archipelago/yamls/ghost_crew_11/Graveash.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Graveash
# Used to describe your yaml. Useful if you have multiple files.
description: Default Hades Template
game: Hades
requires:
version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
Hades:
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
# Locations: ensure everything can be reached and acquired.
# Items: ensure all logically relevant items can be acquired.
# Minimal: ensure what is needed to reach your goal can be acquired.
locations: 0
items: 50
minimal: 0
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the !hint command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the !hint command
[]
exclude_locations:
# Prevent these locations from having an important item
[]
priority_locations:
# Prevent these locations from having an unimportant item
[]
item_links:
# Share part of your item pool with other players.
[]
initial_weapon:
# Chose your initial weapon. Note you are not be able to equip the sword in the weapon hub in WeaponSanity
sword: 50
bow: 0
spear: 0
shield: 0
fist: 0
gun: 0
location_system:
# Chose how the game gives you items. (1) RoomBased gives items on every new room completed. (2) ScoreBased
# gives items according to score obtained by clearing rooms (even repeated ones). (3) RoomWeaponBased gives
# items on every new room completed with a new weapon (so more locations than the original room based system)
room_based: 0
score_based: 50
room_weapon_based: 0
score_rewards_amount:
# When using score based system, this sets how many checks are available based on the score.
# Each room in hades gives "its depth" in score when completed, and each new check needs one more
# point to be unlocked (so check 10 needs 10 points, which can be obtained, for example,
# by completing rooms 5 and 6)
# You can define additional values between the minimum and maximum values.
# Minimum value is 72
# Maximum value is 1000
150: 50
random: 0
random-low: 0
random-high: 0
keepsakesanity:
# Shuffles NPCs' keepsakes into the item pool, eand makes each keepsake location a check.
# For simplicity this does not affects Hades and Persephone.
false: 0
true: 50
weaponsanity:
# Shuffles weapons (except your initial weapon) into the item pool, and makes obtaining
# each weapon at the House Contractor's shop a check.
# Need to be sent the weapon item to gain the skill to equip them.
false: 0
true: 50
hidden_aspectsanity:
# Shuffles weapon aspects into the item pool, and makes obtaining each aspect a check
# (which needs to be unlocked before being able to be bought.)
false: 0
true: 50
storesanity:
# Shuffles important items from the House Contractor's shop in the item pool.
# Need to be sent the items to gain the different perks that make runs easier.
false: 0
true: 50
fatesanity:
# Shuffles most rewards from the Fated List of Prophecies into the item pool,
# and makes the corresponding items from the list a check.
# Can make the games significantly longer
false: 0
true: 50
hades_defeats_needed:
# How many times you need to defeat Hades to win the world. 10 is for credits.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 20
10: 50
random: 0
random-low: 0
random-high: 0
weapons_clears_needed:
# How many different weapons clears are needed to win the world.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 6
6: 50
random: 0
random-low: 0
random-high: 0
keepsakes_needed:
# How many different keepsake unlocks are needed to win the world.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 23
0: 50
random: 0
random-low: 0
random-high: 0
fates_needed:
# How many different Fated List completions are needed to win the world.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 35
0: 50
random: 0
random-low: 0
random-high: 0
heat_system:
