archipelago/yamls/archipelathon/Fen_Kart.yaml

306 lines
10 KiB
YAML

# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Fen_Kart
# Used to describe your yaml. Useful if you have multiple files.
description: Default Mario Kart 64 Template
game: Mario Kart 64
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Mario Kart 64:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
30: 50
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 0 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
two_player:
# (NOT YET SUPPORTED)
# Start with two characters unlocked and shuffle a separate Player 2 set of item powers into the item pool.
#
# This is the intended way to do local multiplayer, but you can still access the 2-player grand prix mode
# with this off, and the 1-player grand prix mode with it on.
'false': 50
'true': 0
game_mode:
# Determines how to advance through the game. Cups is closest to the vanilla game.
#
# Cups: Courses are raced in sets of four, place 4th or better to advance each race. Unlock each cup progressively.
# The Cups victory condition is beating the Special Cup on 150cc.
#
# Courses (NOT YET SUPPORTED): Each course is run individually. Unlock the final courses progressively to reach the
# final race. The Courses victory condition is winning 1st place on the last course.
cups: 50
courses: 0
locked_courses:
# (NOT YET SUPPORTED)
# In Courses Game Mode, how many final courses are locked until Progressive Course Unlock items are found.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 15
4: 50
random: 0
random-low: 0
random-high: 0
course_order:
# The order for the courses to be arranged in.
vanilla: 0
shuffle: 50
short_to_long: 0
long_to_short: 0
alphabetical: 0
logic_difficulty:
# Scales the logic threshhold where skill is involved. Specifically, how many good items are available before you
# are expected to be able to qualify and win on tough courses.
#
# Basic: Balanced runs for a competent karter.
#
# Advanced: Low logic, high randomness, high skill. Few good items may be available early in the run.
#
# Generous: Makes sure you have plenty of good items early. For easier play, or skipping 50 cc.
# (Generous is more likely to fail generation. To raise chances try increasing shuffle_item_box_clusters and
# minimum_filler_items. Future versions will be less fragile to generation failure.)
#
# No Logic: If fences are enabled, THE RUN MAY BE IMPOSSIBLE!
basic: 50
advanced: 0
generous: 0
no_logic: 0
final_course_pool:
# When Course Order is set to shuffle, the final course will be chosen from the Final Course Pool.
# Leaving this blank will allow any course to come last.
#
# For Rainbow Road to come last use: ["Rainbow Road"].
#
# For Bowser's Castle to come last use: ["Bowser's Castle"].
#
# For any course longer than 1000 meters to come last use: ["Rainbow Road", "Wario Stadium", "Toad's Turnpike"].
[]
mirror_course_chance:
# (NOT YET SUPPORTED) Percent chance for a course to be mirrored.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
0: 50
random: 0
random-low: 0
random-high: 0
two_lap_courses:
# Reduce the number of laps in a race from 3 to 2 on long courses.
'off': 50
rainbow_road: 0
wario_stadium: 0
rainbow_road_and_wario_stadium: 0
hazard_locations:
# Whether to include hazards which can be destroyed or defeated by the star power as location checks.
'false': 0
'true': 50
secret_locations:
# Whether to add 10 location checks as item pickups in noteworthy locations on certain courses.
'false': 0
'true': 50
shuffle_drift_abilities:
# Optionally shuffle into the item pool the ability to drift and the ability to use mini-turbos as progressive
# unlocks per driver. "Plentiful" shuffles a 3rd progressive unlock into the pool. "Free Drift" means drivers start
# with the ability to drift. "Free mini-turbo" means both abilities will be obtained together.
'off': 0
'on': 50
plentiful: 0
free_drift: 0
free_mini_turbo: 0
add_traction_tires:
# Optionally shuffle into the item pool the ability to have traction on off-road and winter surface types,
# per driver. "Off" means karts always have traction, as in the vanilla game.
'false': 0
'true': 50
add_starting_items:
# Optionally shuffle into the item pool a random item power to start each race with, per driver. For example
# Mario may be able to start each race with a blue shell. Which item is random per driver.
'false': 0
'true': 50
shuffle_railings:
# Whether to shuffle most track railings into the item pool.
'false': 0
'true': 50
fences:
# Adds colored fences to every course to add variety to the player's racing lines, and blocks about 20% of
# item boxes. Also adds Yellow/Red/Green/Blue Switch items to the item pool which disable that color of fences.
# Fences only affect player karts; shells and CPU karts path through them.
'false': 50
'true': 0
feather_item:
# Adds the feather item as seen in Super Mario Kart and the early demos of Mario Kart 64. It can be used to vault
# fences. Having access to the feather puts locations blocked by fences in logic.
'false': 0
'true': 50
shuffle_item_box_respawning:
# Causes item boxes to not respawn mid-race, and shuffles one "item box respawning" item into the item pool.
'false': 50
'true': 0
consistent_item_boxes:
# Make each item box always give the same item. "On" will always show which item will be given instead of a
# question mark (?) inside the item boxes. "Identify" will only show which item will be given after triggering the
# item roulette once.
'off': 50
'on': 0
identify: 0
shuffle_special_item_boxes:
# Whether to shuffle the special item boxes which always give blue shells into the item pool. One is attached to
# the hot air balloon on Luigi Raceway, and the other is on the big rock on Koopa Troopa Beach.
'false': 0
'true': 50
shuffle_item_box_clusters:
# How many item box clusters to shuffle into the item pool. At least one item spot from each shuffled cluster will
# be used as a location check.
# (More shuffled clusters helps generation succeed. Future versions will be less fragile to generation failure.)
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 72
36: 50
random: 0
random-low: 0
random-high: 0
filler_trap_percentage:
# What percentage of filler items will be traps.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
minimum_filler_items:
# Force more filler items than needed to match the number of locations.
# (More filler items helps generation succeed. Future versions will be less fragile to generation failure.)
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 40
30: 50
random: 0
random-low: 0
random-high: 0
fix_results_music:
# Fixes the race win results screen music so the first section repeats 2 times, not 64 times.
# The official soundtrack uses this AABB form.
'false': 0
'true': 50
sound_mode:
# (NOT YET SUPPORTED)
# Sets the sound mode in the game's option menu ahead of time.
stereo: 50
headphones: 0
mono: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]