archipelago/yamls/archipelathon/Harlen-Tooie.yaml

782 lines
22 KiB
YAML

---
# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
# others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
# more chances you have for that option to be chosen. For example, an option like this:
#
# map_shuffle:
# on: 5
# off: 15
#
# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
# off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.
# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Harlen-Tooie
# Used to describe your yaml. Useful if you have multiple files.
description: Default Banjo-Tooie Template
game: Banjo-Tooie
requires:
version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
Banjo-Tooie:
# Game Options
progression_balancing:
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
#
# A lower setting means more getting stuck. A higher setting means less getting stuck.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 99
random: 0
random-low: 0
random-high: 0
disabled: 0 # equivalent to 0
normal: 50 # equivalent to 50
extreme: 0 # equivalent to 99
accessibility:
# Set rules for reachability of your items/locations.
#
# **Full:** ensure everything can be reached and acquired.
#
# **Minimal:** ensure what is needed to reach your goal can be acquired.
full: 50
minimal: 0
death_link:
# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
'false': 50
'true': 0
logic_type:
# Choose your logic difficulty and difficulty of tricks you are expected to perform to reach certain areas.
# Please be aware that if you plan on randomizing worlds with BK Moves in the pool, you cannot use "intended" logic.
intended: 0
easy_tricks: 50
hard_tricks: 0
glitches: 0
victory_condition:
# Choose the victory condition.
# HAG1: Unlock the HAG1 fight and defeat Gruntilda.
# Minigame Hunt: Clear the 14 minigames and the final Canary Mary race in Cloud Cuckcoo Land to collect Mumbo Tokens.
# Boss Hunt: Defeat the 8 world bosses and collect their Mumbo Tokens.
# Jinjo Family Rescue: Rescue Jinjo Families to collect their prized Mumbo Tokens.
# Wonderwing Challenge: Collect all 32 Mumbo Tokens across all boss fights, mini games, and every Jinjo family to gain access to HAG1 and Defeat Grunty. The Ultimate Banjo Tooie experience!!
# Token Hunt: Mumbo's Tokens are scattered around the world. Help him find them!
# Boss Hunt + Hag1: Combines Boss Hunt with HAG-1. HAG-1 won't open until the required amount of bosses are defeated.
hag1: 0
minigame_hunt: 0
boss_hunt: 0
jinjo_family_rescue: 0
wonderwing_challenge: 50
token_hunt: 0
boss_hunt_and_hag1: 0
open_hag1:
# HAG 1 boss fight is opened when Cauldron Keep is opened, requiring fewer Jiggies to win.
'false': 0
'true': 50
minigame_hunt_length:
# How many Mumbo Tokens are needed to clear the Minigame Hunt.
# Choose a value between 1 and 15.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 15
14: 50
random: 0
random-low: 0
random-high: 0
boss_hunt_length:
# How many Mumbo Tokens are needed to clear the Boss Hunt.
# Choose a value between 1 and 8.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 8
8: 50
random: 0
random-low: 0
random-high: 0
jinjo_family_rescue_length:
# How many Jinjo families' Mumbo Tokens are needed to clear the Jinjo family rescue.
# Choose a value between 1 and 9.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 9
9: 50
random: 0
random-low: 0
random-high: 0
token_hunt_length:
# How many Mumbo Tokens of the 15 hidden throughout the world do you need to find.
# Choose a value between 1 and 15.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 1
# Maximum value is 15
5: 50
random: 0
random-low: 0
random-high: 0
game_length:
# Choose how quickly the worlds open.
# quick: Worlds open at 1, 3, 6, 10, 15, 21, 28, 36, and 44 Jiggys
# normal: Worlds open at 1, 4, 8, 14, 20, 28, 36, 45, and 55 Jiggys
# long: Worlds open at 1, 8, 16, 25, 34, 43, 52, 61, and 70 Jiggys
# custom: You pick when worlds open
quick: 0
normal: 50
long: 0
custom: 0
randomize: 0
custom_worlds:
# Enter a list of jiggy requirements you want for each world unlock. Max values of each world are: 1,20,30,40,50,60,70,80,90.
