archipelago/yamls/ghost_crew_11/VeeloSmash.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: VeeloSmash
# Used to describe your yaml. Useful if you have multiple files.
description: Default Manual_WorldOfLight_Entei Template
game: Manual_WorldOfLight_Entei
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Manual_WorldOfLight_Entei:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
game_length:
# What should the final goal be?
# full_game: Defeat Galeem and Dharkon together and get the true ending.
# dark_realm: Defeat Dharkon at the end of the dark realm.
# light_realm: Defeat Galeem at the end of the light realm.
full_game: 50
dark_realm: 0
light_realm: 0
removal_priority:
# If there are more items than locations, the generator must
# remove characters or skills from the item pool.
# Which should it prioritize?
# Irrelevant if you have every location enabled,
# or if skills are disabled.
characters: 0
skills: 50
both: 0
include_skill_tree:
# Adds skills from the skill tree as items.
'false': 0
'true': 50
include_master_spirits:
# Adds boss battles as locations.
# Master Hand and Crazy Hand not included.
'false': 0
'true': 50
include_boss_battles:
# Adds defeating Master Spirits (Dojos, Shops, etc.) as locations.
'false': 0
'true': 50
piranha_plant:
# Enable/disable Piranha Plant DLC
'false': 0
'true': 50
fighter_pass_1:
# Enable/disable Fighter Pass 1
# Includes Joker, Hero, Banjo & Kazooie, Terry, and Byleth
'false': 0
'true': 50
fighter_pass_2:
# Enable/disable Fighter Pass 2
# Includes Min Min, Steve, Sephiroth, Pyra/Mythra, Kazuya, and Sora
'false': 0
'true': 50
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]