315 lines
No EOL
8.4 KiB
YAML
315 lines
No EOL
8.4 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerCeleste3D
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Celeste 64 Template
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game: Celeste 64
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Celeste 64:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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death_link_amnesty:
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# How many deaths it takes to send a DeathLink
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 30
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10: 50
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random: 0
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random-low: 0
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random-high: 0
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logic_difficulty:
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# Whether the logic expects you to play the intended way, or to be able to use advanced tricks and skips
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standard: 50
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hard: 0
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move_shuffle:
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# Whether the following base movement abilities are shuffled into the item pool:
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# - Ground Dash
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# - Air Dash
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# - Skid Jump
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# - Climb
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#
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# NOTE: Having Move Shuffle and Standard Logic Difficulty will guarantee that one of the four Move items will be immediately accessible
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#
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# WARNING: Combining Move Shuffle and Hard Logic Difficulty can require very difficult tricks
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'false': 50
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'true': 0
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# Goal Options
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total_strawberries:
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# How many Strawberries exist
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 55
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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strawberries_required_percentage:
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# Percentage of existing Strawberries you must receive to finish
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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80: 50
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random: 0
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random-low: 0
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random-high: 0
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# Sanity Options
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friendsanity:
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# Whether chatting with your friends grants location checks
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'false': 0
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'true': 50
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signsanity:
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# Whether reading signs grants location checks
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'false': 0
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'true': 50
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carsanity:
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# Whether riding on cars grants location checks
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'false': 50
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'true': 0
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checkpointsanity:
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# Whether activating Checkpoints grants location checks
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#
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# Activating this will also shuffle items into the pool which allow usage and warping to each Checkpoint
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'false': 0
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'true': 50
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# Aesthetic Options
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madeline_one_dash_hair_color:
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# What color Madeline's hair is when she has one dash
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#
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# The `any_color` option will choose a fully random color
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#
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# A custom color entry may be supplied as a 6-character RGB hex color code
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# e.g. F542C8
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strawberry: 50
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empty: 0
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double: 0
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golden: 0
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baddy: 0
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fire_red: 0
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maroon: 0
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salmon: 0
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orange: 0
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lime_green: 0
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bright_green: 0
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forest_green: 0
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royal_blue: 0
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brown: 0
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black: 0
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white: 0
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grey: 0
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any_color: 0
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madeline_two_dash_hair_color:
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# What color Madeline's hair is when she has two dashes
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#
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# The `any_color` option will choose a fully random color
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#
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# A custom color entry may be supplied as a 6-character RGB hex color code
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# e.g. F542C8
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strawberry: 0
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empty: 0
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double: 50
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golden: 0
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baddy: 0
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fire_red: 0
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maroon: 0
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salmon: 0
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orange: 0
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lime_green: 0
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bright_green: 0
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forest_green: 0
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royal_blue: 0
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brown: 0
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black: 0
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white: 0
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grey: 0
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any_color: 0
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madeline_no_dash_hair_color:
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# What color Madeline's hair is when she has no dashes
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#
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# The `any_color` option will choose a fully random color
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#
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# A custom color entry may be supplied as a 6-character RGB hex color code
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# e.g. F542C8
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strawberry: 0
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empty: 50
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double: 0
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golden: 0
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baddy: 0
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fire_red: 0
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maroon: 0
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salmon: 0
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orange: 0
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lime_green: 0
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bright_green: 0
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forest_green: 0
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royal_blue: 0
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brown: 0
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black: 0
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white: 0
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grey: 0
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any_color: 0
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madeline_feather_hair_color:
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# What color Madeline's hair is when she has a feather
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#
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# The `any_color` option will choose a fully random color
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#
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# A custom color entry may be supplied as a 6-character RGB hex color code
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# e.g. F542C8
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strawberry: 0
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empty: 0
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double: 0
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golden: 50
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baddy: 0
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fire_red: 0
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maroon: 0
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salmon: 0
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orange: 0
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lime_green: 0
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bright_green: 0
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forest_green: 0
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royal_blue: 0
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brown: 0
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black: 0
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white: 0
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grey: 0
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any_color: 0
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# Badeline Chasers
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badeline_chaser_source:
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# What type of action causes more Badeline Chasers to start spawning
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#
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# Locations: The number of locations you've checked contributes to Badeline Chasers
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#
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# Strawberries: The number of Strawberry items you've received contributes to Badeline Chasers
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locations: 50
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strawberries: 0
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badeline_chaser_frequency:
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# How many of the `Badeline Chaser Source` actions must occur to make each Badeline Chaser start spawning
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#
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# NOTE: Choosing `0` disables Badeline Chasers entirely
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#
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# WARNING: Turning on Badeline Chasers alongside Move Shuffle could result in extremely difficult situations
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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badeline_chaser_speed:
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# How many seconds behind you each Badeline Chaser will be
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 2
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# Maximum value is 10
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3: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |