archipelago/yamls/archipelathon/VeeloPuzzlin.yaml

210 lines
6.1 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: VeeloPuzzlin
# Used to describe your yaml. Useful if you have multiple files.
description: Default Simon Tatham's Portable Puzzle Collection Template
game: Simon Tatham's Portable Puzzle Collection
requires:
version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
Simon Tatham's Portable Puzzle Collection:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# - **Locations:** ensure everything can be reached and acquired.
# - **Items:** ensure all logically relevant items can be acquired.
# - **Minimal:** ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0
puzzle_count:
# Number of puzzles to randomly generate.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 2000
50: 50
random: 0
random-low: 0
random-high: 0
starting_puzzles:
# Number of puzzles to randomly add to the starting inventory. These will be
# removed from the item pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 20
5: 50
random: 0
random-low: 0
random-high: 0
completion_percentage:
# Percent of puzzles which must be completed to finish the world, rounding up.
#
# If you set this to a low value, it is HIGHLY RECOMMENDED to disable release on world completion.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 100
80: 50
random: 0
random-low: 0
random-high: 0
min_difficulty:
# Minimum difficulty to select generated presets from. Note that not all genres have presets at "Hard" difficulty,
# so they will never appear if the minimum difficulty is set to Hard (unless you specify custom presets for them).
easy: 50
normal: 0
hard: 0
max_difficulty:
# Maximum difficulty to select generated presets from. Takes priority over the Minimum Difficulty option if it is lower.
#
# Puzzles on "Ridiculous" difficulty are either very big or not actually randomized. Use this difficulty at your own risk.
easy: 0
normal: 50
hard: 0
ridiculous: 0
genre_weights:
# Relative chance for each genre to be selected as a random preset. Set a genre's
# weight to 0 or remove it from this list to disable it.
blackbox: 0
bridges: 0
cube: 0
dominosa: 0
fifteen: 0
filling: 0
flip: 0
flood: 0
galaxies: 0
guess: 0
inertia: 0
keen: 0
lightup: 0
loopy: 0
magnets: 0
map: 0
mines: 0
mosaic: 0
net: 0
netslide: 0
palisade: 0
pattern: 50
pearl: 0
pegs: 0
range: 0
rect: 0
samegame: 0
signpost: 0
singles: 0
sixteen: 0
slant: 0
solo: 0
tents: 0
towers: 0
tracks: 0
twiddle: 0
undead: 0
unequal: 0
unruly: 0
untangle: 0
genre_min_difficulty:
# Minimum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
{}
genre_max_difficulty:
# Maximum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
{}
preset_overrides:
# List of presets to use for a given genre. Replaces the default presets for
# that puzzle if specified.
#
# For example, to make Net puzzles always use wrapping grids, add:
# net: [5x5w, 7x7w, 9x9w, 11x11w]
{}
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]