250 lines
7.4 KiB
YAML
250 lines
7.4 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerMario64
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Super Mario 64 Template
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game: Super Mario 64
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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Super Mario 64:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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completion_type:
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# Set goal for game completion
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last_bowser_stage: 50
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all_bowser_stages: 0
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# Logic Options
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area_rando:
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# Randomize Entrances
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'off': 50
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courses_only: 0
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courses_and_secrets_separate: 0
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courses_and_secrets: 0
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buddy_checks:
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# Bob-omb Buddies are checks, Cannon Unlocks are items
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'false': 50
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'true': 0
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exclamation_boxes:
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# Include 1Up Exclamation Boxes during randomization.
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# Adds 29 locations to the pool.
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'false': 50
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'true': 0
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progressive_keys:
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# Keys will first grant you access to the Basement, then to the Second Floor
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'false': 0
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'true': 50
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enable_coin_stars:
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# Determine logic for 100 Coin Stars.
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#
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# Off - Removed from pool. You can still collect them, but they don't do anything.
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# Optimal for ignoring 100 Coin Stars entirely. Removes 15 locations from the pool.
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#
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# On - Kept in pool, potentially randomized.
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#
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# Vanilla - Kept in pool, but NOT randomized.
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'off': 50
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'on': 0
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vanilla: 0
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strict_cap_requirements:
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# If disabled, Stars that expect special caps may have to be acquired without the caps
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'false': 0
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'true': 50
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strict_cannon_requirements:
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# If disabled, Stars that expect cannons may have to be acquired without them.
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# Has no effect if Buddy Checks and Move Randomizer are disabled
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'false': 0
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'true': 50
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# Ability Options
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enable_move_rando:
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# Mario is unable to perform some actions until a corresponding item is picked up.
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# This option is incompatible with builds using a 'nomoverando' branch.
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# Specific actions to randomize can be specified in the YAML.
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'false': 50
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'true': 0
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move_rando_actions:
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# Which actions to randomize when Move Randomizer is enabled
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['Triple Jump', 'Long Jump', 'Backflip', 'Side Flip', 'Wall Kick', 'Dive', 'Ground Pound', 'Kick', 'Climb', 'Ledge Grab']
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strict_move_requirements:
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# If disabled, Stars that expect certain moves may have to be acquired without them. Only makes a difference
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# if Move Randomization is enabled
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'false': 0
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'true': 50
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# Star Options
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amount_of_stars:
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# How many stars exist.
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# If there aren't enough locations to hold the given total, the total will be reduced.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 35
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# Maximum value is 120
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120: 50
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random: 0
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random-low: 0
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random-high: 0
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first_bowser_star_door_cost:
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# What percent of the total stars are required at the Star Door to Bowser in the Dark World
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 40
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7: 50
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random: 0
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random-low: 0
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random-high: 0
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basement_star_door_cost:
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# What percent of the total stars are required at the Star Door in the Basement
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 50
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25: 50
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random: 0
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random-low: 0
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random-high: 0
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second_floor_star_door_cost:
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# What percent of the total stars are required to access the third floor
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 70
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42: 50
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random: 0
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random-low: 0
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random-high: 0
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mips1_cost:
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# What percent of the total stars are required to spawn MIPS the first time
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 35
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12: 50
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random: 0
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random-low: 0
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random-high: 0
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mips2_cost:
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# What percent of the total stars are required to spawn MIPS the second time.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 70
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42: 50
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random: 0
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random-low: 0
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random-high: 0
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stars_to_finish:
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# What percent of the total stars are required at the infinite stairs
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 90
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58: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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