archipelago/yamls/archipelathon/AmadaDreams.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: AmadaDreams
# Used to describe your yaml. Useful if you have multiple files.
description: Default Manual_RaymanLegends_Amada Template
game: Manual_RaymanLegends_Amada
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Manual_RaymanLegends_Amada:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
#
# Minimal accessibility is strongly recommended for solo generations as this world often fails solo generation on full accessibility
full: 0
minimal: 50
goal:
# Choose your victory condition.
# Any Boss - defeat any boss, back to origins or not
# Full Moon - send all 5 dark wizards to the moon (defeat all non back to origins boss levels)
# World Tour - Complete Grannies World Tour (8-Bit)
# BTO All Bosses - defeat all 5 back to origins bosses (requires Back_to_Origins to be true, i do not know what happens if its false but it probably fails generation)
victory - any boss: 0
victory - full moon: 50
victory - world tour: 0
victory - bto all bosses: 0
Back_to_Origins:
# Should the Back to Origins worlds be included?
'false': 0
'true': 50
Teensanity:
# Shuffles Teensy items per world rounded down to the nearest multiple of 10 and gives rewards for every 10 teensies collected if the relevant world is accessible (includes back to origins worlds if back to origins is enabled), as well as generic teensy rewards both for total teensies and back to origins world teensies if enabled, these do not require the world to be accessible
# as a word of warning, this will fail solo generation with full accessibility and may still take 2-3 tries even with minimal accessibility
'false': 0
'true': 50
Require_Wizards:
# Shuffles 5 Dark Wizard Items into the pool, these must all be collected or received in addition to whichever goal you have set before you can complete your game
'false': 0
'true': 50
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]