240 lines
7.5 KiB
YAML
240 lines
7.5 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerHike
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default A Short Hike Template
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game: A Short Hike
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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A Short Hike:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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# General Options
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goal:
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# Choose the end goal.
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# Nap: Complete the climb to the top of Hawk Peak and take a nap
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# Photo: Get your picture taken at the top of Hawk Peak
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# Races: Complete all three races with Avery
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# Help Everyone: Travel around Hawk Peak and help every character with their troubles
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# Fishmonger: Catch one of every fish from around Hawk Peak
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nap: 0
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photo: 0
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races: 0
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help_everyone: 50
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fishmonger: 0
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filler_coin_amount:
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# The number of coins that will be in each filler coin item.
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7_coins: 0
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13_coins: 50
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15_coins: 0
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18_coins: 0
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21_coins: 0
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25_coins: 0
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27_coins: 0
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32_coins: 0
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33_coins: 0
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50_coins: 0
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random_walkie_talkie:
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# When enabled, the Walkie Talkie item will be placed into the item pool. Otherwise, it will be placed in its vanilla location.
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# This item usually allows the player to locate Avery around the map or restart a race.
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'false': 0
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'true': 50
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# Logic Options
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golden_feather_progression:
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# Determines which locations are considered in logic based on the required amount of golden feathers to reach them.
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# Easy: Locations will be considered inaccessible until the player has enough golden feathers to easily reach them. A minimum of 10 golden feathers is recommended for this setting.
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# Normal: Locations will be considered inaccessible until the player has the minimum possible number of golden feathers to reach them. A minimum of 7 golden feathers is recommended for this setting.
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# Hard: Removes the requirement of golden feathers for progression entirely and glitches may need to be used to progress
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easy: 50
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normal: 0
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hard: 0
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easier_races:
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# When enabled, the Running Shoes will be added as a logical requirement for beating any of the races.
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'false': 0
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'true': 50
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# Item Pool Options
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golden_feathers:
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# Number of Golden Feathers in the item pool.
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# (Note that for the Photo and Help Everyone goals, a minimum of 12 Golden Feathers is enforced)
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 20
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20: 50
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random: 0
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random-low: 0
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random-high: 0
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silver_feathers:
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# Number of Silver Feathers in the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 20
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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buckets:
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# Number of Buckets in the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 2
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2: 50
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random: 0
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random-low: 0
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random-high: 0
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sticks:
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# Number of Sticks in the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 8
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8: 50
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random: 0
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random-low: 0
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random-high: 0
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toy_shovels:
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# Number of Toy Shovels in the item pool.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 5
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5: 50
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random: 0
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random-low: 0
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random-high: 0
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# Shop Options
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coins_in_shops:
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# When enabled, the randomizer can place coins into locations that are purchased, such as shops.
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'false': 50
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'true': 0
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cost_multiplier:
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# The percentage that all item shop costs will be of the vanilla values.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 25
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# Maximum value is 200
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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shop_check_logic:
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# Determines which items will be added as logical requirements to making certain purchases in shops.
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nothing: 0
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fishing_rod: 50
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shovel: 0
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fishing_rod_and_shovel: 0
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golden_fishing_rod: 0
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golden_fishing_rod_and_shovel: 0
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min_shop_check_logic:
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# Determines the minimum cost of a shop item that will have the shop check logic applied to it.
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# If the cost of a shop item is less than this value, no items will be required to access it.
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# This is based on the vanilla prices of the shop item. The set cost multiplier will not affect this value.
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40_coins: 0
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100_coins: 50
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400_coins: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_inventory_from_pool:
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# Start with these items and don't place them in the world.
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#
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# The game decides what the replacement items will be.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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