archipelago/yamls/ghost_crew_11/howwywiousShart.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: howwywiousShart
# Used to describe your yaml. Useful if you have multiple files.
description: Default The Simpsons Hit And Run Template
game: The Simpsons Hit And Run
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
The Simpsons Hit And Run:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
levelsanity:
# Choose how you want missions to be sent in the multiworld. Levels logically require the level access item and at least 1 car from that level or higher. You're guaranteed to start with a level and it's default car with either option.
# Linear will add progressive levels to the pool. You'll start with Level 1 and the Family Sedan, then get the next level each time you receive a progressive level item.
# Levels will add levels to the pool. You'll start the game with a random level and it's required items and receive levels from the multiworld.
# Regardless of your choice, missions can be played in any order on an unlocked level.
linear: 0
levels: 50
moverandomizer:
# Choose whether or not to shuffle moves into the item pool.
# Moves that are shuffled are Double Jump and Attack for each character.
# These have logical implications for wasp and card collection
# as well as L7M4 requiring Homer Double Jump.
'false': 0
'true': 50
shuffleebrake:
# Choose whether or not to shuffle ability to use the E-Brake
# for each character into the item pool. *WARNING* This is not
# considered in logic and has not been heavily tested.
# It may create unreasonably hard seeds.
'false': 0
'true': 50
EnableWaspPercent:
# Whether to include Wasps in goal requirements.
# This setting is always treated as true if your
# goal is Goal: Wasps and Cards Collected!
'false': 0
'true': 50
wasppercent:
# Percent of Wasps required to goal if Wasp Requirements is enabled.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
EnableCardPercent:
# Whether to include Cards in goal requirements.
# This setting is always treated as true if your
# goal is Goal: Wasps and Cards Collected!
'false': 0
'true': 50
cardpercent:
# Percent of Cards required to goal if Card Requirements is enabled.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 10
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
minprice:
# The minimum cost of any item in Gil's Shop. If this is greater than the max shop price, then the max will be used instead.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 1000
100: 50
random: 0
random-low: 0
random-high: 0
maxprice:
# The maximum cost of any item in Gil's Shop.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 500
300: 50
random: 0
random-low: 0
random-high: 0
shopscalemod:
# The multiplier for shop costs per levels
# L2 costs = L1 * multiplier, L3 = L1 * 2(multiplier), etc
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 5
2: 50
random: 0
random-low: 0
random-high: 0
goal:
# Choose your victory condition.
'goal: all missions complete!': 50
'goal: all story missions complete!': 0
'goal: final mission(l7m7)': 0
'goal: wasps and cards collected!': 0
filler_traps:
# How many fillers will be replaced with traps. 0 means no additional traps, 100 means all fillers are traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]