313 lines
9.5 KiB
YAML
313 lines
9.5 KiB
YAML
---
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# Q. What is this file?
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# A. This file contains options which allow you to configure your multiworld experience while allowing
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# others to play how they want as well.
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#
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# Q. How do I use it?
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# A. The options in this file are weighted. This means the higher number you assign to a value, the
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# more chances you have for that option to be chosen. For example, an option like this:
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#
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# map_shuffle:
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# on: 5
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# off: 15
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#
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# Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
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# off.
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#
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# Q. I've never seen a file like this before. What characters am I allowed to use?
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# A. This is a .yaml file. You are allowed to use most characters.
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# To test if your yaml is valid or not, you can use this website:
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# http://www.yamllint.com/
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# You can also verify that your Archipelago options are valid at this site:
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# https://archipelago.gg/check
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# Your name in-game, limited to 16 characters.
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# {player} will be replaced with the player's slot number.
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# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
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# {number} will be replaced with the counter value of the name.
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# {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
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name: PuzzlerDOOMII
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# Used to describe your yaml. Useful if you have multiple files.
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description: Default DOOM II Template
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game: DOOM II
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requires:
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version: 0.6.1 # Version of Archipelago required for this yaml to work as expected.
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DOOM II:
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# Game Options
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progression_balancing:
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# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
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#
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# A lower setting means more getting stuck. A higher setting means less getting stuck.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 99
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random: 0
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random-low: 0
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random-high: 0
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disabled: 0 # equivalent to 0
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normal: 50 # equivalent to 50
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extreme: 0 # equivalent to 99
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accessibility:
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# Set rules for reachability of your items/locations.
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#
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# **Full:** ensure everything can be reached and acquired.
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#
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# **Minimal:** ensure what is needed to reach your goal can be acquired.
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full: 50
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minimal: 0
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difficulty:
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# Choose the game difficulty. These options match DOOM's skill levels.
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# baby (I'm too young to die.) Same as easy, with double ammo pickups and half damage taken.
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# easy (Hey, not too rough.) Less monsters or strength.
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# medium (Hurt me plenty.) Default.
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# hard (Ultra-Violence.) More monsters or strength.
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# nightmare (Nightmare!) Monsters attack more rapidly and respawn.
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baby: 50
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easy: 0
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medium: 0
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hard: 0
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nightmare: 0
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random_monsters:
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# Choose how monsters are randomized.
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# vanilla: No randomization
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# shuffle: Monsters are shuffled within the level
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# random_balanced: Monsters are completely randomized, but balanced based on existing ratio in the level. (Small monsters vs medium vs big)
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# random_chaotic: Monsters are completely randomized, but balanced based on existing ratio in the entire game.
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vanilla: 0
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shuffle: 0
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random_balanced: 50
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random_chaotic: 0
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random_pickups:
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# Choose how pickups are randomized.
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# vanilla: No randomization
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# shuffle: Pickups are shuffled within the level
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# random_balanced: Pickups are completely randomized, but balanced based on existing ratio in the level. (Small pickups vs Big)
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vanilla: 0
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shuffle: 50
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random_balanced: 0
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random_music:
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# Level musics will be randomized.
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# vanilla: No randomization
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# shuffle_selected: Selected episodes' levels will be shuffled
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# shuffle_game: All the music will be shuffled
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vanilla: 50
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shuffle_selected: 0
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shuffle_game: 0
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flip_levels:
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# Flip levels on one axis.
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# vanilla: No flipping
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# flipped: All levels are flipped
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# random: Random levels are flipped
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vanilla: 50
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flipped: 0
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randomly_flipped: 0
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allow_death_logic:
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# Some locations require a timed puzzle that can only be tried once.
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# After which, if the player failed to get it, the location cannot be checked anymore.
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# By default, no progression items are placed here. There is a way, hovewer, to still get them:
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# Get killed in the current map. The map will reset, you can now attempt the puzzle again.
