archipelago/yamls/archipelathon/AmadasPetHyka.yaml

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YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: AmadasPetHyka
# Used to describe your yaml. Useful if you have multiple files.
description: Default Autopelago Template
game: Autopelago
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Autopelago:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 1
random-high: 0
disabled: 0 # equivalent to 0
normal: 0 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 0
minimal: 1
fill_with_determination:
# Either fills the rat with determination, or does nothing. Perhaps both.
#
# This option was added early on for technical reasons. It does not directly affect the game.
'false': 50
'true': 0
victory_location:
# Optionally moves the final victory location earlier to reduce the number of locations in the multiworld.
#
# - **Snakes on a Planet (default):** The game goes all the way to "Moon, The". This gives the longest game.
# - **Secret Cache:** The game stops at the end of Cool World. This gives the middlest-length game.
# - **Captured Goldfish:** The game stops at the end of The Sewers. This gives the shortest game.
snakes_on_a_planet: 50
secret_cache: 0
captured_goldfish: 0
enabled_buffs:
# Enables various buffs that affect how the rat behaves. All are enabled by default.
#
# - **Well Fed:** Gets more done
# - **Lucky:** One free success
# - **Energized:** Moves faster
# - **Stylish:** Better RNG
# - **Confident:** Ignore a trap
# - **Smart:** Next check is progression
['Well Fed', 'Smart', 'Lucky', 'Confident', 'Energized', 'Stylish']
enabled_traps:
# Enables various traps that affect how the rat behaves. All are enabled by default.
#
# - **Upset Tummy:** Gets less done
# - **Unlucky:** Worse RNG
# - **Sluggish:** Moves slower
# - **Distracted:** Skip a "step"
# - **Startled:** Run towards start
# - **Conspiratorial:** Next check is trap
['Unlucky', 'Distracted', 'Startled', 'Sluggish', 'Conspiratorial', 'Upset Tummy']
msg_changed_target:
# What messages the rat can say when a buff or trap is added to the queue of location checks to send before resuming its normal logic.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# The text {LOCATION} will be replaced with the name of the actual location.
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- "Oh, hey, what's that thing over there at {LOCATION}?"
- "There's something at {LOCATION}, I'm sure of it!"
- 'Something at {LOCATION} smells good!'
- "There's a rumor that something's going on at {LOCATION}!"
msg_enter_go_mode:
# What messages the rat can say when it first realizes that it can complete its goal.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- "That's it! I have everything I need! The goal is in sight!"
msg_enter_bk:
# What messages the rat can say when it first sees that no further location checks are in logic.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- "I don't have anything to do right now. Go team!"
- "Hey, I'm completely stuck. But I still believe in you!"
- "I've run out of things to do. How are you?"
- "I'm out of things for now, gonna get a coffee. Anyone want something?"
msg_remind_bk:
# What messages the rat can say to occasionally remind the players that it has no further location checks in logic.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- "I don't have anything to do right now. Go team!"
- "Hey, I'm completely stuck. But I still believe in you!"
- "I've run out of things to do. How are you?"
- "I'm out of things for now, gonna get a coffee. Anyone want something?"
msg_exit_bk:
# What messages the rat can say after one or more location checks become in logic.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- "Yippee, that's just what I needed!"
- "I'm back! I knew you could do it!"
- "Sweet, I'm unblocked! Thanks!"
- "Squeak-squeak, it's rattin' time!"
msg_completed_goal:
# What messages the rat can say to celebrate victory.
#
# Specify the message itself, or with an optional weight to have that message appear more often (default weight is 1).
#
# If you want to disable rat chat, then you're in the wrong place. Do that from the settings menu in the game client itself.
- 'Yeah, I did it! er... WE did it!'
lactose_intolerant:
# Replaces all references to lactose-containing products with less offensive ones.
'false': 50
'true': 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]