# This option only functions if the World Requirements option is set to custom.
1,4,8,14,20,28,36,45,55: 50
randomize_moves:
# Jamjars' & Roysten's Movelist are randomized.
'false': 0
'true': 50
jamjars_silo_costs:
# Change how many notes it takes to use Jamjars' move silos. Requires the Banjo-Tooie move list to be randomized.
vanilla: 0
randomize: 50
progressive: 0
randomize_bk_moves:
# Banjo-Kazooie's Movelist are randomized.
# Mcjiggy Special - Talon Trot and Tall Jump are removed from the pool.
none: 0
mcjiggy_special: 0
all: 50
egg_behaviour:
# Change the way Eggs work. Randomize Moves and Randomize BK Moves are required.
start_with_blue_eggs: 0
random_starting_egg: 50
progressive_eggs: 0
simple_random_starting_egg: 0
progressive_beak_buster:
# Beak Buster to Bill Drill. Randomize Moves and Randomize BK Moves are required.
'false': 50
'true': 0
progressive_shoes:
# Stilt Stride to Turbo Trainers to Spring Boots to Claw Climber Boots. Randomize Moves and Randomize BK Moves are required.
'false': 50
'true': 0
progressive_water_training:
# Basic: Dive to Double Air to Faster Swimming.
# Advanced: Dive to Sub Aqua Aiming to Talon Torpedo to Double Air to Faster Swimming.
# Randomize Moves and Randomize BK Moves are required.
none: 50
basic: 0
advanced: 0
progressive_flight:
# Flight Pad to Beak Bomb to Airborne Egg Aim. Randomize Moves and Randomize BK Moves are required.
'false': 50
'true': 0
progressive_egg_aiming:
# Basic: Third Person Egg Shooting to Egg Aim.
# Advanced: Third Person Egg Shooting to Amaze-O-Gaze to Egg Aim to Breegull Blaster.
# Randomize Moves and Randomize BK Moves are required.
none: 50
basic: 0
advanced: 0
progressive_bash_attack:
# Ground Rat-a-tat Rap to Breegull Bash. Randomize Stop N Swap and Randomize BK Moves are required
'false': 50
'true': 0
randomize_notes:
# Note Nests are randomized.
'false': 0
'true': 50
randomize_treble:
# Treble Clefs are randomized.
'false': 0
'true': 50
extra_trebleclefs_count:
# Convert some 5 notes into Treble Clefs (20 notes). How many notes do you want converted?
# Be aware that 1 Treble Clef removes four 5 notes and adds three additional Big-O-Pants.
# Randomize Notes is required.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 21
0: 50
random: 0
random-low: 0
random-high: 0
bass_clef_amount:
# Convert some 5 notes into Bass Clefs (10 notes). How many notes do you want converted?
# Be aware that 1 Bass Clef removes two 5 notes and adds an additional Big-O-Pants.
# Randomize Notes is required.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 30
0: 50
random: 0
random-low: 0
random-high: 0
randomize_jinjos:
# Jinjos have fled to other worlds. Other players need to return them home.
'false': 0
'true': 50
randomize_doubloons:
# Jolly Roger's Doubloons are randomized.
'false': 0
'true': 50
randomize_cheato:
# Cheato pages are randomized.
'false': 0
'true': 50
cheato_rewards:
# Cheato rewards you with a cheat and an additional randomized reward.
# Cheato Pages are set to progression when this setting is enabled.
'false': 0
'true': 50
randomize_honeycombs:
# Honeycombs are randomized.
'false': 0
'true': 50
honeyb_rewards:
# Honey B gives you health and an additional randomized reward.
'false': 0
'true': 50
randomize_glowbos:
# Glowbos are randomized.
'false': 0
'true': 50
randomize_stop_n_swap:
# Mystery Eggs, their rewards, and the Ice Key are scattered across the MultiWorld.
'false': 0
'true': 50
randomize_dino_roar:
# Baby T-Rex's Roar is lost across the MultiWorld. Other players need to help him learn to ROAR!
'false': 0
'true': 50
nestsanity:
# Eggs and feather nests give checks when you collect them for the first time. They behave as regular egg nests after they have been collected.
'false': 0
'true': 50
randomize_signposts:
# Signposts give items when read.
'false': 0
'true': 50
replace_extra_jiggies:
# Jiggies over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps.
# If turned off, you are guranteed exactly 90 jiggies.
# You can control how likely extra jiggies show up as fillers by extra_jiggies_weight.
'false': 0
'true': 50
replace_extra_notes:
# Notes over the maximum needed to beat the seed (plus a generous buffer) are replaced by fillers/traps.
# If turned off, you are guranteed exactly 900 notes in total.
# You can control how likely extra notes show up as fillers by extra_notes_weight.
'false': 0
'true': 50
extra_jiggies_weight:
# The weight of Jiggies in the filler pool. Requires replace_extra_jiggies.
# You are guarenteed enough jigges to open all levels. These are extra.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
15: 50
random: 0
random-low: 0
random-high: 0
extra_notes_weight:
