randomize gym badges
# Shuffle: Randomizes gym badges between gym leaders
# Completely Random: Randomizes badges with all other items
vanilla: 0
shuffle: 0
completely_random: 50
randomize_hidden_items:
# Shuffles hidden item locations into the pool
'false': 0
'true': 50
require_itemfinder:
# Hidden items require Itemfinder in logic
'false': 50
'true': 0
route_32_condition:
# Sets the condition required to pass into the south part of Route 32
# Egg from aide: Collect the Egg from the aide in the Violet City Pokemon Center after beating Falkner
# Any badge: Obtain any badge
# None: No requirement
egg_from_aide: 0
any_badge: 0
none: 50
trainersanity:
# Adds checks for defeating trainers
'false': 0
'true': 50
trainersanity_alerts:
# Shows a message box or plays a sound for Trainersanity checks
no_alerts: 0
message_box: 50
sound_only: 0
randomize_pokegear:
# Shuffles the Pokegear and cards into the pool
'false': 50
'true': 0
randomize_berry_trees:
# Shuffles berry tree locations into the pool
'false': 0
'true': 50
randomize_starters:
# Randomizes species of starter Pokemon
vanilla: 0
unevolved_only: 0
completely_random: 50
first_stage_can_evolve: 0
base_stat_mode: 0
starters_bst_average:
# If you chose Base Stat Mode for your starters, what is the average base stat total you want your available starters to be?
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 195
# Maximum value is 680
random: 0
random-low: 0
random-high: 50
normal_starters: 0 # equivalent to 310
randomize_wilds:
# Randomizes species of wild Pokemon
'false': 0
'true': 50
force_fully_evolved:
# When an opponent uses a Pokemon of the specified level or higher, restricts the species to only fully evolved Pokemon.
#
# Only applies when trainer parties are randomized.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
normalize_encounter_rates:
# Normalizes the chance of encountering each wild Pokemon in a given area
'false': 50
'true': 0
randomize_static_pokemon:
# Randomizes species of static Pokemon encounters
'false': 0
'true': 50
level_scaling:
# Sets whether Trainer levels are scaled based on sphere access.
#
# - Off: Vanilla levels are used.
# - Spheres: Levels are scaled based on sphere access only.
# - Spheres and Distance: Levels are scaled based on both sphere access and distance from starting town.
'off': 0
spheres: 0
spheres_and_distance: 50
randomize_trades:
# Randomizes species of in-game trades
vanilla: 50
received: 0
requested: 0
both: 0
randomize_trainer_parties:
# Randomizes Pokemon in enemy trainer parties
vanilla: 0
match_types: 0
completely_random: 50
boost_trainers:
# Boost levels of every trainer's Pokemon. There are 2 different boost modes:
# Percentage Boost: Increases every trainer Pokemon's level by the boost percentage.
# Set Min Level: Trainer Pokemon will be the specified level or higher.
vanilla: 0
percentage_boost: 50
set_min_level: 0
trainer_level_boost:
# This Value only works if Boost Trainer Pokemon Levels is being used.
# The meaning of this value depends on Trainer Boost Mode.
#
# Percentage Boost: This value represents the boost amount percentage
# Set Min Level: Trainer Pokemon will never be lower than this level
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
1: 50
random: 0
random-low: 0
random-high: 0
randomize_learnsets:
# Vanilla: Vanilla learnsets
# Randomize: Random learnsets
# Start With Four Moves: Random learnsets with 4 starting moves
vanilla: 0
randomize: 0
start_with_four_moves: 50
learnset_type_bias:
# This option will have an effect only if Randomize Learnset option is ENABLED.
#
# Percent chance of each move in a Pokemon's learnset to match its type.
# Default value is -1. This means there will be no check in logic for type matches.
# The lowest possible type matching value is 0. There will be no STAB moves in a Pokemon's learnset
# If set to 100 all moves that a Pokemon will learn by leveling up will match one of its types
#
# You can define additional values between the minimum and maximum values.
# Minimum value is -1
# Maximum value is 100
random: 50
random-low: 0
random-high: 0
vanilla: 0 # equivalent to -1
randomize_move_values:
