170 lines
No EOL
5.1 KiB
YAML
170 lines
No EOL
5.1 KiB
YAML
# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: Amada2Remake
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default AM2R Template
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game: AM2R
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requires:
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version: 0.5.0 # Version of Archipelago required for this yaml to work as expected.
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AM2R:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# - **Locations:** ensure everything can be reached and acquired.
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# - **Items:** ensure all logically relevant items can be acquired.
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# - **Minimal:** ensure what is needed to reach your goal can be acquired.
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locations: 0
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items: 0
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minimal: 1
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MetroidsRequired:
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# Chose how many Metroids need to be killed or obtained to go through to the Omega Nest
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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46: 1
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random: 0
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random-low: 0
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random-high: 0
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MetroidsInPool:
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# Chose how many Metroids will be in the pool, if Metroids are randomized.
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# This will value will be ignored if smaller than the required amount
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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46: 1
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random: 0
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random-low: 0
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random-high: 4
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random-middle: 2
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LocationSettings:
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# Chose what items you want in the pool
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# not including checks via the no_A6 will force them to be excluded
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# not adding Metroids will force them to be vanilla and will not randomize them into item locations
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# adding metroids but excluding A6 will leave the A6 and omega nest metroids vanilla but will leave the full amount in the pool
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items_no_a6: 0
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items_and_a6: 1
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add_metroids_no_a6: 0
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add_metroids_and_a6: 0
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TrapFillPercentage:
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# Adds in slightly inconvenient traps into the item pool
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 100
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0: 1
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random: 0
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random-low: 0
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random-high: 0
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RemoveFloodTrap:
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# Removes Flood Traps from trap fill
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'false': 50
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'true': 0
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RemoveTossTrap:
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# There is a pipebomb in your mailbox
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'false': 50
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'true': 0
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RemoveShortBeam:
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# Remove muscle memory trap
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'false': 50
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'true': 0
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RemoveEMPTrap:
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# Yes we know that it looks weird during the idle animation, but it's a vanilla bug
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'false': 50
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'true': 0
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RemoveTouhouTrap:
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# Removes Touhou Traps from trap fill
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'false': 50
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'true': 0
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RemoveOHKOTrap:
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# Removes OHKO Traps from trap fill
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'false': 50
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'true': 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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["The Tower: After Tester"]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[] |