# The weight of 5 pack notes in the filler pool. Requires randomize_notes and replace_extra_notes.
# You are guarenteed enough notes to open all jamjars silos. These are extra.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
10: 50
random: 0
random-low: 0
random-high: 0
extra_doubloons_weight:
# The weight of extra doubloons in the filler pool. Requires randomize_doubloons.
# You are guarenteed the original 30 doubloons. These are extra.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
10: 50
random: 0
random-low: 0
random-high: 0
egg_nests_weight:
# The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
feather_nests_weight:
# The weight of Egg nests in the filler pool. The weight is doubled if nestsanity is on.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
15: 50
random: 0
random-low: 0
random-high: 0
big_o_pants_weight:
# The weight of Big-O-Pants (nothing) in the filler pool.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
5: 50
random: 0
random-low: 0
random-high: 0
golden_eggs_weight:
# The weight of Golden Eggs in the filler pool.
# You are forced to use Golden Eggs for a minute upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
25: 50
random: 0
random-low: 0
random-high: 0
trip_trap_weight:
# The weight of Trip Traps in the filler pool.
# You trip upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
slip_trap_weight:
# The weight of Slip Traps in the filler pool.
# You slip upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
transform_trap_weight:
# The weight of Transform Traps in the filler pool.
# A transformation animation upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
30: 50
random: 0
random-low: 0
random-high: 0
squish_trap_weight:
# The weight of Squish Traps in the filler pool.
# Stomponadon attempts to squish you upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
15: 50
random: 0
random-low: 0
random-high: 0
tip_trap_weight:
# The weight of Tip Traps in the filler pool.
# You receive a random textbox upon receiving the trap.
# Requires Max Traps to be nonzero to have an effect
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
20: 50
random: 0
random-low: 0
random-high: 0
max_traps:
# The maximum possible amount of traps that replace fillers in the pool.
# Notice that the real number of traps is limited by the number of fillers in the pool, which varies depending on your settings.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 100
random: 0
random-low: 0
random-high: 0
none: 50 # equivalent to 0
light: 0 # equivalent to 15
moderate: 0 # equivalent to 30
mayhem: 0 # equivalent to 70
unlimited: 0 # equivalent to 99999
randomize_stations:
# Train Stations are randomized.
'false': 0
'true': 50
randomize_chuffy:
# Chuffy is randomized.
# Once received, you can call Chuffy at any unlocked station without defeating Old King Coal.
'false': 0
'true': 50
randomize_warp_pads:
# Warp Pads give checks when tagging them. They can only be used once you receive the corresponding item to use a warp pad.
'false': 0
'true': 50
randomize_silos:
# Overworld silos give checks when tagging them. They can only be used once you receive the corresponding item to use a silo.
'false': 0
'true': 50
open_silos:
# Choose how many overworld silos are pre-opened.
# If you have Randomized Worlds, pre-opened silos are guaranteed to lead to the first world.
# If you enabled Randomized Worlds with BK Moves randomized, you must have at least 2 silos opened.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 7
2: 50
random: 0
random-low: 0
random-high: 0
jingaling_jiggy:
# King Jingaling will always have a Jiggy for you.
'false': 0
'true': 50
skip_puzzles:
# Open world entrances without having to go to Jiggywiggy.
'false': 0
'true': 50
randomize_worlds:
# Worlds will open in a randomized order. Randomized Moves and Skip Puzzles required.
'false': 0
'true': 50
randomize_world_loading_zone:
# World Entrances will warp you to a different world. This does not affect Chuffy.
'false': 0
'true': 50
backdoors:
# Opens many one-way switches on game start, allowing for more backdoor access to levels.
# The following gates are preopened: MT -> TDL, MT -> HFP, GGM -> WW, WW -> TDL.
# For MT -> TDL, only the gate accessed from TDL's side is opened. For GGM -> WW, the boulders are still intact.
# The bridge from HFP's entrance is pre-moved to allow secondary access to Cliff Top.
# George is pre-dropped to make HFP -> JRL more accessible.
'false': 0
'true': 50
extra_cheats:
# Extra cheats will be added to the "CHEATS" sub-menu:
# NESTKING - Infinite eggs/feathers.
# HONEYKING - Infinite health/air.
# SUPERBANJO - Gotta go fast!
# SUPERBADDY - They gotta go fast!
'false': 50
'true': 0
easy_canary:
# Makes Canary Mary Races much easier.
'false': 0
'true': 50
speed_up_minigames:
