200 lines
No EOL
8 KiB
YAML
200 lines
No EOL
8 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: AmadasPetHyka
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Autopelago Template
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game: Autopelago
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Autopelago:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 1
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 0 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 0
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minimal: 1
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fill_with_determination:
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# Either fills the rat with determination, or does nothing. Perhaps both.
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#
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# This option was added early on for technical reasons. It does not directly affect the game.
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'false': 50
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'true': 0
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victory_location:
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# Optionally moves the final victory location earlier to reduce the number of locations in the multiworld.
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#
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# - **Snakes on a Planet (default):** The game goes all the way to "Moon, The". This gives the longest game.
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# - **Secret Cache:** The game stops at the end of Cool World. This gives the middlest-length game.
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# - **Captured Goldfish:** The game stops at the end of The Sewers. This gives the shortest game.
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snakes_on_a_planet: 50
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secret_cache: 0
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captured_goldfish: 0
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enabled_buffs:
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# Enables various buffs that affect how the rat behaves. All are enabled by default.
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#
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# - **Well Fed:** Gets more done
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# - **Lucky:** One free success
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# - **Energized:** Moves faster
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# - **Stylish:** Better RNG
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# - **Confident:** Ignore a trap
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# - **Smart:** Next check is progression
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['Well Fed', 'Smart', 'Lucky', 'Confident', 'Energized', 'Stylish']
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enabled_traps:
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# Enables various traps that affect how the rat behaves. All are enabled by default.
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#
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# - **Upset Tummy:** Gets less done
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# - **Unlucky:** Worse RNG
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# - **Sluggish:** Moves slower
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# - **Distracted:** Skip a "step"
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# - **Startled:** Run towards start
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# - **Conspiratorial:** Next check is trap
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['Unlucky', 'Distracted', 'Startled', 'Sluggish', 'Conspiratorial', 'Upset Tummy']
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msg_changed_target:
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# What messages the rat can say when a buff or trap is added to the queue of location checks to send before resuming its normal logic.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# The text {LOCATION} will be replaced with the name of the actual location.
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- "Oh, hey, what's that thing over there at {LOCATION}?"
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- "There's something at {LOCATION}, I'm sure of it!"
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- 'Something at {LOCATION} smells good!'
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- "There's a rumor that something's going on at {LOCATION}!"
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msg_enter_go_mode:
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# What messages the rat can say when it first realizes that it can complete its goal.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- "That's it! I have everything I need! The goal is in sight!"
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msg_enter_bk:
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# What messages the rat can say when it first sees that no further location checks are in logic.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- "I don't have anything to do right now. Go team!"
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- "Hey, I'm completely stuck. But I still believe in you!"
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- "I've run out of things to do. How are you?"
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- "I'm out of things for now, gonna get a coffee. Anyone want something?"
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msg_remind_bk:
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# What messages the rat can say to occasionally remind the players that it has no further location checks in logic.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- "I don't have anything to do right now. Go team!"
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- "Hey, I'm completely stuck. But I still believe in you!"
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- "I've run out of things to do. How are you?"
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- "I'm out of things for now, gonna get a coffee. Anyone want something?"
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msg_exit_bk:
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# What messages the rat can say after one or more location checks become in logic.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- "Yippee, that's just what I needed!"
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- "I'm back! I knew you could do it!"
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- "Sweet, I'm unblocked! Thanks!"
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- "Squeak-squeak, it's rattin' time!"
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msg_completed_goal:
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# What messages the rat can say to celebrate victory.
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#
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# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
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#
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# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
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- 'Yeah, I did it! er... WE did it!'
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lactose_intolerant:
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# Replaces all references to lactose-containing products with less offensive ones.
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'false': 50
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'true': 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |