306 lines
10 KiB
YAML
306 lines
10 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Fen_Kart
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Mario Kart 64 Template
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game: Mario Kart 64
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Mario Kart 64:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 0 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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two_player:
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# (NOT YET SUPPORTED)
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# Start with two characters unlocked and shuffle a separate Player 2 set of item powers into the item pool.
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#
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# This is the intended way to do local multiplayer, but you can still access the 2-player grand prix mode
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# with this off, and the 1-player grand prix mode with it on.
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'false': 50
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'true': 0
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game_mode:
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# Determines how to advance through the game. Cups is closest to the vanilla game.
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#
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# Cups: Courses are raced in sets of four, place 4th or better to advance each race. Unlock each cup progressively.
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# The Cups victory condition is beating the Special Cup on 150cc.
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#
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# Courses (NOT YET SUPPORTED): Each course is run individually. Unlock the final courses progressively to reach the
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# final race. The Courses victory condition is winning 1st place on the last course.
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cups: 50
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courses: 0
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locked_courses:
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# (NOT YET SUPPORTED)
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# In Courses Game Mode, how many final courses are locked until Progressive Course Unlock items are found.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 15
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4: 50
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random: 0
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random-low: 0
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random-high: 0
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course_order:
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# The order for the courses to be arranged in.
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vanilla: 0
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shuffle: 50
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short_to_long: 0
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long_to_short: 0
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alphabetical: 0
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logic_difficulty:
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# Scales the logic threshhold where skill is involved. Specifically, how many good items are available before you
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# are expected to be able to qualify and win on tough courses.
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#
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# Basic: Balanced runs for a competent karter.
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#
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# Advanced: Low logic, high randomness, high skill. Few good items may be available early in the run.
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#
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# Generous: Makes sure you have plenty of good items early. For easier play, or skipping 50 cc.
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# (Generous is more likely to fail generation. To raise chances try increasing shuffle_item_box_clusters and
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# minimum_filler_items. Future versions will be less fragile to generation failure.)
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#
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# No Logic: If fences are enabled, THE RUN MAY BE IMPOSSIBLE!
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basic: 50
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advanced: 0
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generous: 0
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no_logic: 0
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final_course_pool:
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# When Course Order is set to shuffle, the final course will be chosen from the Final Course Pool.
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# Leaving this blank will allow any course to come last.
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#
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# For Rainbow Road to come last use: ["Rainbow Road"].
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#
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# For Bowser's Castle to come last use: ["Bowser's Castle"].
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#
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# For any course longer than 1000 meters to come last use: ["Rainbow Road", "Wario Stadium", "Toad's Turnpike"].
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[]
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mirror_course_chance:
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# (NOT YET SUPPORTED) Percent chance for a course to be mirrored.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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two_lap_courses:
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# Reduce the number of laps in a race from 3 to 2 on long courses.
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'off': 50
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rainbow_road: 0
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wario_stadium: 0
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rainbow_road_and_wario_stadium: 0
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hazard_locations:
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# Whether to include hazards which can be destroyed or defeated by the star power as location checks.
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'false': 0
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'true': 50
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secret_locations:
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# Whether to add 10 location checks as item pickups in noteworthy locations on certain courses.
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'false': 0
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'true': 50
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shuffle_drift_abilities:
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# Optionally shuffle into the item pool the ability to drift and the ability to use mini-turbos as progressive
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# unlocks per driver. "Plentiful" shuffles a 3rd progressive unlock into the pool. "Free Drift" means drivers start
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# with the ability to drift. "Free mini-turbo" means both abilities will be obtained together.
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'off': 0
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'on': 50
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plentiful: 0
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free_drift: 0
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free_mini_turbo: 0
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add_traction_tires:
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# Optionally shuffle into the item pool the ability to have traction on off-road and winter surface types,
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# per driver. "Off" means karts always have traction, as in the vanilla game.
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'false': 0
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'true': 50
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add_starting_items:
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# Optionally shuffle into the item pool a random item power to start each race with, per driver. For example
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# Mario may be able to start each race with a blue shell. Which item is random per driver.
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'false': 0
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'true': 50
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shuffle_railings:
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# Whether to shuffle most track railings into the item pool.
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'false': 0
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'true': 50
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fences:
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# Adds colored fences to every course to add variety to the player's racing lines, and blocks about 20% of
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# item boxes. Also adds Yellow/Red/Green/Blue Switch items to the item pool which disable that color of fences.
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# Fences only affect player karts; shells and CPU karts path through them.
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'false': 50
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'true': 0
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feather_item:
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# Adds the feather item as seen in Super Mario Kart and the early demos of Mario Kart 64. It can be used to vault
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# fences. Having access to the feather puts locations blocked by fences in logic.
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'false': 0
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'true': 50
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shuffle_item_box_respawning:
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# Causes item boxes to not respawn mid-race, and shuffles one "item box respawning" item into the item pool.
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'false': 50
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'true': 0
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consistent_item_boxes:
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# Make each item box always give the same item. "On" will always show which item will be given instead of a
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# question mark (?) inside the item boxes. "Identify" will only show which item will be given after triggering the
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# item roulette once.
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'off': 50
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'on': 0
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identify: 0
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shuffle_special_item_boxes:
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# Whether to shuffle the special item boxes which always give blue shells into the item pool. One is attached to
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# the hot air balloon on Luigi Raceway, and the other is on the big rock on Koopa Troopa Beach.
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'false': 0
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'true': 50
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shuffle_item_box_clusters:
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# How many item box clusters to shuffle into the item pool. At least one item spot from each shuffled cluster will
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# be used as a location check.
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# (More shuffled clusters helps generation succeed. Future versions will be less fragile to generation failure.)
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 72
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36: 50
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random: 0
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random-low: 0
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random-high: 0
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filler_trap_percentage:
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# What percentage of filler items will be traps.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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minimum_filler_items:
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# Force more filler items than needed to match the number of locations.
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# (More filler items helps generation succeed. Future versions will be less fragile to generation failure.)
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 40
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30: 50
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random: 0
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random-low: 0
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random-high: 0
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fix_results_music:
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# Fixes the race win results screen music so the first section repeats 2 times, not 64 times.
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# The official soundtrack uses this AABB form.
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'false': 0
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'true': 50
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sound_mode:
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# (NOT YET SUPPORTED)
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# Sets the sound mode in the game's option menu ahead of time.
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stereo: 50
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headphones: 0
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mono: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_inventory_from_pool:
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# Start with these items and don't place them in the world.
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#
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# The game decides what the replacement items will be.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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