# Start 3-round minigames at Round 3.
'false': 0
'true': 50
tower_of_tragedy:
# Choose whether to play the full quiz, start at round 3, or skip it.
full: 0
skip: 50
round_3: 0
skip_klungo:
# Make it so you can skip Klungo 1 and 2.
'false': 0
'true': 50
signpost_hints:
# Choose how many signpost give a hint when read.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 61
0: 0
random: 50
random-low: 0
random-high: 0
signpost_move_hints:
# Choose how many signposts, out of the signposts that contain a hint, will hint for one of your moves.
# The rest of the hints will hint slow locations.
# Silos and BT moves will not be hinted if randomize_bt_moves is not enabled.
#
# You can define additional values between the minimum and maximum values.
# Minimum value is 0
# Maximum value is 61
20: 50
random: 0
random-low: 0
random-high: 0
add_signpost_hints_to_ap:
# Choose if a signpost hint is added to the Archipelago hints upon reading the hint.
# Due to a limitation, only your own locations will be added as hints; your items in
# other people worlds won't be hinted.
# Never: signpost hints are never added
# Progression: hints are added only if the hinted location has a progression item.
# Always: hints are always added.
# This option only has an effect if signpost hints are enabled.
never: 0
progression: 50
always: 0
hint_clarity:
# Choose how clear hints are.
# Cryptic: hints will only tell you how good the item is.
# Clear: hints will tell you what the item is.
cryptic: 0
clear: 50
dialog_character:
# Change the character that announces your obtained moves, worlds, etc.
glowbo: 0
jiggy: 0
honeycomb: 0
sub: 0
washer: 0
banjo: 0
kazooie: 0
bottles: 0
mumbo: 0
jinjo_yellow: 0
jinjo_green: 0
jinjo_blue: 0
jinjo_purple: 0
jinjo_orange: 0
beehive: 0
grunty: 0
zubba: 0
jamjars: 0
bovina: 0
minjo_white: 0
minjo_orange: 0
minjo_yellow: 0
minjo_brown: 0
unogopaz: 0
chief_bloatazin: 0
dilberta: 0
stonies1: 0
canary_mary: 0
cheato: 0
gobi: 0
dino_kid1: 0
mr_patch: 0
moggy: 0
soggy: 0
groggy: 0
mrs_boggy: 0
prospector: 0
humba: 0
ufo: 0
old_king_coal: 0
ssslumber: 0
boggy: 0
big_al: 0
salty_joe: 0
conga: 0
pawno: 0
tiptup: 0
jolly: 50
merry_maggie: 0
terry: 0
bargasaurus: 0
yellow_stony: 0
alien: 0
chris_p_bacon: 0
captain_blubber: 0
styracosaurus_mom: 0
roysten: 0
safe: 0
guffo: 0
mr_fit: 0
captain_blackeye: 0
jinjo_red: 0
jinjo_white: 0
jinjo_black: 0
jinjo_brown: 0
chilly_willy: 0
chilli_billi: 0
mingy_jongo: 0
yellow_dodgem: 0
mingella: 0
blobbelda: 0
klungo: 0
bottles_dead: 0
minjo_green: 0
minjo_red: 0
minjo_blue: 0
minjo_purple: 0
minjo_black: 0
rabbit_worker1: 0
unga_bunga: 0
jiggywiggy: 0
jiggywiggy_disciple: 0
honey_b: 0
banjo_kazooie: 0
pig1: 0
oogle_boogle: 0
gi_announcer: 0
dingpot: 0
king_jingaling_dead: 0
rocknut: 0
mildred: 0
bigga_foot: 0
george: 0
sabreman: 0
dippy: 0
loggo: 0
king_jingaling: 0
mrs_bottles: 0
speccy: 0
goggles: 0
targitzan: 0
chompa: 0
lord_woo_fak_fak: 0
weldar: 0
alien_child: 0
evil_bottles: 0
dino_kid2: 0
dino_scrit_small: 0
dino_scrit_big: 0
heggy: 0
default_icons: 0
complete_random: 0
# Item & Location Options
local_items:
# Forces these items to be in their native world.
[]
non_local_items:
# Forces these items to be outside their native world.
[]
start_inventory:
# Start with these items.
{}
start_inventory_from_pool:
# Start with these items and don't place them in the world.
#
# The game decides what the replacement items will be.
{}
start_hints:
# Start with these item's locations prefilled into the ``!hint`` command.
[]
start_location_hints:
# Start with these locations and their item prefilled into the ``!hint`` command.
[]
exclude_locations:
# Prevent these locations from having an important item.
[]
priority_locations:
# Prevent these locations from having an unimportant item.
[]
item_links:
# Share part of your item pool with other players.
[]