611 lines
No EOL
18 KiB
YAML
611 lines
No EOL
18 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: VeeloNown
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default Pokemon Crystal Template
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game: Pokemon Crystal
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requires:
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version: 0.5.1 # Version of Archipelago required for this yaml to work as expected.
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Pokemon Crystal:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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goal:
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# Elite Four: collect 8 badges and enter the Hall of Fame
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# Red: collect 16 badges and defeat Red at Mt. Silver
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elite_four: 0
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red: 50
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johto_only:
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# Excludes all of Kanto, disables Kanto access
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# Forces Goal to Elite Four unless Silver Cave is included
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# Goal badges will be limited to 8 if badges are shuffled or vanilla
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'off': 50
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'on': 0
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include_silver_cave: 0
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elite_four_badges:
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# Number of badges required to enter Victory Road
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 16
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8: 0
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random: 0
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random-low: 0
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random-high: 50
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red_badges:
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# Number of badges required to battle Red
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 16
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16: 50
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random: 0
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random-low: 0
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random-high: 0
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mt_silver_badges:
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# Number of badges required to access Mt. Silver and Silver Cave
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 16
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16: 50
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random: 0
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random-low: 0
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random-high: 0
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radio_tower_badges:
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# Number of badges at which Team Rocket takes over the Goldenrod Radio Tower
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 16
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7: 50
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random: 0
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random-low: 0
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random-high: 0
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randomize_badges:
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# Shuffles gym badge locations into the pool
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# Vanilla: Does not randomize gym badges
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# Shuffle: Randomizes gym badges between gym leaders
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# Completely Random: Randomizes badges with all other items
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vanilla: 0
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shuffle: 0
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completely_random: 50
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randomize_hidden_items:
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# Shuffles hidden item locations into the pool
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'false': 0
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'true': 50
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require_itemfinder:
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# Hidden items require Itemfinder in logic
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'false': 0
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'true': 50
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route_32_condition:
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# Sets the condition required to pass into the south part of Route 32
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# Egg from aide: Collect the Egg from the aide in the Violet City Pokemon Center after beating Falkner
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# Any badge: Obtain any badge
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# None: No requirement
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egg_from_aide: 50
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any_badge: 0
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none: 0
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trainersanity:
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# Adds checks for defeating trainers
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'false': 50
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'true': 0
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trainersanity_alerts:
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# Shows a message box or plays a sound for Trainersanity checks
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no_alerts: 0
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message_box: 50
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sound_only: 0
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randomize_pokegear:
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# Shuffles the Pokegear and cards into the pool
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'false': 0
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'true': 50
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randomize_berry_trees:
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# Shuffles berry tree locations into the pool
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'false': 50
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'true': 0
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randomize_starters:
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# Randomizes species of starter Pokemon
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vanilla: 50
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unevolved_only: 0
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completely_random: 0
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first_stage_can_evolve: 0
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base_stat_mode: 0
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starters_bst_average:
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# If you chose Base Stat Mode for your starters, what is the average base stat total you want your available starters to be?
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 195
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# Maximum value is 680
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random: 0
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random-low: 0
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random-high: 0
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normal_starters: 50 # equivalent to 310
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randomize_wilds:
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# Randomizes species of wild Pokemon
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'false': 50
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'true': 0
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force_fully_evolved:
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# When an opponent uses a Pokemon of the specified level or higher, restricts the species to only fully evolved Pokemon.
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#
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# Only applies when trainer parties are randomized.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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100: 50
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random: 0
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random-low: 0
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random-high: 0
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normalize_encounter_rates:
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# Normalizes the chance of encountering each wild Pokemon in a given area
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'false': 50
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'true': 0
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randomize_static_pokemon:
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# Randomizes species of static Pokemon encounters
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'false': 50
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'true': 0
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level_scaling:
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# Sets whether Trainer levels are scaled based on sphere access.
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#
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# - Off: Vanilla levels are used.
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# - Spheres: Levels are scaled based on sphere access only.
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# - Spheres and Distance: Levels are scaled based on both sphere access and distance from starting town.
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'off': 0
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spheres: 50
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spheres_and_distance: 0
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randomize_trades:
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# Randomizes species of in-game trades
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vanilla: 50
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received: 0
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requested: 0
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both: 0
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randomize_trainer_parties:
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# Randomizes Pokemon in enemy trainer parties
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vanilla: 50
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match_types: 0
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completely_random: 0
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boost_trainers:
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# Boost levels of every trainer's Pokemon. There are 2 different boost modes:
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# Percentage Boost: Increases every trainer Pokemon's level by the boost percentage.
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# Set Min Level: Trainer Pokemon will be the specified level or higher.