# Choose either ReverseHeat (1), MinimalHeat (2) or VanillaHeat(3) for the game.
# In ReverseHeat you start with heat pacts that cannot be disabled until you get the corresponding pact item.
# In Minimal the settings for the PactsAmounts below set your minimal heat to be set, and cannot go below that level.
# If not wanting to have one of this heat systems on, chose Vanilla heat
# (then the following options related to pacts do nothing).
reverse_heat: 50
minimal_heat: 0
vanillla_heat: 0
hard_labor_pact_amount:
# Choose the amount of Hard Labor pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 5
3: 50
random: 0
random-low: 0
random-high: 0
lasting_consequences_pact_amount:
# Choose the amount of Lasting Consequences pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
2: 50
random: 0
random-low: 0
random-high: 0
convenience_fee_pact_amount:
# Choose the amount of Convenience Fee pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
jury_summons_pact_amount:
# Choose the amount of Jury Summons pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 3
2: 50
random: 0
random-low: 0
random-high: 0
extreme_measures_pact_amount:
# Choose the amount of Extreme Measures pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
2: 50
random: 0
random-low: 0
random-high: 0
calisthenics_program_pact_amount:
# Choose the amount of Calisthenics Program pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
benefits_package_pact_amount:
# Choose the amount of Benefits Package pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
middle_management_pact_amount:
# Choose the amount of Middle Management pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1
1: 50
random: 0
random-low: 0
random-high: 0
underworld_customs_pact_amount:
# Choose the amount of Underworld Customs pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1
1: 50
random: 0
random-low: 0
random-high: 0
forced_overtime_pact_amount:
# Choose the amount of Forced Overtime pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
heightened_security_pact_amount:
# Choose the amount of Heightened Security pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1
1: 50
random: 0
random-low: 0
random-high: 0
routine_inspection_pact_amount:
# Choose the amount of Routine Inspection pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 4
3: 50
random: 0
random-low: 0
random-high: 0
damage_control_pact_amount:
# Choose the amount of Damage Control pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
approval_process_pact_amount:
# Choose the amount of Approval Process pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2
1: 50
random: 0
random-low: 0
random-high: 0
tight_deadline_pact_amount:
# Choose the amount of Tight Deadline pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 3
2: 50
random: 0
random-low: 0
random-high: 0
personal_liability_pact_amount:
# Choose the amount of Personal Liability pacts in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1
0: 50
random: 0
random-low: 0
random-high: 0
darkness_pack_value:
# Choose the value(amount of darkness) of each darkness pack in the pool.
# If set to 0 Darkness will not appear in the pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 10000
500: 50
random: 0
random-low: 0
random-high: 0
keys_pack_value:
# Choose the value(amount of Keys) of each Keys pack in the pool.
# If set to 0 Keys will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 500
10: 50
random: 0
random-low: 0
random-high: 0
gemstones_pack_value:
# Choose the value(amount of Gemstones) of each Gemstone pack in the pool.
# If set to 0 Gems will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 2500
50: 50
random: 0
random-low: 0
random-high: 0
diamonds_pack_value:
# Choose the value(amount of diamonds) of each diamond pack in the pool.
# If set to 0 Diamonds will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
5: 50
random: 0
random-low: 0
random-high: 0
titan_blood_pack_value:
# Choose the value(amount of Titan blood) of each Titan blood pack in the pool.
# If set to 0 Titan blood will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 50
2: 50
random: 0
random-low: 0
random-high: 0
nectar_pack_value:
# Choose the value(amount of Nectar) of each Nectar pack in the pool.
# If set to 0 Nectar will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 50
2: 50
random: 0
random-low: 0
random-high: 0
ambrosia_pack_value:
# Choose the value(amount of Ambrosia) of each Ambrosia pack in the pool.
# If set to 0 Ambrosia will not appear in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 50
2: 50
random: 0
random-low: 0
random-high: 0
filler_helper_percentage:
# Choose the percentage of filler items in the pool that will be to helpers instead.
# Helpers give a boost to your max Health or boost the chance of obtaining rare Boons.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
max_health_helper_percentage:
# Choose the percentage of helper items that will boost your max health.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
40: 50
random: 0
random-low: 0
random-high: 0
initial_money_helper_percentage:
# Choose the percentage of helper items that will boost your initial money by 25 each run.
# This gets capped by the percentage being left from the MaxHealthHelpers.
# What percentage remains from this and the MaxHealthHelpers will give you items that boost the
# rarity of the boons obtained in runs
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
filler_trap_percentage:
# Choose the percentage of filler items in the pool that will be traps instead.
# Traps diminish your money or health during a run.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
10: 50
random: 0
random-low: 0
random-high: 0
reverse_order_em:
# When true the order in which extreme meassures applied is reverse
# so level 1 is applied to Hades, instead to Meg/The Furies).
# For a more balanced experience
false: 0
true: 50
ignore_greece_deaths:
# If deaths on Greece are ignored for deathlink. Leave off for the memes.
false: 0
true: 50
store_give_hints:
# If seeing an item on the House Contractor's shop/Fated List of Prophecies
# should give a hint for it on the multiworld.
false: 0
true: 50
automatic_rooms_finish_on_hades_defeat:
# If defeating Hades should give all room clears on Room based location mode
# or all rooms clears with the equipped weapon on Room weapon based location mode.
false: 50
true: 0
death_link:
# When you die, everyone dies. Of course the reverse is true too.
false: 50
true: 0