archipelago/yamls/ghost_crew_x/howwywious.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: howwywious
# Used to describe your yaml. Useful if you have multiple files.
description: Default Dark Souls II Template
game: Dark Souls II
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Dark Souls II:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
start_inventory:
# Start with these items.
Torch: 1
exclude_locations:
# Prevent these locations from having an important item.
['Dark Chasm of Old']
game_version:
# Choose the game version you will be playing on
#
# - **sotfs:** You will be playing the scholar of the first sin version
# - **vanilla:** You will be playing the vanilla version
sotfs: 50
vanilla: 0
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 0
'true': 50
no_weapon_req:
# Remove the requirements to wield weapons
'false': 50
'true': 0
no_spell_req:
# Remove the requirements to cast spells
'false': 50
'true': 0
enable_ngp:
# Include items and locations exclusive to NewGame+ cycles
'false': 50
'true': 0
infinite_lifegems:
# Keep Melentia's infinite supply of lifegems
'false': 0
'true': 50
old_iron_king_dlc:
# Enable Crown of the Old Iron King DLC, randomizing items and locations within Brume Tower.
'false': 0
'true': 50
ivory_king_dlc:
# Enable Crown of the Ivory King DLC, randomizing items and locations within Frozen Eleum Loyce.
'false': 0
'true': 50
sunken_king_dlc:
# Enable Crown of the Sunken King DLC, randomizing items and locations within Shulva.
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]