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vanilla: 50
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percentage_boost: 0
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set_min_level: 0
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trainer_level_boost:
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# This Value only works if Boost Trainer Pokemon Levels is being used.
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# The meaning of this value depends on Trainer Boost Mode.
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#
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# Percentage Boost: This value represents the boost amount percentage
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# Set Min Level: Trainer Pokemon will never be lower than this level
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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randomize_learnsets:
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# Vanilla: Vanilla learnsets
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# Randomize: Random learnsets
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# Start With Four Moves: Random learnsets with 4 starting moves
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vanilla: 50
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randomize: 0
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start_with_four_moves: 0
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learnset_type_bias:
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# This option will have an effect only if Randomize Learnset option is ENABLED.
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#
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# Percent chance of each move in a Pokemon's learnset to match its type.
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# Default value is -1. This means there will be no check in logic for type matches.
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# The lowest possible type matching value is 0. There will be no STAB moves in a Pokemon's learnset
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# If set to 100 all moves that a Pokemon will learn by leveling up will match one of its types
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is -1
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# Maximum value is 100
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random: 0
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random-low: 0
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random-high: 0
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vanilla: 50 # equivalent to -1
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randomize_move_values:
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# Restricted: Generates values based on vanilla move values
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# Multiplies the power of each move with a random number between 0.5 and 1.5
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# Adds or subtracts 0, 5 or 10 from original PP | Min 5, Max 40
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#
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# Full Exclude Accuracy: Fully randomizes move Power and PP
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# Randomizes each move's Power [20-150], PP [5-40] linearly. All possible values have the same weight.
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#
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# Full: Previous + also randomizes accuracy.
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# Accuracy has a flat chance of 70% to be 100%, if not it is linearly distributed between 30-100.
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# Does not randomize accuracy of OHKO moves, status moves (e.g. Toxic) and unique damage moves (e.g. Seismic Toss)
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vanilla: 50
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restricted: 0
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full_exclude_accuracy: 0
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full: 0
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randomize_move_types:
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# Randomizes each move's Type
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'false': 50
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'true': 0
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randomize_tm_moves:
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# Randomizes the moves available as TMs
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'false': 50
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'true': 0
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tm_compatibility:
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# Percent chance for Pokemon to be compatible with a TM
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 100
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random: 0
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random-low: 0
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random-high: 0
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vanilla: 50 # equivalent to 0
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fully_compatible: 0 # equivalent to 100
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hm_compatibility:
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# Percent chance for Pokemon to be compatible with a HM
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 50
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# Maximum value is 100
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random: 0
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random-low: 0
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random-high: 0
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vanilla: 50 # equivalent to 0
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fully_compatible: 0 # equivalent to 100
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randomize_base_stats:
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# Vanilla: Vanilla base stats
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# Keep BST: Random base stats, but base stat total is preserved
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# Completely Random: Base stats and BST are completely random
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vanilla: 50
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keep_bst: 0
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completely_random: 0
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randomize_types:
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# Vanilla: Vanilla Pokemon types
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# Follow Evolutions: Types are randomized but preserved when evolved
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# Completely Random: Types are completely random
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vanilla: 50
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follow_evolutions: 0
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completely_random: 0
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randomize_palettes:
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# Vanilla: Vanilla Pokemon color palettes
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# Match Types: Color palettes match Pokemon Type
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# Completely Random: Color palettes are completely random
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vanilla: 50
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match_types: 0
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completely_random: 0
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randomize_music:
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# Randomize all music
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'false': 50
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'true': 0
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move_blocklist:
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# Pokemon won't learn these moves via learnsets or TM's.
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# Moves should be provided in the form: "Ice Beam"
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# Does not apply to vanilla learnsets or TMs
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[]
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free_fly_location:
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# If enabled, unlocks a random fly location for free
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# If Free Fly and Map Card is selected, an extra fly location
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# is unlocked when the Pokegear and Map Card are obtained
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'off': 0
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free_fly: 0
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free_fly_and_map_card: 50
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free_fly_blocklist:
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# These locations won't be given to you as fly locations either as your free one or from receiving the map card.
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# Locations should be provided in the form: "Ecruteak City"
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# New Bark Town, Cherrygrove City and Indigo Plateau cannot be chosen as free fly locations and are not valid options
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# If you blocklist enough locations that there aren't enough locations left for your total number of free fly locations, the blocklist will simply do nothing
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[]
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early_fly:
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# HM02 Fly will be placed early in the game
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# If this option is enabled, you will be able to Fly before being forced to use an item to progress
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'false': 0
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'true': 50
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hm_badge_requirements:
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# Vanilla: HMs require their vanilla badges
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# No Badges: HMs do not require a badge to use
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# Add Kanto: HMs can be used with the Johto or Kanto badge
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vanilla: 50
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no_badges: 0
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add_kanto: 0
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remove_badge_requirement:
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# Specify which HMs do not require a badge to use. This overrides the HM Badge Requirements setting.
