archipelago/yamls/ghost_crew_x/Fennel_Paint.yaml

161 lines
No EOL
5.1 KiB
YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Fennel_Paint
# Used to describe your yaml. Useful if you have multiple files.
description: Default Paint Template
game: Paint
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Paint:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
logic_percent:
# Sets the maximum percent similarity required for a check to be in logic.
# Higher values are more difficult and items/locations will not be generated beyond this number.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 50
# Maximum value is 95
80: 50
random: 0
random-low: 0
random-high: 0
goal_percent:
# Sets the percent similarity required to achieve your goal.
# If this number is higher than the value for logic percent,
# reaching goal will be in logic upon obtaining all progression items.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 50
# Maximum value is 95
80: 50
random: 0
random-low: 0
random-high: 0
goal_image:
# Sets the numbered image you will be required to match.
# See https://github.com/MarioManTAW/jspaint/tree/master/images/archipelago
# for a list of possible images or choose random.
# This can also be overwritten client-side by using File->Open.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 1
random: 50
random-low: 0
random-high: 0
starting_tool:
# Sets which tool (other than Magnifier) you will be able to use from the start.
brush: 50
pencil: 0
eraser: 0
airbrush: 0
line: 0
rectangle: 0
ellipse: 0
rounded_rectangle: 0
trap_count:
# Sets the number of filler items to be replaced by random traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 50
0: 0
random: 0
random-low: 50
random-high: 0
death_link:
# If on, using the Undo or Clear Image functions will send a death to all other players with death link on.
# Receiving a death will clear the image and reset the history.
# This option also prevents Undo and Clear Image traps from being generated in the item pool.
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]