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'false': 50
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'true': 0
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pro:
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# Include difficult tricks into rules. Mostly employed by speed runners.
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# i.e.: Leaps across to a locked area, trigger a switch behind a window at the right angle, etc.
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'false': 50
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'true': 0
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start_with_computer_area_maps:
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# Give the player all Computer Area Map items from the start.
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'false': 50
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'true': 0
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death_link:
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# When you die, everyone who enabled death link dies. Of course, the reverse is true too.
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'false': 50
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'true': 0
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reset_level_on_death:
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# When dying, levels are reset and monsters respawned. But inventory and checks are kept.
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# Turning this setting off is considered easy mode. Good for new players that don't know the levels well.
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'false': 50
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'true': 0
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episode1:
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# Subterranean and Outpost.
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# If none of the episodes are chosen, Episode 1 will be chosen by default.
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'false': 0
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'true': 50
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episode2:
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# City.
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# If none of the episodes are chosen, Episode 1 will be chosen by default.
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'false': 0
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'true': 50
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episode3:
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# Hell.
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# If none of the episodes are chosen, Episode 1 will be chosen by default.
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'false': 0
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'true': 50
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episode4:
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# Secret levels.
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# This is too short to be an episode. It's additive.
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# Another episode will have to be selected along with this one.
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# Otherwise episode 1 will be added.
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'false': 50
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'true': 0
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split_backpack:
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# Split the Backpack into four individual items, each one increasing ammo capacity for one type of weapon only.
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'false': 50
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'true': 0
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backpack_count:
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# How many Backpacks will be available.
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# If Split Backpack is set, this will be the number of each capacity upgrade available.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 0
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# Maximum value is 10
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1: 50
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random: 0
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random-low: 0
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random-high: 0
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max_ammo_bullets:
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# Set the starting ammo capacity for bullets.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 200
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# Maximum value is 999
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200: 50
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random: 0
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random-low: 0
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random-high: 0
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max_ammo_shells:
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# Set the starting ammo capacity for shotgun shells.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 50
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# Maximum value is 999
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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max_ammo_rockets:
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# Set the starting ammo capacity for rockets.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 50
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# Maximum value is 999
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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max_ammo_energy_cells:
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# Set the starting ammo capacity for energy cells.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 300
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# Maximum value is 999
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300: 50
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random: 0
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random-low: 0
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random-high: 0
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added_ammo_bullets:
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# Set the amount of bullet capacity added when collecting a backpack or capacity upgrade.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 20
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# Maximum value is 999
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200: 50
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random: 0
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random-low: 0
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random-high: 0
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added_ammo_shells:
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# Set the amount of shotgun shell capacity added when collecting a backpack or capacity upgrade.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 5
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# Maximum value is 999
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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added_ammo_rockets:
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# Set the amount of rocket capacity added when collecting a backpack or capacity upgrade.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 5
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# Maximum value is 999
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50: 50
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random: 0
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random-low: 0
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random-high: 0
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added_ammo_energy_cells:
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# Set the amount of energy cell capacity added when collecting a backpack or capacity upgrade.
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#
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# You can define additional values between the minimum and maximum values.
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# Minimum value is 30
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# Maximum value is 999
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300: 50
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random: 0
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random-low: 0
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random-high: 0
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# Item & Location Options
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local_items:
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# Forces these items to be in their native world.
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[]
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non_local_items:
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# Forces these items to be outside their native world.
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[]
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start_inventory:
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# Start with these items.
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{}
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start_inventory_from_pool:
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# Start with these items and don't place them in the world.
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#
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# The game decides what the replacement items will be.
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{}
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start_hints:
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# Start with these item's locations prefilled into the ``!hint`` command.
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[]
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start_location_hints:
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# Start with these locations and their item prefilled into the ``!hint`` command.
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[]
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exclude_locations:
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# Prevent these locations from having an important item.
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[]
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priority_locations:
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# Prevent these locations from having an unimportant item.
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[]
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item_links:
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# Share part of your item pool with other players.
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[]
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