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[]
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remove_ilex_cut_tree:
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# Removes the Cut tree in Ilex Forest
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'false': 0
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'true': 50
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saffron_gatehouse_tea:
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# Sets which Saffron City gatehouses require Tea to pass. Obtaining the Tea will unlock them all.
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# If any gatehouses are enabled, adds a new location in Celadon Mansion 1F and adds Tea to the item pool.
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# Valid options are: North, East, South and West in any combination.
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[]
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east_west_underground:
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# Adds an Underground Pass between Route 7 and Route 8 in Kanto.
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'false': 50
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'true': 0
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undergrounds_require_power:
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# Specifies which of the Kanto Underground Passes require the Machine Part to be returned to access.
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both: 50
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north_south: 0
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east_west: 0
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neither: 0
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reusable_tms:
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# TMs can be used an infinite number of times
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'false': 50
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'true': 0
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guaranteed_catch:
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# Balls have a 100% success rate
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'false': 0
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'true': 50
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minimum_catch_rate:
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# Sets a minimum catch rate for wild Pokemon
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 255
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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blind_trainers:
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# Trainers have no vision and will not start battles unless interacted with
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'false': 50
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'true': 0
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skip_elite_four:
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# Go straight to Lance when challenging the Elite Four
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'false': 50
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'true': 0
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better_marts:
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# Improves the selection of items at Pokemarts
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'false': 50
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'true': 0
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experience_modifier:
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# Scale the amount of Experience Points given in battle
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# Default is 20, for double set to 40, for half set to 10, etc
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 1
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# Maximum value is 255
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random: 0
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random-low: 0
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random-high: 0
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half: 0 # equivalent to 10
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normal: 50 # equivalent to 20
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double: 0 # equivalent to 40
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triple: 0 # equivalent to 60
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quadruple: 0 # equivalent to 80
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quintuple: 0 # equivalent to 100
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sextuple: 0 # equivalent to 120
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septuple: 0 # equivalent to 140
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octuple: 0 # equivalent to 160
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phone_trap_weight:
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# Adds random Pokegear calls that acts as traps
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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sleep_trap_weight:
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# Trap that causes Sleep status on your party
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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poison_trap_weight:
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# Trap that causes Poison status on your party
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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burn_trap_weight:
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# Trap that causes Burn status on your party
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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freeze_trap_weight:
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# Trap that causes Freeze status on your party
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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paralysis_trap_weight:
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# Trap that causes Paralysis status on your party
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# Weight is a percentage of filler items to replace
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 8
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0: 50
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random: 0
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random-low: 0
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random-high: 0
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remote_items:
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# Instead of placing your own items directly into the ROM, all items are received from the server, including items you find for yourself.
|
|
# This enables co-op of a single slot and recovering more items after a lost save file (if you're so unlucky).
|
|
# But it changes pickup behavior slightly and requires connection to the server to receive any items.
|
|
'false': 0
|
|
'true': 50
|
|
|
|
item_receive_sound:
|
|
# Play item received sound on receiving a remote item
|
|
# All items will be considered remote when Remote Items is enabled
|
|
'false': 0
|
|
'true': 50
|
|
|
|
enable_mischief:
|
|
# If I told you what this does, it would ruin the surprises :)
|
|
'false': 50
|
|
'true': 0
|
|
|
|
# Item & Location Options
|
|
local_items:
|
|
# Forces these items to be in their native world.
|
|
[]
|
|
|
|
non_local_items:
|
|
# Forces these items to be outside their native world.
|
|
[]
|
|
|
|
start_inventory:
|
|
# Start with these items.
|
|
{}
|
|
|
|
start_inventory_from_pool:
|
|
# Start with these items and don't place them in the world.
|
|
#
|
|
# The game decides what the replacement items will be.
|
|
{}
|
|
|
|
start_hints:
|
|
# Start with these item's locations prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
start_location_hints:
|
|
# Start with these locations and their item prefilled into the ``!hint`` command.
|
|
[]
|
|
|
|
exclude_locations:
|
|
# Prevent these locations from having an important item.
|
|
[]
|
|
|
|
priority_locations:
|
|
# Prevent these locations from having an unimportant item.
|
|
[]
|
|
|
|
item_links:
|
|
# Share part of your item pool with other players.
|
|
[] |