archipelago/yamls/ghost_crew_x/Fennel_Bomb.yaml

186 lines
No EOL
5.6 KiB
YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Fennel_Bomb
# Used to describe your yaml. Useful if you have multiple files.
description: Default Bomberman 64 Template
game: Bomberman 64
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Bomberman 64:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
open_stages:
# If Selected The first 3 stages of the main 4 worlds will be open from the start
# You will still require a key to access the Boss Stage
'false': 50
'true': 0
gold_cards:
# Number of Gold Cards required to access Black Fortress
# Keep in mind 3 black keys will also be required to reach the goal
# if Final Boss is Selected
# If Gold Card Goal is Selected then this determines the number of Cards
# Needed to hit your goal
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 8
# Maximum value is 100
45: 50
random: 0
random-low: 0
random-high: 0
max_cards:
# Max number of Gold Cards in the pool
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 8
# Maximum value is 100
50: 50
random: 0
random-low: 0
random-high: 0
game_goal:
# Required Goal to complete the seed
# Altair - Clear the game by defeating the final boss
# Gold Cards - Clear the game by getting enough gold cards for shorter seeds
# Bosses - Clear the game by beating the 4 main world bosses
altair: 0
goalcards: 0
mainbosses: 50
difficulty:
# Determines The Logic Used for Gold Card Checks,
# This should be Set to the in game difficulty you want to use
normal: 50
hard: 0
random_music:
# Shuffles the game music
'false': 50
'true': 0
random_sound:
# Shuffles the game sounds
'false': 50
'true': 0
enemy_model:
# If enabled will randomize enemies
# This option will require the use of the companion bomberman_64.lua script to function
# Shuffle: Suffles the enemy models consistently
# Chaotic: Randomizes enemy model every load
'off': 50
shuffle: 0
chaos: 0
color:
# Changes Bomberman's model color
white: 50
black: 0
palace_on:
# Includes Locations for Rainbow Palace stages,
# When this option is disabled, filler items will be placed in Rainbow Palace's locations but the stages will still unlock
# Stages are unlocked for every 25% of required gold cards.
'false': 50
'true': 0
enemy_ai:
# If enabled will randomize enemies
# This option will require the use of the companion bomberman_64.lua script to function
# Shuffle: Suffles the enemy AI consistently
# Chaotic: Randomizes enemy AI every load
'off': 50
shuffle: 0
chaos: 0
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]