545 lines
No EOL
16 KiB
YAML
545 lines
No EOL
16 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Graveash
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Hades Template
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game: Hades
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requires:
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version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
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Hades:
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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# Locations: ensure everything can be reached and acquired.
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# Items: ensure all logically relevant items can be acquired.
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# Minimal: ensure what is needed to reach your goal can be acquired.
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locations: 0
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items: 50
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minimal: 0
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the !hint command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the !hint command
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[]
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exclude_locations:
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# Prevent these locations from having an important item
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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initial_weapon:
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# Chose your initial weapon. Note you are not be able to equip the sword in the weapon hub in WeaponSanity
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sword: 50
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bow: 0
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spear: 0
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shield: 0
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fist: 0
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gun: 0
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location_system:
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# Chose how the game gives you items. (1) RoomBased gives items on every new room completed. (2) ScoreBased
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# gives items according to score obtained by clearing rooms (even repeated ones). (3) RoomWeaponBased gives
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# items on every new room completed with a new weapon (so more locations than the original room based system)
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room_based: 0
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score_based: 50
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room_weapon_based: 0
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score_rewards_amount:
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# When using score based system, this sets how many checks are available based on the score.
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# Each room in hades gives "its depth" in score when completed, and each new check needs one more
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# point to be unlocked (so check 10 needs 10 points, which can be obtained, for example,
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# by completing rooms 5 and 6)
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 72
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# Maximum value is 1000
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150: 50
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random: 0
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random-low: 0
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random-high: 0
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keepsakesanity:
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# Shuffles NPCs' keepsakes into the item pool, eand makes each keepsake location a check.
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# For simplicity this does not affects Hades and Persephone.
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false: 0
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true: 50
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weaponsanity:
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# Shuffles weapons (except your initial weapon) into the item pool, and makes obtaining
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# each weapon at the House Contractor's shop a check.
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# Need to be sent the weapon item to gain the skill to equip them.
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false: 0
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true: 50
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hidden_aspectsanity:
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# Shuffles weapon aspects into the item pool, and makes obtaining each aspect a check
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# (which needs to be unlocked before being able to be bought.)
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false: 0
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true: 50
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storesanity:
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# Shuffles important items from the House Contractor's shop in the item pool.
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# Need to be sent the items to gain the different perks that make runs easier.
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false: 0
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true: 50
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fatesanity:
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# Shuffles most rewards from the Fated List of Prophecies into the item pool,
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# and makes the corresponding items from the list a check.
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# Can make the games significantly longer
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false: 0
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true: 50
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hades_defeats_needed:
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# How many times you need to defeat Hades to win the world. 10 is for credits.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 20
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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weapons_clears_needed:
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# How many different weapons clears are needed to win the world.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 6
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6: 50
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random: 0
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random-low: 0
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random-high: 0
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keepsakes_needed:
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# How many different keepsake unlocks are needed to win the world.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 23
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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fates_needed:
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# How many different Fated List completions are needed to win the world.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 35
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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heat_system:
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# Choose either ReverseHeat (1), MinimalHeat (2) or VanillaHeat(3) for the game.
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# In ReverseHeat you start with heat pacts that cannot be disabled until you get the corresponding pact item.
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# In Minimal the settings for the PactsAmounts below set your minimal heat to be set, and cannot go below that level.
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# If not wanting to have one of this heat systems on, chose Vanilla heat
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# (then the following options related to pacts do nothing).
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reverse_heat: 50
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minimal_heat: 0
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vanillla_heat: 0
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hard_labor_pact_amount:
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# Choose the amount of Hard Labor pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 5
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3: 50
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random: 0
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random-low: 0
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random-high: 0
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lasting_consequences_pact_amount:
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# Choose the amount of Lasting Consequences pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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convenience_fee_pact_amount:
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# Choose the amount of Convenience Fee pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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jury_summons_pact_amount:
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# Choose the amount of Jury Summons pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 3
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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extreme_measures_pact_amount:
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# Choose the amount of Extreme Measures pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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calisthenics_program_pact_amount:
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# Choose the amount of Calisthenics Program pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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benefits_package_pact_amount:
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# Choose the amount of Benefits Package pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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middle_management_pact_amount:
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# Choose the amount of Middle Management pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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underworld_customs_pact_amount:
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# Choose the amount of Underworld Customs pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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forced_overtime_pact_amount:
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# Choose the amount of Forced Overtime pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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heightened_security_pact_amount:
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# Choose the amount of Heightened Security pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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routine_inspection_pact_amount:
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# Choose the amount of Routine Inspection pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 4
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3: 50
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random: 0
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random-low: 0
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random-high: 0
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damage_control_pact_amount:
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# Choose the amount of Damage Control pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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approval_process_pact_amount:
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# Choose the amount of Approval Process pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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tight_deadline_pact_amount:
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# Choose the amount of Tight Deadline pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 3
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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personal_liability_pact_amount:
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# Choose the amount of Personal Liability pacts in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 1
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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darkness_pack_value:
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# Choose the value(amount of darkness) of each darkness pack in the pool.
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# If set to 0 Darkness will not appear in the pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10000
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500: 50
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random: 0
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random-low: 0
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random-high: 0
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keys_pack_value:
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# Choose the value(amount of Keys) of each Keys pack in the pool.
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# If set to 0 Keys will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 500
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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gemstones_pack_value:
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# Choose the value(amount of Gemstones) of each Gemstone pack in the pool.
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# If set to 0 Gems will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2500
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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diamonds_pack_value:
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# Choose the value(amount of diamonds) of each diamond pack in the pool.
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# If set to 0 Diamonds will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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titan_blood_pack_value:
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# Choose the value(amount of Titan blood) of each Titan blood pack in the pool.
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# If set to 0 Titan blood will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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nectar_pack_value:
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# Choose the value(amount of Nectar) of each Nectar pack in the pool.
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# If set to 0 Nectar will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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ambrosia_pack_value:
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# Choose the value(amount of Ambrosia) of each Ambrosia pack in the pool.
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# If set to 0 Ambrosia will not appear in the pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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filler_helper_percentage:
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# Choose the percentage of filler items in the pool that will be to helpers instead.
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# Helpers give a boost to your max Health or boost the chance of obtaining rare Boons.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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max_health_helper_percentage:
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# Choose the percentage of helper items that will boost your max health.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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40: 50
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random: 0
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random-low: 0
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random-high: 0
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initial_money_helper_percentage:
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# Choose the percentage of helper items that will boost your initial money by 25 each run.
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# This gets capped by the percentage being left from the MaxHealthHelpers.
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# What percentage remains from this and the MaxHealthHelpers will give you items that boost the
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# rarity of the boons obtained in runs
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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filler_trap_percentage:
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# Choose the percentage of filler items in the pool that will be traps instead.
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# Traps diminish your money or health during a run.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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reverse_order_em:
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# When true the order in which extreme meassures applied is reverse
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# so level 1 is applied to Hades, instead to Meg/The Furies).
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# For a more balanced experience
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false: 0
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true: 50
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ignore_greece_deaths:
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# If deaths on Greece are ignored for deathlink. Leave off for the memes.
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false: 0
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true: 50
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store_give_hints:
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# If seeing an item on the House Contractor's shop/Fated List of Prophecies
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# should give a hint for it on the multiworld.
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false: 0
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true: 50
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automatic_rooms_finish_on_hades_defeat:
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# If defeating Hades should give all room clears on Room based location mode
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# or all rooms clears with the equipped weapon on Room weapon based location mode.
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false: 50
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true: 0
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death_link:
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# When you die, everyone dies. Of course the reverse is true too.
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false: 50
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true: 0 |