# Restricted: Generates values based on vanilla move values
# Multiplies the power of each move with a random number between 0.5 and 1.5
# Adds or subtracts 0, 5 or 10 from original PP | Min 5, Max 40
#
# Full Exclude Accuracy: Fully randomizes move Power and PP
# Randomizes each move's Power [20-150], PP [5-40] linearly. All possible values have the same weight.
#
# Full: Previous + also randomizes accuracy.
# Accuracy has a flat chance of 70% to be 100%, if not it is linearly distributed between 30-100.
# Does not randomize accuracy of OHKO moves, status moves (e.g. Toxic) and unique damage moves (e.g. Seismic Toss)
vanilla: 50
restricted: 0
full_exclude_accuracy: 0
full: 0
randomize_move_types:
# Randomizes each move's Type
'false': 50
'true': 0
randomize_tm_moves:
# Randomizes the moves available as TMs
'false': 50
'true': 0
tm_compatibility:
# Percent chance for Pokemon to be compatible with a TM
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 100
random: 0
random-low: 0
random-high: 0
vanilla: 50 # equivalent to 0
fully_compatible: 0 # equivalent to 100
hm_compatibility:
# Percent chance for Pokemon to be compatible with a HM
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 50
# Maximum value is 100
random: 0
random-low: 0
random-high: 0
vanilla: 0 # equivalent to 0
fully_compatible: 50 # equivalent to 100
randomize_base_stats:
# Vanilla: Vanilla base stats
# Keep BST: Random base stats, but base stat total is preserved
# Completely Random: Base stats and BST are completely random
vanilla: 50
keep_bst: 0
completely_random: 0
randomize_types:
# Vanilla: Vanilla Pokemon types
# Follow Evolutions: Types are randomized but preserved when evolved
# Completely Random: Types are completely random
vanilla: 50
follow_evolutions: 0
completely_random: 0
randomize_palettes:
# Vanilla: Vanilla Pokemon color palettes
# Match Types: Color palettes match Pokemon Type
# Completely Random: Color palettes are completely random
vanilla: 50
match_types: 0
completely_random: 0
randomize_music:
# Randomize all music
'false': 50
'true': 0
move_blocklist:
# Pokemon won't learn these moves via learnsets or TM's.
# Moves should be provided in the form: "Ice Beam"
# Does not apply to vanilla learnsets or TMs
[]
free_fly_location:
# If enabled, unlocks a random fly location for free
# If Free Fly and Map Card is selected, an extra fly location
# is unlocked when the Pokegear and Map Card are obtained
'off': 0
free_fly: 50
free_fly_and_map_card: 0
free_fly_blocklist:
# These locations won't be given to you as fly locations either as your free one or from receiving the map card.
# Locations should be provided in the form: "Ecruteak City"
# New Bark Town, Cherrygrove City and Indigo Plateau cannot be chosen as free fly locations and are not valid options
# If you blocklist enough locations that there aren't enough locations left for your total number of free fly locations, the blocklist will simply do nothing
[]
early_fly:
# HM02 Fly will be placed early in the game
# If this option is enabled, you will be able to Fly before being forced to use an item to progress
'false': 0
'true': 50
hm_badge_requirements:
# Vanilla: HMs require their vanilla badges
# No Badges: HMs do not require a badge to use
# Add Kanto: HMs can be used with the Johto or Kanto badge
vanilla: 0
no_badges: 50
add_kanto: 0
remove_badge_requirement:
# Specify which HMs do not require a badge to use. This overrides the HM Badge Requirements setting.
[]
remove_ilex_cut_tree:
# Removes the Cut tree in Ilex Forest
'false': 0
'true': 50
saffron_gatehouse_tea:
# Sets which Saffron City gatehouses require Tea to pass. Obtaining the Tea will unlock them all.
# If any gatehouses are enabled, adds a new location in Celadon Mansion 1F and adds Tea to the item pool.
# Valid options are: North, East, South and West in any combination.
[]
east_west_underground:
# Adds an Underground Pass between Route 7 and Route 8 in Kanto.
'false': 50
'true': 0
undergrounds_require_power:
# Specifies which of the Kanto Underground Passes require the Machine Part to be returned to access.
both: 50
north_south: 0
east_west: 0
neither: 0
reusable_tms:
# TMs can be used an infinite number of times
'false': 0
'true': 50
guaranteed_catch:
# Balls have a 100% success rate
'false': 0
'true': 50
minimum_catch_rate:
# Sets a minimum catch rate for wild Pokemon
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 255
0: 50
random: 0
random-low: 0
random-high: 0
blind_trainers:
# Trainers have no vision and will not start battles unless interacted with
'false': 50
'true': 0
skip_elite_four:
# Go straight to Lance when challenging the Elite Four
'false': 50
'true': 0
better_marts:
# Improves the selection of items at Pokemarts
'false': 0
'true': 50
experience_modifier:
# Scale the amount of Experience Points given in battle
# Default is 20, for double set to 40, for half set to 10, etc
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 255
random: 0
random-low: 0
random-high: 0
half: 0 # equivalent to 10
normal: 50 # equivalent to 20
double: 0 # equivalent to 40
triple: 0 # equivalent to 60
quadruple: 0 # equivalent to 80
quintuple: 0 # equivalent to 100
sextuple: 0 # equivalent to 120
septuple: 0 # equivalent to 140
octuple: 0 # equivalent to 160
phone_trap_weight:
# Adds random Pokegear calls that acts as traps
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
sleep_trap_weight:
# Trap that causes Sleep status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
poison_trap_weight:
# Trap that causes Poison status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
burn_trap_weight:
# Trap that causes Burn status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
freeze_trap_weight:
# Trap that causes Freeze status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
paralysis_trap_weight:
# Trap that causes Paralysis status on your party
# Weight is a percentage of filler items to replace
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 8
0: 50
random: 0
random-low: 0
random-high: 0
remote_items:
# Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself.
# This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky).
# But it changes pickup behavior slightly and requires connection to the server to receive any items.
'false': 0
'true': 50
item_receive_sound:
# Play item received sound on receiving a remote item
# All items will be considered remote when Remote Items is enabled
'false': 0
'true': 50
enable_mischief:
# If I told you what this does, it would ruin the surprises :)
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]