archipelago/yamls/archipelathon/PuzzlerSpinny.yaml

479 lines
13 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: PuzzlerSpinny
# Used to describe your yaml. Useful if you have multiple files.
description: Default Timespinner Template
game: Timespinner
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Timespinner:
# Game Options
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
start_with_jewelry_box:
# Start with Jewelry Box unlocked
'false': 50
'true': 0
downloadable_items:
# With the tablet you will be able to download items at terminals
'false': 0
'true': 50
eye_spy:
# Requires Oculus Ring in inventory to be able to break hidden walls.
'false': 50
'true': 0
start_with_meyef:
# Start with Meyef, ideal for when you want to play multiplayer.
'false': 50
'true': 0
quick_seed:
# Start with Talaria Attachment, Nyoom!
'false': 0
'true': 50
specific_keycards:
# Keycards can only open corresponding doors
'false': 0
'true': 50
inverted:
# Start in the past
'false': 50
'true': 50
gyre_archives:
# Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo
'false': 50
'true': 0
cantoran:
# Cantoran's fight and check are available upon revisiting his room
'false': 50
'true': 0
lore_checks:
# Memories and journal entries contain items.
'false': 0
'true': 50
boss_rando:
# Wheter all boss locations are shuffled, and if their damage/hp should be scaled.
'off': 0
scaled: 50
unscaled: 0
enemy_rando:
# Wheter enemies will be randomized, and if their damage/hp should be scaled.
'off': 50
scaled: 0
unscaled: 0
ryshia: 0
no_hell_spiders: 0
damage_rando:
# Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings.
'off': 0
allnerfs: 0
mostlynerfs: 0
balanced: 0
mostlybuffs: 50
allbuffs: 0
manual: 0
damage_rando_overrides:
# Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
# you don't specify will roll with 1/1/1 as odds
Blade:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Blood:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Blue:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Empire:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Eye:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Fire:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
ForbiddenTome:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Gun:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Ice:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Iron:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Nether:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Plasma:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Radiant:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Shattered:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Umbra:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
Wind:
MinusOdds: 1
NormalOdds: 1
PlusOdds: 1
hp_cap:
# Sets the number that Lunais's HP maxes out at.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 999
999: 50
random: 0
random-low: 0
random-high: 0
aura_cap:
# Sets the maximum Aura Lunais is allowed to have. Level 1 is 80. Djinn Inferno costs 45.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 45
# Maximum value is 999
999: 50
random: 0
random-low: 0
random-high: 0
level_cap:
# Sets the max level Lunais can achieve.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 99
99: 50
random: 0
random-low: 0
random-high: 0
extra_earrings_xp:
# Adds additional XP granted by Galaxy Earrings.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 24
0: 50
random: 0
random-low: 0
random-high: 0
boss_healing:
# Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled.
'false': 0
'true': 50
shop_fill:
# Sets the items for sale in Merchant Crow's shops.
# Default: No sunglasses or trendy jacket, but sand vials for sale.
# Randomized: Up to 4 random items in each shop.
# Vanilla: Keep shops the same as the base game.
# Empty: Sell no items at the shop.
default: 50
randomized: 0
vanilla: 0
empty: 0
shop_warp_shards:
# Shops always sell warp shards (when keys possessed), ignoring inventory setting.
'false': 0
'true': 50
shop_multiplier:
# Multiplier for the cost of items in the shop. Set to 0 for free shops.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 10
0: 50
random: 0
random-low: 0
random-high: 0
loot_pool:
# Sets the items that drop from enemies (does not apply to boss reward checks)
# Vanilla: Drops are the same as the base game
# Randomized: Each slot of every enemy's drop table is given a random use item or piece of equipment.
# Empty: Enemies drop nothing.
vanilla: 50
randomized: 0
empty: 0
drop_rate_category:
# Sets the drop rate when 'Loot Pool' is set to 'Random'
# Tiered: Based on item rarity/value
# Vanilla: Based on bestiary slot the item is placed into
# Random: Assigned a random tier/drop rate
# Fixed: Set by the 'Fixed Drop Rate' setting
tiered: 50
vanilla: 0
randomized: 0
fixed: 0
fixed_drop_rate:
# Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
5: 50
random: 0
random-low: 0
random-high: 0
loot_tier_distro:
# Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random'
# Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items
# Full Random: Any item has an equal chance of being placed in an enemy's drop slot
# Inverted Weight: Rarest items show up the most frequently, while common items are the rarest
default_weight: 50
full_random: 0
inverted_weight: 0
show_bestiary:
# All entries in the bestiary are visible, without needing to kill one of a given enemy first
'false': 50
'true': 0
show_drops:
# All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first
'false': 50
'true': 0
enter_sandman:
# The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces
'false': 50
'true': 0
dad_percent:
# The win condition is beating the boss of Emperor's Tower
'false': 50
'true': 0
rising_tides:
# Random areas are flooded or drained, can be further specified with RisingTidesOverrides
'false': 50
'true': 0
rising_tides_overrides:
# Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
# Areas that are not specified will roll with the default 33% chance of getting flooded or drained
AncientPyramidShaft:
Dry: 67
Flooded: 33
CastleBasement:
Dry: 66
Flooded: 17
FloodedWithSavePointAvailable: 17
CastleCourtyard:
Dry: 67
Flooded: 33
CastleMoat:
Dry: 67
Flooded: 33
Lab:
Dry: 67
Flooded: 33
LakeDesolation:
Dry: 67
Flooded: 33
LakeSerene:
Dry: 33
Flooded: 67
LakeSereneBridge:
Dry: 67
Flooded: 33
Maw:
Dry: 67
Flooded: 33
Sandman:
Dry: 67
Flooded: 33
Xarion:
Dry: 67
Flooded: 33
unchained_keys:
# Start with Twin Pyramid Key, which does not give free warp;
# warp items for Past, Present, (and ??? with Enter Sandman) can be found.
'false': 50
'true': 0
back_to_the_future:
# When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired.
'false': 50
'true': 0
prism_break:
# Adds 3 Laser Access items to the item pool to remove the lasers blocking the military hangar area
# instead of needing to beat the Golden Idol, Aelana, and The Maw.
'false': 50
'true': 0
lock_key_amadeus:
# Lasers in Amadeus' Laboratory are disabled via items, rather than by de-powering the lab. Experiments will spawn in the lab.
'false': 50
'true': 0
risky_warps:
# Expanded free-warp eligible locations, including Azure Queen, Xarion, Amadeus' Laboratory, and Emperor's Tower.
'false': 50
'true': 0
pyramid_start:
# Start in ???. Takes priority over Inverted. Additional chests in Dark Forest and Pyramid. Sandman door behaves as it does in Enter Sandman.
'false': 50
'true': 0
gate_keep:
# The castle drawbridge starts raised, and can be lowered via item.
'false': 50
'true': 0
royal_roadblock:
# The Royal Towers entrance door requires a royal orb (Plasma Orb, Plasma Geyser, or Royal Ring) to enter.
'false': 50
'true': 0
trap_chance:
# Chance of traps in the item pool.
# Traps will only replace filler items such as potions, vials and antidotes
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
10: 50
random: 0
random-low: 0
random-high: 0
traps:
# List of traps that may be in the item pool to find
['Meteor Sparrow Trap', 'Poison Trap', 'Chaos Trap', 'Neurotoxin Trap', 'Bee Trap', 'Throw Stun Trap']
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]