209 lines
6.1 KiB
YAML
209 lines
6.1 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: VeeloPuzzlin
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Simon Tatham's Portable Puzzle Collection Template
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game: Simon Tatham's Portable Puzzle Collection
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requires:
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version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
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Simon Tatham's Portable Puzzle Collection:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# - **Locations:** ensure everything can be reached and acquired.
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# - **Items:** ensure all logically relevant items can be acquired.
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# - **Minimal:** ensure what is needed to reach your goal can be acquired.
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locations: 0
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items: 50
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minimal: 0
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puzzle_count:
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# Number of puzzles to randomly generate.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 2000
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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starting_puzzles:
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# Number of puzzles to randomly add to the starting inventory. These will be
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# removed from the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 20
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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completion_percentage:
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# Percent of puzzles which must be completed to finish the world, rounding up.
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#
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# If you set this to a low value, it is HIGHLY RECOMMENDED to disable release on world completion.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 10
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# Maximum value is 100
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80: 50
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random: 0
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random-low: 0
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random-high: 0
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min_difficulty:
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# Minimum difficulty to select generated presets from. Note that not all genres have presets at "Hard" difficulty,
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# so they will never appear if the minimum difficulty is set to Hard (unless you specify custom presets for them).
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easy: 50
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normal: 0
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hard: 0
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max_difficulty:
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# Maximum difficulty to select generated presets from. Takes priority over the Minimum Difficulty option if it is lower.
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#
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# Puzzles on "Ridiculous" difficulty are either very big or not actually randomized. Use this difficulty at your own risk.
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easy: 0
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normal: 50
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hard: 0
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ridiculous: 0
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genre_weights:
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# Relative chance for each genre to be selected as a random preset. Set a genre's
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# weight to 0 or remove it from this list to disable it.
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blackbox: 0
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bridges: 0
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cube: 0
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dominosa: 0
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fifteen: 0
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filling: 0
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flip: 0
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flood: 0
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galaxies: 0
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guess: 0
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inertia: 0
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keen: 0
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lightup: 0
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loopy: 0
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magnets: 0
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map: 0
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mines: 0
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mosaic: 0
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net: 0
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netslide: 0
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palisade: 0
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pattern: 50
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pearl: 0
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pegs: 0
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range: 0
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rect: 0
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samegame: 0
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signpost: 0
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singles: 0
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sixteen: 0
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slant: 0
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solo: 0
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tents: 0
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towers: 0
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tracks: 0
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twiddle: 0
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undead: 0
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unequal: 0
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unruly: 0
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untangle: 0
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genre_min_difficulty:
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# Minimum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
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{}
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genre_max_difficulty:
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# Maximum difficulty for each genre. Use 0 for easy, 1 for normal, 2 for hard, and 3 for ridiculous.
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{}
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preset_overrides:
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# List of presets to use for a given genre. Replaces the default presets for
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# that puzzle if specified.
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#
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# For example, to make Net puzzles always use wrapping grids, add:
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# net: [5x5w, 7x7w, 9x9w, 11x11w]
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{}
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items and don't place them in the world.
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#
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# The game decides what the replacement items will be.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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